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A jam submission

Die in the Dungeon CLASSICView game page

A turn-based, deck-building roguelite focused on dice combinations!
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Die in the Dungeon CLASSIC's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#194.4344.434
Fun#284.0754.075
Innovation#324.0384.038
Overall#323.9483.948
Game Design#384.0574.057
Audio#733.8023.802
Theme#6673.2833.283

Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Our game uses dice combos which make them stronger when used combined. This evolves during the gameplay when more dice are introduced.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 40 to 21 of 83 · Next page · Previous page · First page · Last page
Submitted

A great experience for a unique roguelite. The art and animations were great and I think the concept has a lot of potential :)

Submitted

Brilliant take on the theme. Incredibly polished, the art and music fit perfectly. Only problem I had was no tutorial so I was very confused at what everything did, other than that great game :)

Submitted

very good animations,  graphics, audio and game! i loved the idle anim of the frog

Submitted

Very polished pixelart and nice gameplay ideas! Keep it up

Submitted

Awesome game! The art style and the mechanics you have worked great :) I found myself playing this for a decent amount of time compared to some other games, really impressive and fun stuff!

Submitted (1 edit)

Really well designed game. Loved the gameplay and the art style. Well done!

Submitted (1 edit)

Best game so far. Very clever game design. Kinda hard because healers are OP. Anyway, a great job.

Submitted

I sympathize with trying to polish difficulty curves I struggled with it in my game too. Really fun game to play though I love games like this.

Submitted

Great game, feels very polished. Has a lot of potential to expand. However, it did take me some time to understand the combining die mechanism, but other that that incredible game!

Submitted

I LOVE the artstyle and how everything is animated, even the background.

Along with sounds and music it all fits together well and gives the game a lot of charm and personality.

One thing that would definetly add to the gameplay would be indicators about what are the enemies going to do.

I like the roguelike aspect but I quickly figured out what do you mean by unbalanced when the enemies deakt me for 9 damage in one turn on floor 5 :P

Submitted (1 edit) (+1)
  • Gorgeous art, very polished visual feedback as well

  • I was a bit confused at first. A tutorial would be nice

  • On my first run I got destroyed at floor 2 because the enemies just healed more than I could damage which seems a bit unfair: https://gyazo.com/f590e7da9fba5a66382aebdc83f44548 I only managed to beat it on my second run because I had a ton of attack dice for some reason

  • I really like the music. It’s not too distracting and even though it gets repetitive I never got bored of it or felt the need to mute it

  • When you complete a round it prompts you to pick one of two options but you can’t go back to the other option if you regret picking one. I think there should be some kind of back button added

  • The difficulty curve seems a bit off. I found floor 3 (only 1 enemy) way easier than floor 2 (had 3 enemies)

  • I don’t understand how the discard pile works

  • When you discard dice from your deck at the end of a floor I don’t think you can “undo” a discarded dice to get it back

  • I don’t really understand how upgrades work. It doesn’t seem like it always increments the “die count”. There’s also silver and gold dice which just confuses me even more

  • When you hover over a die it tells you what it does and what I’m assuming is a list of upgrades but I don’t think that’s very clear

  • When you upgrade the purple die it affects less dice due to a larger distance being required which I think is a really cool design choice

  • I don’t understand how many dice I’m supposed to gain back after each turn. It seems like it’s 3 but I’m not entirely sure - It’s not very clear

  • I think it should be more clear how much health the health upgrade gives you. I was at max health and used it thinking I would get to 30 max health but just felt scammed when I only went up by 3 lol

  • I’m not really sure how it chooses what dice levels to give me either. I have one max level block die (level 4 gold) but sometimes it gives me a level 3 or level 2 gold block die

  • I died at floor 16 and had to restart all the way back at floor 1 which was quite frustrating

  • My internet got cut for around 10 minutes so this game kept me sane during that scary period of grief and uncertainty

  • I feel like the mirror die is too similar to the block die in appearance. The first time I got it I didn’t even realise it was a new die

  • I really like how heavy dice works - it’s such a cool mechanic. It’s really interesting having to plan for future turns when thinking about where to place it since only some positions work with the higher level “increase magic” dice

  • I would have played till floor 20 but I spent like an hour and now I’m exhausted

  • Easily my favorite entry so far. If this doesn’t win I’ll be salty

  • If this ever gets turned into a full release I’ll definitely pay for it :)

Submitted

I really love the game the overall art style is amazing and the combat is extremely interesting and varied with all the possible dice and attack combinations you can use. Overall amazing entry and very well done.

Submitted

The combat mechanic is incredibly creative, i just love the way you can make combos with the purple dices. Only Downsize is of course the balance of the game, as i juste could'nt get pass floor 15 in roughly 3hours of play (yes i was really hooked up on your game). Besides that, once i discovered some of the unique characteristics dices can have when you find them, a whole new side of combos opened up for me, and i just love the replayability this game can have.

With some little tweaks and improvments, perhaps a boss mechanic, and especially balancing for that green healing moth (which i managed to beat twice late game, but is completely unbeatable at the 10th first floors), I truly think this game has the potential to be a hit !

Please keep it up, i'm eager to see where this game's going !

Submitted

It would be nice a little tuto at first, but really nice and challenging and entertaining game! Loved it, reached 8 floor.

Submitted

Love the idea and the visuals, but I feel like battles drag on too long and can be a bit frustrating. This could be a real banger with some more balancing!

Submitted (1 edit)

Very nice game !! I like the Gameplay with die, the butterfly is a little frustrating but the game is still really playable !

Submitted

The art and audio is really unique. And I liked it. Is better to show it works first, you should put a tutorial how to combine the dice. Your need to teach your mechanics to the player first, because is a unique mechanic. Anyway well done. 

Submitted

Very good game, very good graphics. I couldn't go further than floor 5 because the enemy heals to the max all the time but I really enjoyed playing it.

Submitted

Nice game, kinda hard and confusing at first. but good music and gamedesign.

Submitted

Awesome! 🐸

Viewing comments 40 to 21 of 83 · Next page · Previous page · First page · Last page