Cool game. I enjoyed making my own mosh pit.
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Rise of Necromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 4.212 | 4.212 |
Fun | #28 | 4.161 | 4.161 |
Theme | #31 | 4.195 | 4.195 |
Sound | #61 | 3.619 | 3.619 |
Music | #143 | 3.568 | 3.568 |
Aesthetics | #143 | 3.898 | 3.898 |
Story | #189 | 2.932 | 2.932 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Yes. Quaternius art assets | OpenGameArt CC0 audio & UI | game-icons.net for icons | Mixamo animations | Unity Asset store free assets
Link to your source?
https://github.com/HadiLePanda/GDTV-GJ-2022
Comments
This was really well done. I wasn't very good at it, and it feels like the fireball was weaker than I was expecting it to be. The music and sounds were great, and it felt good to raise a bunch of corpses. The fact that I couldn't control the camera and that it didn't shift to show where I was going sometimes made me uncertain sometimes where I was supposed to go
Cool game, I liked having an army of undead doggos. Good job on the submission! 😎
Really fun. This game is basically my favourite part about the Diablo games: necromancy and controlling an army of minions
Incredible! I can't believe that you made this in 10 days. The mechanics were cool. I never played World of Warcraft but this is what I imagine it's like. One of the best entries on here!
Good game! I see a lot of the RPG-Course in here.
Can you rate my game too please? :P
Definitely a super enjoyable experience.
It was easy and intuitive to figure out the controls, I am also a huge fan of the volume bar as I enjoyed the sound but was a bit loud off the get go. It really encapsulated the power trip of getting to raise a giant undead army too! I felt unstoppable until I walked in front of my troops on accident and died instantly lol
I don't think it was too bad tbh. Like it really drew the line of being completely unstoppable and just getting to feel really powerful lol. Can't make it too easy :3 But yes good balance is good. On a side note I also really liked the tutorial UI how it stayed facing forward but then would slightly follow when you went left or right of it. Really specific but I thought it looked super fancy ^^
Great job on this! You put together a super cohesive game here with a lot of great systems. The art's great, the special effects are really nice, and the progression was really well designed.
Of course, my favourite part was being able to summon so many minions at once. Super satisfying taking on the end boss with what felt like hundreds of minions.
Great game congrats. Nice mechanics and the resurrection skill is a nice feature keeping in touch with the Game Theme.
Really, really fun! The core gameplay is quite solid, and the tactical options are very fun. My favourite part was when I killed the first big guy and found out that I could revive him, so satisfying!
Visual-wise I think you’ve got what was needed, sometimes it’s kind of hard to see what is happening, whose guys are whose, all you know is that things are fighting, but honestly, it’s more than good enough for a game-jam.
The AI is very functional, some commands for them would have been nice, like a “go here” command, but once again, game-jam, so that would be a nice addition for the future.
Overall, really satisfying, and has solid core gameplay, so I think that with just some spit-and-shine you’d have a very satisfying pre-alpha in your hands.
That was really fun, I loved that you could resurrect the wolves, great implementation! Please rate our game if you would like :) https://itch.io/jam/gamedevtv-jam-2022/rate/1554224#post-5960926
Wow really good game. I love necromancy in games and you did a great job of capturing that feeling. I think I did a little better than Rick did but I still died haha. Great work!
Nice work! If possible I would greatly appreciate a linux build, and I wouldn’t mind testing it for you.
I think this game is mechanically very satisfying. It reminds me a little bit of Overlord, which makes me kind of wish there was a Beacon spell that could force allies to target a specific enemy in the radius. I found the spells to be fairly well balanced, and once I realized even my fireballs weren’t exactly effective but saw the effectiveness of the revived wolves the whole game sort of clicked for me.
The controls are a little laggy because of webGL, but otherwise I think the interface is very intuitve. I didn’t have any issue targeting enemies, though mechanically I think the way enemies retreat to their original space when you escape their boundaries is a little too exploitable. It takes a while for the game to really up the danger level, which is good for learning but could leave a slow first impression.
The game mostly has a very clean aesthetic, but I think the terrain comes across as less stylized. In the future I think you would benefit a lot from having more cartoonish textures on the ground and using harder brushes to mark the path, in order to fit your low poly style. A polygonal normal mesh might also help push that low-poly aesthetic. Combined with the map design I did enjoy the slow shift from forests and outer walls to castle gates and fortresses, which felt very natural.
The main issue I had with the game other than WebGL performance is in the audio. Most of the sounds are good on their own and a few missing particles or sounds are understandable with the ten days, but in more chaotic situations the audio can start overlapping and distorting. I would recommend getting an audio mixer set up to resolve this.
Overall, good work!
Thank you for playing and for the detailed feedback! :)
I will be making a linux build, would be happy if you can test it out.
For the WebGL, I have an audio mixer setup but for some reasons it doesn't have the same levels on the web version compared to pc. Since I didn't have enough time couldn't really polish that part, but I'll note it.
There’s still some framerate fluctuation, which is to be expected with a gamejam. The input lag is entirely gone and it feels responsive. I didn’t notice anything out of the ordinary with this version of the game.
The audio distortion is still there; it’s specifically the Dark Resurrection ability. If you lower that sound slightly, I think the audio situation will be fine.
you got a lot of hype yesterday on stream and after playing it i must admit: absolutely deserved!
I especially appreciate how you were able to create a perfect sized game for this game jam format - there's not a dull moment and an absolutly crazy final battle in the end.
it might be quite hard to make a full (and balanced) game with that mechanic later on - but right here and now this game freakin rocks!
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