Holy what you guys managed to accomplish is insane! Goals for next game jam lol
https://itch.io/jam/brackeys-5/rate/929466
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Torn Apart - A Love Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #222 | 3.484 | 3.484 |
Theme | #258 | 3.806 | 3.806 |
Overall | #277 | 3.516 | 3.516 |
Graphics | #286 | 3.742 | 3.742 |
Game Design | #391 | 3.452 | 3.452 |
Fun | #439 | 3.355 | 3.355 |
Innovation | #468 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
the game's two main characters are torn apart and have to find their way back together. Reuniting makes their abilities stronger and allows them to defeat the monsters that have taken over their world
Did you write all the code yourself and made all the assets from scratch?
yes (except for the font)
Comments
What a well done game! There was so much content and it was very challenging. I enjoyed how one character was moving right and the other to the left. One thing I would like to see is a bit faster projectiles for the characters special moves but other than that everything felt great.
I’m blown away by how much you were able to put into this game! There was so much content and for the most part it was really well designed, there were only a couple places where I felt a little frustrated by enemy or tile positions. Your game design really resonated with me. I appreciate how one character moved right generally and one moved left, like they were moving towards each other, and how early on the colors are bleak and desaturated but still very good looking, but after the characters join together everything brightens up, the music gets more upbeat, and your moves become more powerful. When the two abilities joined to form a heart I was especially impressed. I also really liked your use of art in the game. The sprites are simple, but you used animation really effectively to get the idea across with the enemies and abilities. Very good title, this is something to be proud of.
This is a really nice and challenging platformer although it did take a bit to get used to the controls especially when you had to jump and make platforms. This might be intentional but you can continue making platforms and just jump over a good bit of the game but overall it was fun to play
Nice Game so glad that there where savepoints ;-)
A little wierd that you have to sacrifice some lives at some points ;-)
Very punishing and challenging platformer with very nice art work to back it up, i really like the projectiles and the enemy art a lot, although the gameplay is quite unforgiving. Good game overall though!
Awesome art style and solid platformer controls. The story is simple but charming and the color scheme puts life into the game. Well done!
The theme, art and music are great - gameplay wise it's a fun platformer, but on my first playthrough I couldn't figure out how to attack but was able to make it through the game by tanking damage and respawning at checkpoints. Only when I made it to the red character did I realize that there had to be some other mechanic at play because I couldn't get out of that pit area otherwise. I restarted the game and then after watching the intro that showed their abilities (nice way to explain the mechanics btw I guess it's on me for missing that the first time) I just started button mashing until I found the "attack" button.
You've got a pretty cute story with some nice and simple graphics to boot. I also like the sounds you made, they're very unique and they fit the game pretty well. I really like the red guy's mechanic of making platforms, it makes the platforming more fun and there's quite a bit of skill involved in it too.
I think some checkpoints could be placed better. Some deaths set you way too far back, particularly the section with the wind. I also think the player hitbox should be smaller, because there were some places where you needed super precise jumping to fit through one block wide gaps. Finally, the bubble and platform projectiles should move a bit faster so that the player doesn't have to wait as long to continue on.
Great job on your game, I spent a while playing it.
The art is great, especially the backgrounds and the animated enemes. Could have taken it to the next level with parallax, it looks like it was already drawn in layers anyway. One minor nitpick is that there were one or two areas where there were seams in your tilemap. Really appreciate the checkpoints, I was very worried on my first death I was going to have to start all over. Music is great, always nice to see multiple tracks, and they fit their areas well. Sounds are solid, not annoying which a lot of repetitive sounds like jumping can sometimes be.
Really cool game! Great concept and gameplay! You put a lot of hard work into programming, and I think that's awesome. That opening cutscene is pretty epic ;)
very nice. the looks is great, the story is fantastic, and I loved the sound. the difficultly is a bit much, and based on how far I've played the jam's theme isn't all that present. but overall very well done. nice job.
Good concept! I like the ambience and the art :) I am really bad at platforming so I couldnt even get past the first one haha but it looks nice!! like the cave bg alot
Really great idea. Cool beginning cinematic and story. I liked that each character had their own mechanic.
The levels seem a little long without checkpoints, and the platforming was a little unforgiving.
I liked the intro cinematic, and thought it was a clever way to introduce the two characters, their abilities, and the enemies!
I really liked the second brownish-character's abilities, of creating platforms. There's so much to do with that I think just by itself, and had a smile on my face when it clicked in my mind to scale walls using the spawnable platforms.
Like another commenter said, the game can become a bit challenging sooner that expected -- I appreciated the helpful checkpoints set up that alleviated that, but would have appreciated having more checkpoints (to avoid re-doing the same part again).
I also liked the music and loved the mouth-made sound effects haha
Thanks for sharing!!
I really like your game and its mechanics! First I had to get used to the fact that I am able to create my own platforms as the red little one and maybe I have spend way too much time on that first high wall but it felt super rewarding after I've finally managed to climb it :) For me it was a nice balance between a good challenge and that "how am I supposed to get there?!" feeling xD
The background music is very soft and calming and a perfect fit for your game. And I really liked that cute "whoop" sound while jumping :)
Thanks for sharing your game, you did a great job!
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