Very polished experience, especially for a game you submitted to (holy hell) 4 different jams. The art, sound and overall atmosphere is insanely well-done, and the gameplay is very appealing, especially the scissor mechanic. For a post-jam version, I would tweak the control scheme — click to move can work, but since the gameplay is so fast-paced, WASD (or at least allowing the player to hold the mouse button to move) would feel more natural.
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Scarlett Scissors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.529 | 4.529 |
Audio | #5 | 3.824 | 3.824 |
Overall | #8 | 3.482 | 3.482 |
Gameplay | #10 | 3.235 | 3.235 |
Innovation | #12 | 3.176 | 3.176 |
Theme | #20 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please share with us the connection your game has with the theme "Tough Choice"?
the choices are will you attack or dash away, and all boss battle are open for the taking it's your choice who you want to kill first.
Did you use any third party assets like art or music? If so, which ones?
All Art are mine, the music are from youtube and are free to use.
Comments
The game has a really nice art and audio, helping very much with the atmosphere.
I think it has a great potential for a proper game with level progression fighting minions and final boss fight at the end. Still leaving the choose which level to deal with option.
Two things that could have been done to make the game really stand out, the first one, easier to do, is to give the player the option to familiarize with movement and attack during the level selection. The second one is to have custom controls, but this is something that definitely comes outside a game jam.
I really struggle with the selection of the control used. I would have preferred to have WASD or arrow keys to move, attack with left button and recall with right button. Dash could have been spacebar or rolling the mouse wheel. I am sure I would have been able to enjoy the game more instead of being beated all around by every boss! :-D
Great game and high potential for a complete game.
What I will not do at all instead, is to use AI for text. If you are worried about the language, ask others, definitely you can get great result with it.
Congratulations! Looking forward to see a complete version o this game :-)
I wish I could test all controls before fight. Very liked visuals. well done!
I liked the introduction very much, especially how you can make the text move down faster, that is a nice touch. Choosing which boss to fight is cool too. I wish I was better at this game, the attacks, movement, everything, just looks incredible. A really good game.
Your art style is absolutely stunning and it perfectly captures the game's atmosphere. I love the concept of choosing which boss to fight next and each one is very different. I wasn't able to defeat any of the bosses but they are all really fun battles and the player's movement and attacks feel really good
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