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OverlappingWorld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #195 | 3.705 | 3.705 |
Innovation | #450 | 3.098 | 3.098 |
Game Design | #467 | 3.246 | 3.246 |
Fun | #489 | 3.131 | 3.131 |
Overall | #493 | 3.142 | 3.142 |
Audio | #604 | 2.918 | 2.918 |
Graphics | #851 | 2.754 | 2.754 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
In the game there are two worlds, the real one and a non-real one created by an evil wizard to overwrite the current world
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch and used free assets to art and music
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Comments
I liked the concept. Also some art looks blurred, you can fix that in unity by setting the filter to point and the compression to none. Despite of that good job!
Interesting idea of switching worlds and arcade style. Good job!
Very fun to play, really liked the idea of spikes and the moving plats and also dangerous plats
Keep it up! really cool
Very fun. The only issue is that the scaling doesn't work for me that well but otherwise uts a very fun and good game that you made! 😉
post game jam I'll fix the scaling, in the meantime you can work around the problem by putting the game in full screen or decreasing the page zoom
Very fun and entertaining just as a game should be
Fun game!
thanks
very cool i think the idea really benefits from the mouse reveal mechanic
Very nice idea! I think you could have removed the ability to look at the entire level with the space bar. Maybe only in the beginning. Having to use the mouse to look at moving enemies is so much fun!
thanks for the feedback, I had thought about removing that skill but in doubt I left it, maybe I make it a skill with limited time use
Fun one!
thanks
Cool idea, I really liked using the mouse to reveal parts of the level that were not in the unreal world.
Very nice Idea and good execution. I couldn't see an options button but I think you need a way to turn down the volume. Well done!
Very nice Idea and good execution. I couldn't see an options button but I think you need a way to turn down the volume. Well done!
thanks for the feedback, as soon as possible I will add a menu of options
Neat idea I would suggest skipping the wizard dialogue on reloads.
thanks for the feedback
I had some input lag issue, but overall I kept playing bc I loved the concept!
At first I didn't realize the mouse was revealing the world around it - once I did it clicked for me. Would love to see this idea get built on.
I'm glad you liked it, I'll use all this feedback to solve the problems you report and then I will update the game
Really cool use of the concept! The only issue I ran into was being unable to jump when on a block that was moving upward, not sure if that was intentional or just part of the physics, but it made some of the segments a bit difficult. But fun platforming with a really cool mechanic for sure!
thanks for playing, the jumping issue is a bug I didn't get around to fixing, however when time is scarce "it's not a bug it's a feature"
Haha very true!
Cool game! :)
thanks
Very good usage of sprite mask to achieve the jam's theme. I like that there are so many checkpoints between each level. Awesome jam entry :)
thanks for the feedback, it was my first time using sprite mask
A pretty cool idea, lots of cool uses for having two different worlds, and interesting mechanics to go along with it! Could use a bit of visual polish, but other than that, not bad!
thanks, i wanted to experiment a bit with the sprite mask
Cool concept! We used the same sprite/texture pack in our game haha. We liked using the mouse to see the platforms. Well done!
it's true, we have the same graphics ahaha
thanks for playing!
Nice game! I like mechanic where you can use the mouse to look into the other world. Good job.
thanks, I'm glad you liked it