Wish the movement was faster and it seems like the hits weren't always registering or did little damage. Combine that with the slow movement, it made the game a bit too difficult to play. I did enjoy the visuals, mode, and music. And this has potential, so good job overall!
If you have a chance please check out and rate my team's entry "Beatdown Breakdown Boomtastic": https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!
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Necromancy Army's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #416 | 3.591 | 3.591 |
Graphics | #422 | 3.545 | 3.545 |
Audio | #666 | 2.909 | 2.909 |
Overall | #675 | 3.091 | 3.091 |
Innovation | #769 | 2.909 | 2.909 |
Game Design | #867 | 2.909 | 2.909 |
Fun | #1027 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
you control an army , the more allies you have the stronger you are
Did you write all the code yourself and made all the assets from scratch?
yes i did all of the coding and everything else
Comments
A really good concept regarding the theme
The lighting, the atmosphere and music create a good dungeon type ambience.
Tho it is a little too hard so i couldn't play for long sorry bout that :(
But i loved till where i could play! The cubic visuals are nice!
A little balancing after the jam would definitely make this game awesome and i would definitely play when that happens. I look forward to it :)
The graphics look great, and I like the gameplay but too difficult.
An interesting game. But it's extremely hard and a little unfair. Shoot rate is soooo slow in comparison with the spawn rate of the enemy. Makes it impossible to keep. Manage to necromance 4 enemies (including the big ones), but suddenly I was surrounded by hundreds of them in all directions.
I try several times (more than 20 I think) and with the same results. Could be fun to win sometime :)
Very nice mood with the lights and the music. Creates a good diablo-like scene.
Anyway, the game is really good and got potential with some tuning and tweaking. Congratulations!
Very fun game. This reminds me of a game called Right Click To Necromance. Great work on the sound design, very good game and very well polished. Good luck on the jam :D
Good Work. I like the cubic visual, it's very hard and move so slow. I have a question, can you recover your army? Because I don't understand how to do it.
Wow man, really fun game and definitely fits the theme well. It was a little hard to play but with some tweaks or different difficulty settings it'll be even better
Nice game. According to my opinion, the movement could have been a bit faster.
Cool game, I liked the aesthetic :) but it is sooo hard !! ahah
For my game, it is really simple, all about discovering how to make particles and atoms, based on real physical datas :) I had a problem with the build, here is the fixed one, find all infos in description and please give me any feedbacks :) https://lacrearthur.itch.io/univeria
Really cool game, I could see that you were inspired from RCTN. Solid submission :)
I like it!
I love these kind of games with exponential growth of fire power
The graphics are really nice and you can clearly tell between the different kind of units
The performance did drop as soon as I got a big ass army, even on the windows build
Perhaps this game could benefit a lot from the new ECS thing Unity is pushing 🤔
The sound was fine, but there should be something preventing the same sound from activating at the same time several times, cuz those laser sounds stacked hard
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