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A jam submission

Scales of FateView game page

Keep the balance in the battle between Heaven and Hell
Submitted by LeviathanLaw, BillyJackman3D (@billyjackman3d) — 11 hours, 29 minutes before the deadline
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Scales of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#104.3134.313
Innovation#213.9383.938
Overall#1173.4693.469
Gameplay#1203.3133.313
Audio#1693.0943.094
Graphics#1773.2813.281

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/LeviathanLevi/ScalesOfFate

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+2)

Watching them attack is relaxing, but I hope there could be a speed-up button!

Submitted (1 edit) (+2)

Very interesting twist to the autochess genre, I love it! 😄

I sincerely think that you have an idea with great potential in your hands, the layer of depth that managing your balance points at the end adds more strategy to your game compared to others of the same genre, good job! 😁

Also, I hold the #1 spot in the ranking at the moment with a score of 80, I challenge you all to take me down 😎



Developer(+1)

Thanks for playing! I appreciate the positive comments. So far you're still #1 xD

Submitted

And if I ever go down, I will come back with a lower score 😉

Submitted(+2)

Watching the little guys fight was a lot of fun! Audio was a bit spiky and jarring. I enjoyed the overall concept, and the characters and effects were well designed

Developer(+1)

Yeah the audio is annoying when a lot of units fire at once lol. Thanks for playing! 

Submitted(+2)

Like the concepts! Interesting gameplay but ya a little random.  

Submitted(+2)

Great overall feel. Seems to have a lot of randomness to the actual gameplay, so luck seems like a pretty heavy driver, but overall I like the way it was brought out.  

Developer(+1)

Yeah the inconsistent AI is a definitely an area for improvement, hard to predict outcomes when the units sometimes go full dumb dumb haha

Submitted(+2)

Fantastic idea, and great execution.

I'm not sure if auto battlers are my jam. It seems like they should be fun, but I get bored quickly watching troops fight with little direct input.

Maybe if we had some spells or active ability to influence the outcome once the battle started? But then the scale balancing might be too easy. Game design is hard.

Developer(+1)

That's a good idea, some interactivity to the fights could make it more interesting/engaging, thanks for playing!

Submitted(+2)

Love the OSRS vibes.

Submitted(+2)

Really unique idea! I'm certainly terrible at it though. hard to figure out a strategy. Almost wish I had more control of the units as when they fired or walked seemed to play a large roll in the outcome. 

 Scene was very well made and having it play on a large scale was a great use of the theme . however I wasn't able to type my name in the high score and the second time the highscore list was all zeros and "name" and the buttons didn't work.  a glitch we ran into with out own game actually. Not sure what triggered it here. 

Developer(+2)

Thanks for the feedback, the Unit AI could definitely use more work to feel consistent and some interactivity would be good

Yeah the leaderboard sometimes crashing the 2nd time it's opened on the WebGL build and I'm not sure why that's happening. I haven't encountered the same bug on the windows build :/

Submitted(+1)

Yeah wed GL really do be that way sometimes!

Submitted(+2)

I think game play is pretty unique  and I like the clouds and the heads watching animations.

Viewing comments 9 to 1 of 29 · Previous page · First page