I absolutely love this overcooked vibe, the chaos, dynamics and overall hilarious setup.
Really feels like a complete game. I wanna see more content after jam.
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.479 | 4.479 |
Gameplay | #3 | 4.178 | 4.178 |
Audio | #3 | 4.068 | 4.068 |
Overall | #6 | 3.896 | 3.896 |
Innovation | #36 | 3.425 | 3.425 |
Theme | #50 | 3.329 | 3.329 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I absolutely love this overcooked vibe, the chaos, dynamics and overall hilarious setup.
Really feels like a complete game. I wanna see more content after jam.
looks like a complete game , the thing that i dont like is the obstacles a bit annoying
I see what you mean, the furniture can be a lot, especially when they get thrown around like crazy. In a previous version we had the player character be knocked back every time they touched an obstacle, which made the game super clumsy. We still have a way to go before we properly nail the game feel, but it's a step on the way.
Thank you for playing and commenting :-)
Pretty much the best game I have played in this jam. Well designed and Polished. Amazing!!
We really have to prioritize fixing the mac version! We fought with tooth and nail the last days in order to do everything we could to improve the performance for the mac users. It means a lot that you like the game, even though the general experience might have been suboptimal. A cooperative mode would be wild!
Anyway, it's nice to read about the game perspective from a mac user, as I was afraid the performance would be too bad for the game to even be playable. Thanks a ton for playing and commenting :-)
Very impressive for a jam game, all the art, animations, sound design and UI feel very polished and professional. I like how the constant main character movement and music create sense of urgency, which really sets the tone for the game.
What a pleasing artistic direction for this game! The gameplay reminds me a lot of Overcooked, and I like the tycoon mechanic and the physics of this game.
The game gets a lot more interesting when you get a second cauldron, but it makes you wait around when you only have one. Maybe think of a nice game mechanic to add a layer to the gameplay while waiting? (Clients could be rummaging through the shop and making a mess and you have to stop them, could be a nice gameplay mechanic).
Congrats on submitting to the jam!
I agree, we realized early on that we had created a "hole" in the gameplay loop, each time the player had to wait around for a potion. We had hoped that for most circumstances, the fact that you could push around furniture and throw around ingredients would be engaging enough, but those are all surrounding features, and not really adding anything to the main gameplay loop. Having the clients rummage around is a great suggestion that we definitely will look in to, if we are to develop the game any further! :-)
Thanks a ton for commenting and playing our game. We hope you've had a great game jam :-D
Hahaha thanks friend! Naming a game is always hard, we had a bunch of different names considered, like "Brew Brawl", "Apothecary Apprentice" and "Potion Party". For the longest time the itch draft page was just called "The Wacky Wizard Shop" until we decided to find a proper name :D
Thank you for playing, we are happy you liked our game <3
Cute and funny game. It gets annoying in later games because many customers will block your way and even throwing tables and chairs. Rude. Hahaha! I love the music vibes with the shop owner running in panic.
Hahaha thank you so much! The late game balance was a progression challenge we spend a lot time trying to get right. As a large part of the game is relying on the chaotic nature of physics it's very difficult to avoid that those annoying moments can happen. Hopefully it didn't ruin your experience completely :-)
Thank you for playing, it really means a lot! <3
Very polished game! I like how the apprentice defaulted to circling around without the cursor moving, presenting the unsettling mind. Solid gameplay and atmosphere!
Hahaha it is super awesome that you acknowledge that small character element! It is what you could call a happy little accident. In the early prototypes of the game, the apprentice would stand still when reaching the mouse pointer, but it really didn't have the right feeling of urgency and chaos, so instead we gave them a continuous force so the player could never stop moving!
Thanks for the kind words and playing our game, it means a lot <3
This game is very well polished! I love the chaotic feelings! It reminds me of Overcooked!!I love chaotic multiplayer games so I would love to see a multiplayer mode!! Good job!
Thank you so much! We are discussing many different avenues to take the game, and multiplayer would definitely would be very reasonable, especially if we were to lean more towards the Overcooked way of doing things. It means so much that you have taken the time to comment on our game, it means a lot <3
Exceptionally awesome game <3
Love the Overcooked chaotic take you had, Would've loved more if the music was a bit more to the theme of potions and wizardry, but anyways a great choice.
Best one I've played thus far <3
Thanks a ton for the kind words! Since the start we tried to hit the same tone as Overcooked, so we are super stoked that it seems to resonate with a lot of players. We had to change the soundtrack at one of the last days of development because we were uncertain if we had the proper rights for the music we used originally. I can't say how many hours I have spend browsing Royalty Free soundtracks searching for fantasy / medieval themed music that still was kind of goofy, energetic and fun.
If we decide to continue working on the project, we will definitely see if we can find some more genre fitting music for the core game!
Thanks for playing! <3
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