Very cool art style, I enjoyed it a lot!
Play game
Ordinary Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.608 | 4.608 |
Audio | #31 | 3.848 | 3.848 |
Overall | #32 | 3.809 | 3.809 |
Game Design | #61 | 3.816 | 3.816 |
Innovation | #73 | 3.680 | 3.680 |
Theme | #138 | 3.704 | 3.704 |
Fun | #270 | 3.200 | 3.200 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The loss of your best friend brought an oppertunity for a demonic entity to take control and manipulate you in to doing its will unknowingly. It has always been with you waiting for an oppertunity it had been granted.
Did you write all the code and made all the assets from scratch?
Code/Art/Models/Music are all owned by the creators.
SFX were mostly from freesound.org.
Comments
Very cool style and atmosphere! I did have a bit of trouble reading text from time to time, but could just be me.
Damn, that was an intense atmospherical experience. I loved everything about it! Also, I felt so sorry for that old lady, man. I didn't wanted to kill her at all D:
A really interesting phsychological horror experience.
Pros: really cool art and music, interesting premise and interpretation of the them, I know exactly which freesound you used for Jimmy's scream and it was incredible comic relief, genuinely creepy
Cons: feels like it overstays it's welcome a bit. I enjoy the idea of routine but with no way to speed up the process of cooking the food and delivering it, it becomes a bit of a slog. It would be nice if at the very least there was a bit more variation between the first few runs than the whispering getting louder, I wanted to see if I would get different dialogue if I chose neighbors to kill in a different order but ultimately didn't want to take the time to go through the routine again. I also like what you were doing with the slowly ramping up guilt but it was a bit lost on me when I had no choice but to do what the game tells me, if there was at the very least a secret way to avoid killing Dot and deal with your grief in a healthy way this would have earned massive respect points from me.
Overall despite my constructive criticism this was a very well put together horror experience with a cool premise and a substantial amount of polish and I did quite enjoy playing it.
Thank you for your feedback, there was actually talks for multiple endings but in the end we were running short on time, I 100% agree the routine gets boring, kicking myself for not at least speeding up the players movement outside! Regardless thank you again for playing and giving extensive feedback.
What a great game, kinda reminds me of game where boy is also delivering food to its neighbors, with its graphics and story witch is not similar but kinda is. The game was scary as f*** and i could finished with sound (because i hate horror games). Great idea, story game design. You can be proud for what you have made.
Only thing - on low graphics you can walk normally toward you house and on high you cant also browsere version crashed me twice.
I love the graphics and the sketchy art!!
Extremely polished game
Well done:)
Holy, love the graphics! Especially the sky. In your web build there is an error "division by zero" when coming to the TV room. Standalone version works great! Also I would recommend you add option in dialog to first show all the text and the second to close dialog. Also love the character design!
In conversation with Jimmy there isn't any text both on Jimmy and Neightbour. Is it intended?
In delivery part I would recommend allowing player to sprint when he finishes delivery, because walking back feels too long.
Overall very solid game!
Nicely done!
The sketchy look and simple aesthetic works well for this macabre story and it's well executed. Bravo!
Controls-wise, I'm longing for faster movement. After the first loop, I had a strong idea of what was coming, and walking all the way down the street back and forth takes far longer than it needs to. I played the Windows version, so I had no glitches, but the non-stop full-screen camera shake while walking down the street was enough to make me feel queasy.
I'd suggest adding more variation to the prompts from the door to the basement. If it doesn't change the first time you re-check it, then there's not much incentive to re-check it every time for new descriptions.
Otherwise, a very solid entry! Good job!
I was taken aback by the art style -- it's excellent! It sets the tone and isn't distracting from the gameplay, which usually occurs when games use such a distinctive style. Moreover, I appreciated the commitment to said style.
Additionally, the gameplay was super smooth and easy to settle into. I have a pet peeve for games that go out of their way to look/feel different but don't take time to juice up the gameplay feel. This game has the juice. Great job!
Really nice game! The walk back from dots house was a bit too slow but overall it was really enjoyable
Leave a comment
Log in with itch.io to leave a comment.