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A jam submission

Ghostly DeliveryView game page

Ghosts are delivery boys
Add to collection

Play ghostly game

Ghostly Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#884.1504.150
Overall#1473.6883.688
Theme#1613.9753.975
Innovation#1683.6753.675
Audio#2583.4253.425
Game Design#3633.4753.475
Fun#3703.4253.425

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Ghosts stay together to carry heavy boxes.

Did you write all the code yourself and made all the assets from scratch?
Arts and codes are done by us. We’ve used some sound assets.

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted(+1)

It was fun. It had a hard learning curve tho. It would be nice if u had the instructions before the game rather than on the itch page.

7/10!

Also please play my game

Developer

Thanks for playing! Glad you love the idea. Hope you managed those delivery ghost well xd

Submitted(+1)

Great! I really liked the idea and it was fun to play! Just wish I was better at it, haha. 

Developer

Thanks man! We have an updated version  HERE temporarily. Check that out if you love to play more. We've solved some UX issues.

Submitted(+1)

Very nice art and fun concept

Developer(+1)

Thanks for playing!

Submitted(+1)

A very interesting concept, you drag ghosts and merge them together to carry heavier objects. The music and art are great. Honestly, the menu screen gives enough vibes to just stay and there and chill. Gameplay wise i think adding an option to select ghosts seperately would definitely benefit the game.

Developer

Thanks for playing on stream! It was great to see players reaction in live. Happy that you like it :)

Submitted(+1)

LOVE THIS GAME!

Developer

Thanks for playing!

Submitted(+1)

Nice idea! I don't saw games with the same mechanic, this is very innovatively)

Developer

Thank you!

Submitted(+1)

Great Graphics! The music was nice and funky, and I was able to figure out the controls quickly!

my one tidbit of criticism is that it wasn't immediately obvious that I could buy another ghost.  Other than that,  excellent work!

Developer

Thank you! Do you think it's because the button not big enough or no instruction telling you that xd

Submitted

I saw something in the corner, but I was too focused on the rest of the game to process what I was seeing, so I think either some instructions, or drawing the players attention to that in a different way would be helpful

Developer(+1)

Cool! We will work on that.

Submitted(+1)

Nice artwork! The background art is simple but well fitted with the game! Well balanced game. I have great time playing it. Great entry, nice work! 

Developer

It the first time hearing that it's a "balanced" game lol

Cos even I couldn't play till the late game to unlock all ghosts. Thanks for playing. Also played yours, it's a great game!

Submitted (2 edits) (+2)

Nice game! Blew my mind in how in depth and complicated the mechanics were! the basic gameplay loop was pretty fun too. The art, especially the backgrounds, were great! They gave me heavy Supergiant vibes, which is a good thing! 

I feel like the game could really benefit from an actual tutorial though, it was hard scrolling up and down to look at the infographic when the game was still going. I never really figured out what the stats do, it might be good to give the player little breaks so they can sponge information like that. Overall cool game though!

Developer

Thank you so much for playing our game and leaving a review in detailed! As the artist of the project, I am flattered to hear that the game gave you the Supergiant vibe lol. Hooray, Hades!

Yes, you are right. Giving a break for the player would enhance the gaming experience since now the game is too busy for the player. You need to keep rerolling the shop, lifting and hiding boxes, buying things etc. Maybe spawning the box wave by wave can give the player a break. The stats are power, speed and cost but in-game, we don't even have time to read the information. 

Anyway, thank you so much for replying. I just left a review on your game. Feel free to check it. 

Submitted

Yeah it's something about the color palette and the large brush strokes! Thanks for the review, we will use your feedback whenever we update the game!

Submitted(+1)

Very nice game! I wish it didn't end so abruptly. But very nice game mechanics. Loved the music, perfectly suits the game.

Developer

Thanks for playing! Yeah we didn't have time to make the "Play Again" button. Wish you could refresh to retry xd

Submitted(+1)

Very cute game, I love it when they transport the boxes. I wish there was more content, though.

Developer

Thanks for playing. We didn't have enough time to even make the "Play Again" button. Wish you could refresh to play more. There're 6 type of ghosts in this game.

Submitted(+1)

Cute graphics, ui needs some improvement though.

Developer

Thank you playing our game in the stream!

Submitted(+1)

the poor ghosts look so tired D: one of mine got crushed by the red box q.q 

nice game :) art is good, controls took me a lil bit of time to get used to but once I did it was okie :)

nice music/sound effects as well :D

Developer

You were doing pretty good cos only one ghost got crushed lol

We definitely would like to make the controls easier to learn if there were more time.

Thanks for playing :)

(+2)

Very fun RTS resource management game.


Just a little note on controls: As a long-tested RTS control, it is better to use the right click too.

Old C&C uses right click to cancel selection.

Modern RTS games only use left click to select, right click to issue orders.

and for the game pacing, you can add some bonus score if the player is doing really well, so that they can skip early game and progress in the game faster if it is the 2nd or 3rd time they play

Developer(+1)

Thanks for trying the game so quickly XD

We didn't have time for balancing the game. We know  it's messy in gameplay LOL

We will also consider your advice for game pacing. Those are great ideas.

Interns of the control, we were trying to also fit for the mobile users. So we restrict it to use 1 click only. It could be better if we have time to implement hand gestures handling.

Viewing comments 14 to 1 of 34 · Previous page · First page