Just walking around and shooting monsters is quite satisfying, and the fruit mechanic has potential. In this current version, however, while eating fruits is definitely fun, it has a low impact on the outcome of each run. I was easily able to finish the game by mostly sitting in the middle of the stage, barely moving, and without eating any fruit. This is of course easily fixed by tweaking some numbers to increase monster spawn rate and overall difficulty. Also, it’d be great to not have to keep the mouse button pressed to shoot. There is a lot you can do with this prototype if you choose to keep working on it (and I hope that you do).
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Dungeons of Challenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 2.402 | 2.500 |
Gameplay | #25 | 2.482 | 2.583 |
Innovation | #25 | 2.162 | 2.250 |
Audio | #25 | 2.082 | 2.167 |
Overall | #25 | 2.242 | 2.333 |
Visuals | #27 | 2.082 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please share with us the connection your game has with the theme "Tough Choice"?
There is a mysterious fruit in the dungeon. Eating it will temporarily make you stronger, but it will also make you weak. Faced with more and more enemies, players need to consider whether to eat the fruit.
Did you use any third party assets like art or music? If so, which ones?
Credit: Smart UI - Pixel Perfect Studio pixel-foodfruitvegetables - ZeschPix character - DeepDiveGameStudio Effect and FX Pixel Part 12 - BDragon1727 UNDER GUI - Prinbles Fantasy RPG Music Vol. 2.zip - alkakrab WAV- SFX PACK VOL 4 - HZSMITH LDD - Elemental Magic - Fire Attacks - LastDayDreaming
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