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A jam submission

DROMView game page

Mechanics change every room - adapt and fight through!
Submitted by Wherry (@iamwherry), Nikolay Ushakov (@Nikolay_LD), Alex Baluh (@AlexBaluh), MannyC, Evgeniy Morozov (@bring_dat) — 1 hour, 33 minutes before the deadline
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DROM's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#273.9133.913
Game Design#423.7613.761
Overall#423.6123.612
Graphics#444.1094.109
Fun#563.6303.630
Innovation#1353.2613.261
Theme#3203.0003.000

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Good audio + overall design, great graphics, but I did have too many issues with the controls... :(

Submitted(+1)

After the boss was introduced I wasn't able to attack nor where the enemy's which turn it into a exploration game for me. graphics a nice, you could of needed some more time but over all not bad!

Submitted(+1)

My sword didn't work after I had encountered the boss (that totally isn't the boss) for the first time. So I couldn't get past the enemy just after him, who was blocking the way. The health bar was a bit hard to notice, perhaps you can move it to the top left and make it horizontal. Also, the part were you introduce the dash mechanic wasn't very clear; maybe you can improve on that.

Submitted(+1)

I just saw that you're supposed to the dash through that enemy. So I tried the game some more, but then I got stuck at the part right after that enemy. The throwing enemy only kills the other enemies if you click attack, which isn't very intuitive (only discovered it by accident). In the area after that, I realised that this is a new type of enemy that shoots when you click attack. On my second attempt I also noticed that the movement speed is quite slow and the pause/restart menu sure look ugly. I'm also now stuck once again, at the area pictured below.

Developer

Thanks for super detailed feedback!
Also you have to press LCM and check out what happens

Submitted(+2)

I was  hyped to play this game during its development. So far, the art is awesome, really awesome. My only points about this are the player's animations (using the sword for example) that are a bit strange to me, and why did you use a regular font instead of some pixelated ones? 

The controls are pretty good, AI isn't that clever but it's okay, it's a bit too slow paced but still enjoyable. Music is okay, sounds too. 

The mechanic changes are really hard to deal with imo. I'm not sure it was the best way to proceed. Got some troubles very early on, which like impacted the fun I had discovering the first rooms of the game. Like the enemy right after the first boss blocking you, didn't understand.

Obviously, this game isn't using any innovative mechanics in terms of gameplay or experience, but overall it is a very nice entry in this jam and I would like to play more of this if I wasn't dumb playing it.

Developer

Thank you for good criticism!
Also to get through the goblin you need to dash. Try it out if you have time playing the game again.

Developer

Glad to see  such a detailed reply! Let me explain some of your points. 

1. Sword animations, dumb AI and font. We just had no time to finish it. Creating levels took more than we expected. Each level took 3 hours to build and about a hour to playtest and fix (we actually had 10 levels planned) 

2. I totally agree that changing mechanics didn't work the way we expected. For example, at level 2 we wanted player to walk up to first goblin, click LMB to attack and get hit by him, so player would understand that enemies attack by left mouse button. But it didn't work at all. 

Next time we want to do more prototyping before implementing the rest of the game to get rid of such problems. 
Thank you for playing the game!

Submitted(+2)

Level design is super time consuming, I've seen this too by making my game. Also, thanks for the explanations!

 Still, good job guys, I liked it. Keep it going.

(+1)

Really cool idea! 

I was a bit confused when the mechanic changed and just forced my way by cheating the physics for a few levels, but once I figured out the change of mechanics idea it was great :)

Submitted(+1)

Hi! :D I really enjoyed playing your game but I was sadly not able to progress past the enemy after encountering the Rubik boss. I was unable to left click to attack the enemy blocking the pathway. The art and game design were great though. Great job and keep up the good work! :D 

Submitted(+1)

Very cool game, loved every second!

Submitted(+2)

Graphics and audio are amazing but a game is a little slow paced and I got stuck after I saw the rubik cube boss

Submitted(+1)

Love the mechanics and sounds, but graphics are too pale/dark for me.

Submitted(+2)

Lovely art!  I really like the color scheme.  There's something so charming about a simple palette of just a few colors.  Smooth gameplay mechanics and cool sound fx.  Awesome game!

Submitted(+2)

Super interesting Gameplay! I like it!

Submitted(+2)

The idea is really good and the game is fun too. Some levels are a little hard but, for a game made in one week It's just too good.

Submitted(+2)

I like the idea and the design in general, however I have two big issues (not including getting stuck in that level where you've got to push an archer onto a pressure plate, he slid out of screen when I tried to get back to his left side)  :

- The color palette. The elements of the level and interface are way too indiscernable from one another. You need a few bright / warm colors here and there. Going only grey and one color makes it hard to see what you're supposed to see.

- No keybinds. I have an AZERTY keyboard so using dash while moving was basically impossible.

Otherwise I think the idea of a constantly changing dungeon crawler game (sortof) has a lot of potential.

I'm also looking for criticism on my own game if you like RTSs.

Developer(+1)

Thanks for your feedback, man!

I didn't know about AZERTY type of keyboards so I will try make controls suit for every keyboard next time.
As well as trying to make color palette more user-friendly.

Submitted(+1)

Ahah yeah AZERTY is a very French thing I believe. Kind of a pain in the butt for us game devs ! It's completely forgivable you assume everyone has QWERTY, especially for a game jam, so  it didn't cost you anything in my rating. 

Submitted(+3)

Now THIS is a good game! Cool art and great gameplay come together to form this masterpiece. Well done! 

Submitted(+3)

Really liked the game! Sad you didn't have time for ghost! Great ending too!

Submitted(+3)

Loveed itt. Every room was absolutely brain racking.

Submitted (2 edits) (+2)

The game is a cute rpg, and the lying mechanics are suitably frustrating. I really love the design of the player character.

Submitted(+1)

nice game, but what it haves with the theme?

Developer(+1)

Unstable mechanics that lie to the player

Submitted

ok thanks for the reply <3 (no homo)

Viewing comments 20 to 1 of 29 · Previous page · First page