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A jam submission

AND THEN THERE WAS ONEView game page

A simple puzzle game that will teach you about your true nature.
Submitted by Dave Morris (@davemorrisisa) — 13 hours, 4 minutes before the deadline
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AND THEN THERE WAS ONE's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Choice#3n/an/a
Innovation#43.5333.533
Gameplay#43.9333.933
Theme#43.9333.933
Overall#43.7333.733
Visuals#74.0674.067
Audio#123.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please share with us the connection your game has with the theme "Tough Choice"?
Throughout the game you have to decide which adventurers to leave behind. Making the game more difficult.

Did you use any third party assets like art or music? If so, which ones?
I did. I used art from Vryell, and Music from DanzMacabre. Both are credited on the itch.io page.

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Comments

Submitted

What a charming title — that is, until you choose the first adventurer to “leave behind” and see it turning into a PUDDLE OF BLOOD. The art and sound contrast well with the dark nature of the game, which is simply devilish-ious!

If you’re looking to improve it post-jam, having a way to restart each level would be a welcome addition. Also, some collisions might need to be looked at, I got stuck on the arrows once, and often in certain corridors. Awesome job, congratulations! 

Submitted

Such a great game! You got a nice game all along. The only thing I would improve is really just the audio a bit, but it's not really necessary.

It's a great mini game, the only problem I can see is that you will need a lot of different characters to kill in order to make it a full game, or otherwise leave the kill part behind, but have character coming and going for some reasons. In this way on level X you might have to let 1 or 2 character go on a sub-quest, splitting the party and managing the two party with fewer choices. That would make a good option without having to kill the party, but still leaving the choice with consequences and ramification. Like, on level 2 you couldn't get the key that will be needed in level 5 that will give you one choice to get the reward Y in level 8. The game would be still playable, but the story will be heavily influenced.

Congratulations!

Submitted(+1)

That "choose who to kill" really took me off guard :')

The graphic is cute, even the blood stain on the dead cards, and the music fits nicely!

The levels are REEALLY clever, can imagine the challenge of making them, considering every single possible scenario you could end with!

Submitted(+1)

This is a very good puzzle design. I want to see more levels!

Submitted(+1)

Very polish game. Light and cute, well done!

(+1)

The concept is simple, but wow—you must be a wizard at level design! This is incredibly well done. I really appreciate the replayability factor in trying to get the best choice. I also love the death card; if anything, I’d enjoy an even more brutal version. (By the way, I’m a hacker!)

Submitted(+1)

Brilliant game!  I played all the way through to the end and saved the swimmer (I love animals).  Really impressed with how much you got into this game.  So polished.  Very well done!

Submitted(+1)

Very cute game, despite having a pretty grim choice of "who to kill". Love it!

Submitted

That was lovely, now to get all 10 candies!

Theme and innovation were top notch. Gameplay, audio and visuals were ok.

Seeing that bloot splat after "leaving behind" the first adventurer was like :O

Fun little game!

Submitted

I love the puzzles, and the cute characters

It reminded me a little of Pokémon with the main melody.

Graphics theme, I also liked it a lot. Pixel art is difficult.

I loved Mechanics, I have passed the first level and I will play more levels soon.

Overall, congratulations on this creation!

Submitted(+1)

I really like the idea, and the pixelart is very good. Quite accomplished!