Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Slime & Wolf DungeonView game page

Submitted by Painttist — 1 minute, 11 seconds before the deadline
Add to collection

Play game

Slime & Wolf Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#133.8953.895
Theme - How well does it incorporate the theme?#593.1583.158
Overall#763.2843.284
Audio - Does the game have nice sfx and music?#903.2113.211
Graphics - Is the game aesthetically pleasing?#1113.3163.316
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#1232.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Pueden crear una versión mobile es que el juego es muy bonito pero no puedo jugarlo porque no porto un ordenador en este momento 

Submitted(+1)

Putting my forward button on E really messed with me. The game is really creative.

However, you should be thinking about those who removed all their movement keys either accidentally or intentionally. What would they do if they have no movement keys?

(+1)

Thanks for ur playing! We did think about putting more guidance for players. But if we simply prevent them from doing "illegal " things, it breaks the integrity of the design. I wont consider this as a design fault as this is a fairly small project and it is interesting to have some undesried behaviours. But I do agree it should be polished in the other ways.

Submitted(+1)

All the stars.

Ain't gonna lie.

I played this game for two reasons.

The inventory movement thing was interesting.

I enjoyed attacking chests.

I enjoyed the chests in general.

Moar chests plz.

Submitted(+1)

very interesting with the mixed movement/inventory.

I did get stuck with one heart and then being offered a 2x2 group of potions. taking it meant no more movement (other than spinning) leaving it meant I'd die with the next enemy anyway. 

Submitted(+1)

Putting movement controls in the inventory was a simply brilliant idea.

Submitted(+1)

A nice game! And I also find it funny I've not been the only one who did used both godot and stable diffusion for their project! xD

I liked the concept of making a choice between equipment and movement! I wasn't expecting such a puzzle game aspect and it was a nice surprise!

Well, for the flaws, I guess you are already aware of those : potion making a slot one-time action, and the ending. But it was a nice experience and encourage you to keep going on this project! I want to see more! :D

Submitted(+1)

Concept of 'small inventory' and mixing movement and items in those slots is something I never saw before and I liked it. If not for the potion bug - that would be some awesome experience indeed! Also there is possible bug with two-slot weapons overlaping one slot that previously was a potion, i think? I kept half of the weapon through whole gameplay that way.

Got completely lost in the dungeon though, but that is me problem! 

Submitted(+1)

That was fun and a unique gameplay design.  I think the only issue I had was anytime I put a potion into a slot it's like that slot is now a permanent one time use.

Developer

Yes the potion becoming one time use is a bug we didn't have time to fix. Thanks!

Submitted(+1)

I came to look for the horny graphics and what I got was a nice experiment. Dungeons were a bit dark making it hard to play during daylight. Very interesting that you got thoses illustration through Stable Diffusion.

Submitted(+1)

Such cute enemies. I wouldn't fight against them!

Developer

Totally agree!

Submitted(+1)

I like the unique mechanic of using your control grid to limit and assign your actions. It did feel a little restrictive however, I wish I could have assigned actions only partially on the grid for example.

Developer

The "upgrade" being potentially bad (i.e. locking / forcing weird movement) is part of the Duality theme. We initially designed so that all "upgrade" will contain two abilities. With only 6 grids and three actions mandatory, I also find it being a little restrictive. I think that part does need a little more balancing. Thanks for the feedback!

Submitted(+1)

Very neat concept, the begining is especially harsh but it's really fun to avoir locking yourself up when gaining new movement option.

Developer

Thanks! I agree that the "tutorial" needs a little more polish. Sadly we joined when there is only 4 days left. Glad that you made it through and enjoyed it!

Submitted(+1)

Check out my live review at https://www.twitch.tv/scalphamission

Developer

Thanks for playing and reviewing! The Duality theme is that the "upgrades" can potentially force you into some strange (but funny) movement options. So it is both "upgrade" and "downgrade" at the same time. Also most of the upgrades contain 2 different abilities, and there are 2 enemies. Definitely agree that this game needs a lot more polishing and content. Thanks for the suggestions!

Submitted(+1)

Awesome entry, very interesting concept! I got stuck a couple of times but once you understand it its pretty simple :D

Developer

Thanks! Glad you enjoyed it :D