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Mr. Marshmallow Man and the Spooky Ghost Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.532 | 4.532 |
Audio | #7 | 4.000 | 4.000 |
Overall | #10 | 4.145 | 4.145 |
Theme | #13 | 4.210 | 4.210 |
Fun | #30 | 3.774 | 3.774 |
Approachability | #39 | 3.855 | 3.855 |
Creativity | #67 | 3.597 | 3.597 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The cloud effects and the art is something else, huge props! The game oozes personality and charm and is fun to play! My only gripe is that I feel that if it started with a bigger safe area than the existing before starting to getting smaller, it would give me a better sense of progression and a better sense on grasping the difficulty curve. Regardless, this is one is one of the best games in this jam!
A super fun game! I like how the hp bar and confine clouds are moving! Curious how did you achieve this! The only thing concerned me is the dash key, if it can be right mouse it would be easier for me to press it! But overall super like this game!
Thank you! I made the hp bar and cloud using particles. Hope this helped!
As for the dash key, it's fairly common, but you're def right that I should have had right click as an option.
This game is very popular for good reason! The difficulty took some time to get used to but I quite enjoyed my time with it.
The good:
Generally high immersion. There is strong art direction with sound and art working cohesively well together. Your team is clearly very experienced and it shows in here.
Gameplay is simple and works fine with the theme. A constrained arena is okay on its own but I applaud the effort at making the unique 'screen-wrap' mechanic.
The game gets very hectic but once you've learned on spamming the dash mechanic (there's kinda no reason not to), it does get you on the edge of your seat and makes you wonder 'how am I still alive?'
To improve:
The only thing is probably the difficulty ramping. I think there is a lot of subjectivity from what I am about to say.
The constrained arena feels very uncomfortable and way too claustrophic than I liked for the amount of bullets on the screen. This feeling lessens with time and experience. Hence, the difficulty ramping on the beginning part of the game should be tuned a little bit on the easier side so that players can ease into the game better.
Also honest question, how did you achieve the 'bubbly' effect of your health bar and the darkness. Is it through shaders? The art is great and would really love to know! Thanks in advance!
Thank you so much for the feedback! As for the difficulty scaling, yeah, that was my biggest worry. I playtest my games a BUNCH and that leads to me being really really good at them, but that also means I accidentally make them wayyy harder than they need to be.
As for the health bar and darkness - that's actually just particles! I made a circle sprite and used it as a texture, and set the scale curve so they scale in quickly and scale out slowly. I used the same particle material for both of them, except for the health bar I made the colors a little random!
Very smart way of using particles! Thank you so much for your insight! It's such a cheap and easy way to add charm and aesthetic where possible.
It is very interesting and I love the art and music but maybe the bullet range is a bit in the shorter range and I somehow managed to clip out the darkness
Super clean and cute!
It's got a very cool art style with most things being made of particles like the health bar. It's very fun, but gets a little overwhelming when more of the blue enemies show up I found.
Really super polished game!! i don't really like the short distance of your bullets though, and enemies can get you overwhelmed very easily, but i still think its a fun game even with those problems.
Really nice, great match to both themes!
Looks stunning and plays very well! Fits the Confined theme in an obvious way, which also fits the theme of the game nicely! Sound and graphics are very polished, feels like a complete game! Gets a bit repetitive and very difficult very fast, but as a game that you play a couple of minutes here and there this works very well! Felt that the bullet travel distance is a tad bit too short, you really have to stand almost at the edge of the circle to hit some enemies.
Extremely polished game. Really good, I only dislike how short of a distance your bullet travels otherwise phenomenal game jam game.
This game is one of the best games in the jam hands down, I love the concept, the art, the music, and pretty much everything else!
The game is awesome and beautiful. Only thing that was a bit counterintuitive was appearing at the other side of the screen when going out of frame. Since the avatar is not visible at that point it makes it confusing to go in the darkness. Otherwise this is clearly one of the best game of the jam congrats!
Very fun game, visually beautiful, very good gameplay, congratulations an amazing game!
Just wow! Art, music and theme so on point. Love how you've implemented the menu! Great job!
Awesome game it fits the theme really well and the art is very nice to look.
extremely strong utilization of the theme in a fun and interesting way!
Great game I love that you use the darkness by going in the smoke and coming back on the other site.
really nice experience, you did a great job with fitting the theme! Congrats :)
to confined :0
but this visuals DAMN amazing!!!
Thanks man!
this is amazing!
Really appreciate it! :)