very nice game, bro
Play game
The white blood cell - Last hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.857 | 3.857 |
Graphics | #79 | 3.357 | 3.357 |
Theme | #82 | 2.929 | 2.929 |
Overall | #95 | 2.964 | 2.964 |
Innovation | #103 | 2.821 | 2.821 |
Audio | #186 | 1.857 | 1.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think I won! Cells stopped spawning after I reached 20k. I think the gameplay is good, but slightly easy. Adding some more balance would help. Some music and sfx, ui-improvements, and some juice can help elevate the game a lot. The art syle is clean and coherent. It’s easy to tell friend from foe. The core is in place, and I think it works well. The upgrades are nice, and easily accessible. I appreciate we can pick up dead cells by shooting them. Well done
Hi, thanks for the feedback, about the end there is actually a secret ending but you need to reach somethink like 23000 score i think witch is possible but you cant run that mutch from enemies otherwise they will despawn. I wanted to make proper music and add some juice as you say, but i didnt had mutch time left due to lack of optimalization so i needed to take a look at it. Again thanks for the feedback i am glad you like my game.
Awesome game! I think the gameplay is the highlight and I like the skill tree a lot! It did get pretty hectic and I would have liked some music. I liked the art and aesthetic too!
i like the upgrade-tree of this shooter. gets quite hectic soon, but nice gameplay.
Is it possible, that the music is player-position-dependent?
This reminds me of an old game called Microcosm, only this is more fun. It deserves an ending, hope to see more. Very well done.
Glued me to the screen for a bit :D
Follows a simple yet good recipe for a fun game.
I liked the upgrades - especially the projectile duplication - and gameplay, the tutorial was nice. The music for me only played once, then never looped. I'm not sure if it's intentional or not, the constant silence (not counting the sound effects) was a bat strange.
Overally really nice work :D
Really cool game. The way you did the tutorial level at the beginning was very clever. The was a robust upgrade system that made it worth while continuing and fighting harder enemies. I think would have helped the experience if you had a short background track to lost yourself in whilst circling around shooting at enemies. Also, maybe the hitboxes for the cells could have been a bit larger to make it easier to pick them up whilst moving around. Good jam entry.
I wish the graphics were a bit bigger, cause they look really cool! Overall I enjoyed this game, and the upgrade system was well done. I think there needed to be a little explanation of what the upgrade paths did, but the first levels of each were cheap enough that it wasn’t hard to mostly figure it out. Progression felt great, and it was a lot of fun. Great job!
damn the gameplay was great, upgrades scale well with the enemies, good game
I played this for quite a while and nearly got all of the upgrades....twice. This was a super fun entry with a cool premise, and enjoyable upgrade system. I also thought the game was very balanced. Great job! That font tho!!
Edit: I got fully upgraded, and beat Raptor's score with 26,531 ;)
Great entry!
I honestly wasn't expecting much with the barely readable font intro, but then I started playing and it was amazing! The movement, controls and especially upgrade menu were very well thought out and implemented. Thanks so much for making it hold to fire also!
Obviously lack of audio leaves some to be desired. And it would be really nice if the mouse pointer locked and hid away so you're not keeping track of it to aim with.
Otherwise this is my favorite entry that I've played so far!
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