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A jam submission

Canvas Intruder: Keep it Moving!View game page

Submitted by M3tabble (@Zacmike2com) — 14 hours, 27 minutes before the deadline
Rated by 35 people so far
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Canvas Intruder: Keep it Moving!'s itch.io page

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How does the game fit into the theme?
You're supposed to skip the first spring in the 3rd area and go straight to the second one!!!!!!!!!!! anyways-

the games about always moving and you can't stand still for a moment to sniff the flowers as you are being constantly chased across all the levels, no matter what you have to keep moving!

What premade assets did you use if any?
the music and tilesets, and player sprite was premade ( made them myself) while everything else surrounding it was made specifically for this jam! this is a side project from a much bigger project so some assets from it are reused, but the game itself at its core is new and falls in line with it being made within game jam time

What are the Discord usernames of everyone on your team?
M3tabble and Beetledope

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Really nice platformer. Just in case you didn't know about it, here's a bug I got from using a controller

Developer

What happened right before you got the error, helps me much better in knowing what went wrong

Submitted

Changing rooms. When I decided to start a new run with controller this happened when completing one of the first few areas, I forget which exactly.

Submitted

I really liked the art, although it was a bit difficult for me, I think there could have been a softer curve in terms of difficulty of the levels. But it's still a fun game, with great art.

Great work! :D

Submitted

Intense, in a good way.

Submitted

Very hard xD but I still enjoyed.

Pressing Z to exit a door felt very unintuitive, especially when it's a game about going fast. I would recommend just making it a proximity thing not too be too punishing to the player!

Good job!

Submitted

beginning a bit hard despite it a chill game overall  

Submitted

First things first, the music is actually really good. The lofi track at the beginning is really chill and groovy, and the gameplay music is quite energetic fitting the theme of the game. I also enjoyed the gameplay as it does keep me on my toes, but I do think the spike moves really fast especially at the start of the game. Maybe you can make the spike move slower at the start to help players ease in to the game before you start challenging them even more.

Overall though, I really enjoyed the game and I do hope I can check out more of the music sometime!

Submitted

Rly cool art, pressing the z key for interaction was a little hard but fun overall

Submitted

I like how you have to keep moving in order to increase your speed, it fits the theme really well. The puzzly level design is nice and the music slaps

Submitted

nice but the browser version didn't open for me. [it was all black]

Submitted

I love speedrunning games but dang this is really hard! I really enjoy it. I would have preferred a different key for interacting though. Z felt really unnatural to me.

Submitted

Honestly this game slaps. Music, art, controls, everything just slaps idk how to describe any other way. Maybe a little polish is required, there are some bugs, but it doesn't matter because it SLAPS. Art style especially!

Submitted

i LOVE clicking the x key randomly. Peak. Though, the hitboxes were very unforgiving.

Submitted

Fun game. I think the enemy hitbox is slightly too large as it can feel unfair sometimes when you get hit, also the levels with the cloudy backgrounds cause a bit of lag on my pc, I'm assuming you used the GameMaker effect layer for that? It is known to cause some frame rate issues if you overdo it, but it wasn't anything gamebreaking! The art is especially good and I love all the different animations for walking, running and sliding. Some of the levels took a few attempts to complete, but I didn't find it unfairly difficult. Good job!

Developer

ooohhhhh sorry abt the lag haha, I just have a really good laptop so I didn't notice it, thanks for the feedback! 

Submitted

The art for this game looked really nice, great job there! I do have some feedback though; the character feels very floaty, like it takes a long time to fall back to the ground. A thing most platformer games do as well is actually make the character fall faster than normal. So I would recommend adjusting a few things. Good game though :)

Developer

The game has varying jump height and if you let go of the key you will fall faster, have you been holding down on the jump key? if so thats prob why the character feels floaty 

Submitted

Pretty cool! I think e would've been a better interact button cause I kept forgetting to click z 😭

Submitted

Loved the art-style.  Kept forgetting to press z at the door but moving fast felt great!

Submitted

It would be nice to be able to play with keyboard too, lacked a bit of playtesting in my opinion, after a couple tries  i died and the game didn't restart. Nice concept regardless.

Developer (1 edit)

you can play with the keyboard lol, and if you died but the room didn't restart then you could've pressed r to restart manually as I did think of a scenario where that would probably happen. though wdym by lack of playtesting? there are two sections that are like intentionally difficult and dying is apart of the strategy in some areas

Submitted

I didn't know you could use keyboard, great on that then, its good that i can restart manually (didn't realize you could do that) but i was just trying to share a bug i found to try and help you, don't need to get mean about it. I didn't say it was a bad game or anything just wanted to share some constructive criticism. Will give it another try, with this new information!

Submitted

Hi, fun game just very difficult. Also would be nice if you would not need to press a button to finish a level, liked the music

Viewing comments 20 to 1 of 27 · Previous page · First page