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Bob's Bizzare Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 4.073 | 4.073 |
Mood | #13 | 4.210 | 4.210 |
Audio | #15 | 3.871 | 3.871 |
Gameplay | #15 | 4.081 | 4.081 |
Visuals | #23 | 4.129 | 4.129 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
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Comments
Adorable & polished game with great audio. I really enjoyed whacking the little guys with that pretty awesome attack mechanic. I admit, I did terribly, but I enjoyed it nonetheless.
Glad to see that you enjoyed the game.
This is so much fun! Couldn't beat the boss, but love the mood art and humor.
Don't worry, once you figure out his attack patterns, the answer will become very obvious ;). But I'm glad to hear that you enjoyed the game.
I liked a lot the humor introduction and mostly the music, very good old memories of 80s games.
Great to hear that dude :).
nice one, love the graphics and the music! :)
Hey man, thanks for the feed back. Glad to see that you enjoyed the game.
This game was great! The humor was amazing, the visuals were solid and the boss fight was very fun.
Glad to see that you enjoyed the game dude.
Loved the game and the humor.
My only suggestion: a button to skip dialogue would make wonders, especially when you die a few times in the same spot
Space bar spam is the way to go my friend. Also, glad to see you enjoyed the game :).
I've added the game to my Application folder to finish it later because I loved the mechanics. Even the very first battle was so intense and engaging, And I can't help but adore the main character, he is awesome ahah. Definitely a good game!
Just a little note: I've experienced some pauses between dialogues, which I assume are the bugs that you might consider solving.
I'm not sure what you mean by pauses between dialogues cause no one yet came across it and mentioned it. A gif would help. Other than that, i'm glad to see that you're loving the mechanics. Spoilers: there's a big baddie coming up ;).
I will notify you if I encounter them later again, maybe it was an occasional bug that will never appear again. And yeah, you made me intrigued with the last sentence ahah
Thanks!
I loved the game but as some one said before, i think there's too much text, didn't bother me much tho 5/5 :D
Glad to see that you enjoyed the game.
I absolutely loved this game :D Right amount of humour and the artwork is neat. Few things though, there should be like a cooldown mechanic on the powerup, since I could kill everyone by spamming Z right after hitting someone. The boss was a bit harder at first, but pretty much Z spamming worked on him as well.
This game could be even longer and potential to be a fun little adventure game where you would get xp and learn new skills and meet different enemies/etc.
As other people are saying, text was a bit long, but in my mind they were still well done so were interesting to read, although after losing to the boss and having the text again was a bit annoying, but obviously spamming space worked on that :D
:) Glad to hear that you enjoyed the game. And yeah, the trick you said is pretty much true.
Nice game! The hitboxes felt a little bit off, specially when I was moving the bullet around cages. Overall I had a lot fun playing the game and I enjoyed the dialogues. Nice work!
Thanks for the feedback dude, and glad to hear you enjoyed the game.
Really awesome, nice work. Might be a bit too much text to read but over all very impressive game.
Thanks for the feedback. Glad to hear you enjoyed the game.
Would give you 6 for the game play if I could.
Not a fan of the audio but that's very subjective and it does suit the game.
I would cut back on the text a little.
Definitively a keeper.
ahahaha :D. Yeah, the text can get annoying cause it's long, but you can just spam enter to skip past it. Glad to hear that you enjoyed the game.
Sometimes i diead even i had invincibility. But great game! :)
The invincibility is only for 1.5 seconds in the first level, but gets bumped up to there at level 2. I'm not sure how that happened. But, glad to hear you enjoyed the game.
Fantastic polish. Came across a couple of little bugs when spamming through dialogue after dying, but it was great fun nonetheless.
Thank's for telling me about it. And glad to hear that you enjoyed the game.
Really cool concept! I liked that the combat felt both tactical and fast paced at the same time. The visuals were also great, and really helped give the game a slick, high quality feel. Combined with the sound effects, I felt like this whole idea really has a lot of potential!
Thanks for the comments. The game did take time to give it a polished feel, and I'm glad to hear you enjoyed the game.
I always love when the Fourth Wall breaks :)
Great Mood !
I love those moments in games as well. That's why I incorporated them :D.
I really like the concept of this game
Thanks for the feedback.
My Dude, great story telling, and fluid too! Me and my friend really enjoyed it!
Ayyy thanks for the reviews. Glad to hear that you and your homie enjoyed the game.
oh wow, this was really fun to play. The main character is cute.
I couldn't beat the final boss as it was a bit too difficult. It makes it hard because when you are controlling the water, you direct it towards the enemies and once the control goes back to your character, you continue moving towards the enemy and inevitably get hit. If there is more time when switching between the slow mo and the player, it would make it easier I think.
Yeah the boss takes a little bit of time. But once you understand his fight patterns, you easily defeat him(Another method: Spam fire is the way to go :p)
The source code is listed in the Game Page. I've used Godot to make this. This was an awesome experience.