Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Blind as a BatView game page

Using echo location, get out of the cave like a bat out of hell!
Submitted by Alex Barr — 3 days, 3 hours before the deadline
Add to collection

Play game

Blind as a Bat's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#124.2434.243
Innovation#263.8383.838
Graphics#1483.3513.351
Overall#1553.2433.243
Audio#2042.8922.892
Gameplay#2182.7842.784

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/stellartortoise/ClicheGame

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

clever interpretation! and learned being a bat is for sure harder than it looks =D

Submitted(+1)

Nice game and theme interpretation, maybe a little too difficult due to the controller (maybe)

Submitted(+1)

It was a very creative game and I enjoyed it

Submitted(+1)

3d flappy bird. very cool. I wish I had better control over left and right, but it seemed like sometimes the tunnel would turn slightly, causing me to go off course.

Submitted(+1)

Cool concept! Pretty hard and sometimes (it may have been the way things were represented visually) I died while it did not look like I impacted anything. Had a great time and appreciate how you added a percentage completion tracker so I knew how far I had to go!

Submitted(+1)

Nice game but wow thats hard!!

Submitted(+1)

Wow, great game, the camera move confused me a lot tho.

Submitted(+1)

Love the vibe. The monochrome. The interpretation of the theme. Great stuff! I'm glad I read a comment before playing about following the fireflies - that helped! I made it to about ~55%. I kept bonking my head on the roof.

One thing: I would love to have a slight music background, or even cave ambience. That could really solidify the vibe. But overall, great stuff! 

Submitted(+1)

Fun game that totally nailed the cliché. The farthest I got was about 23%, but the controls didn't feel very accurate and having that combined with the flashing made me a little dizzy. I think with some adjustments to the controls and the collision detection this game would be perfect. Great work!

Submitted(+1)

This is a really cool concept! A very solid take on the "blind as a bat" cliché that really taps in to my constant desire to play Flappy Bird style games. There is a surprising depth to it - you start to realise details like how the fireflies(?) act as signals to where you should be going/which way the camera would be bending.

My only gripe, like others, is that collisions often felt far too punishing, and it wasn't too clearly communicated why you were colliding with things that, from the player's perspective, seemed like they should have been further away.

Outside of that, a fantastically original take and a solid game overall. I managed to get to 79%!

Developer(+1)

Thanks! Wow 79%, that's impressive! I'm glad you noticed the fireflies (I actually just meant them to be regular flies but because they were buzzing they'd be giving off noise which would make them light up, but when I designed their movement I found they did remind me of fireflies), their purpose is exactly that - to show the player where the camera was going to be going. And yes, I agree about the collision issue - the player's collision box definitely should have been smaller, and as for the depth perception - that I haven't figured out yet with the echo location shader.

Submitted(+1)

I don't envy being in your shoes - I can't even begin to think about how I would approach this. My experience with shaders is extremely limited - I'll defo be taking a peek at how you've handled the echo locations!

Developer(+1)

I made a little devlog here that explains how I made it as well: 

Submitted(+1)

This is great, thanks for linking this, just watching through it now. I'm kind of glad you decided against a china shop idea - it would have undoubtedly smashed ours out of the water! 

Submitted(+1)

Fun game, I really liked the sonar effect! The best I've managed to get so far is around 50%, but I'm pretty determined to give it another go at some point to see if I can make it to the end. The collision boundaries feel a little unforgiving, but no real complaints besides that :)

Developer

Thanks for the feedback! I definitely agree the collision boundaries could be improved and 50% is really good :)

Submitted(+1)

As others mentioned, I sometimes had trouble understanding why I lost because of the angle, but I still really enjoyed it!

GG

Submitted(+1)

I found the concept really original ! On my part, I had a hard evaluating when I was about to impact on an obstacle. The gameplay was smooth and hard!

GG and keep going !

Submitted(+1)

Frustrating but fun. I only got to 29% but I love the concept.

Submitted(+1)

Cool visuals, but I couldn't get past 13% haha

Submitted(+1)

Nice idea, not easy first but after a time really cool !

Submitted(+1)

Very cool, it's like a 3D Flappy Bird if the bird was blind. Didn't make it to the end of the cave, but I hope there's something cool there for those who make it! 

Submitted(+1)

Great concept and really fun game to play.

Good job

Submitted(+1)

Love it! The effects are brilliant at conveying a "blindness". I had a lot of troubles figuring out the depth, which really added to the experience! 

Submitted (1 edit) (+1)

Really great interpretation of the theme into gameplay! Love the visuals of the echolocation and the simplistic sound design of it works well. Agree with the forced camera movement feedback - makes it a bit hard to react to when reaching new areas, giving more of a feeling of relying on memory of what part of the screen you have to move to in each section (although this could have been intentional). Great job and execution regardless!

Viewing comments 28 to 9 of 28 · Next page · Last page