Necromancer is always one of my favorite classes and this delivers. Great entry.
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Rise of Necromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 4.212 | 4.212 |
Fun | #28 | 4.161 | 4.161 |
Theme | #31 | 4.195 | 4.195 |
Sound | #61 | 3.619 | 3.619 |
Music | #143 | 3.568 | 3.568 |
Aesthetics | #143 | 3.898 | 3.898 |
Story | #189 | 2.932 | 2.932 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Yes. Quaternius art assets | OpenGameArt CC0 audio & UI | game-icons.net for icons | Mixamo animations | Unity Asset store free assets
Link to your source?
https://github.com/HadiLePanda/GDTV-GJ-2022
Comments
Great game guys, congratulations! I liked the progression a lot. I began running away from peasants and finished it destroying the king like it was nothing. And there's nothing more satisfying than resurrecting a bunch of corpses at at the same time. The game ran smooth for me. The only bit of weirdness that happened to me was that the victory music was overlapping with the awesome menu music at the end. Congrats!
Oh wow! Love the game!
Nothing beats being a necromancer!
I thought the movements were a bit laggy, but i could finish either way The powers were awesome!
Wish there were more to play ;-;
This was such a fun game to play, love it, took me a moment to understand the spells a bit better, but after some experimentation I had a lot of fun. Great game
This is one of the most impressive games I have played in this Jam. Well done to the whole team. I found it very difficult though, I couldn't get past the first group of pitchfork people.
Thank you for playing!
To beat the peasants you would need to kill one of them as soon as you can before your army of zombie wolves die! It is a soft check for you to use apply the fireball and resurrect skill you learned.
However I will take your feedback into account when balancing in the future, thanks :)
I really fricken enjoyed this <3 I found myself barely using some spells though, particularly the ones that took a long time to cast and took so much mana. I feel there's a lot that can be improved but for a game jam this is mighty impressive and I hope you continue to improve this or make a full game out of it.
Very nice, didn't have time to have more than a couple of goes but I do plan to come back to it because I was enjoying it. The fireball was a little disappointing to me. For the long windup time and mana cost I was expecting a massive, D&D sized fireball. Big explosion, lots of damage but it didn't seem to do much.
I liked the way you balanced the level and introduced the spells one by one. Its the professional touches like that that make a game stand out for me. At no point was I confused about what I was supposed to be doing
I was surprised to read you haven't done the RPG course because there's so much similarity - I know you say its an RPG but there are a lot of RPGs and this had a lot the was the same or very close - right down to the grass texture (is that unity default? I don't remember anymore) and the sound effect the mobs make when they die! Even the health and mana bubbles are the same (or very similar) as they use in the promo (but I don't think they're every actually implemented in the course). I suspect you shop at the same free asset store haha.
Thank you for playing, and appreciate the feedback!
Will definitely note your fireball idea as it seems something I find will fit the game too.
Yes as I said I have done the rpg manually from all of my cumulated knowledge.
As for the assets, they are all free stuff we find commonly since we didn't want to create them from scratch when they are already available (mostly from quaternius, the asset store, open game art etc.)
On the audio side most of them were created manually by the sound artist in our team.
It would a long list to say what is ours or not. I mostly took the best sounds to me, wether it's ours or free assets, and put them together where I thought would fit.
Great game! Everything was very smooth and polished. Definitely has potential to grow!
Loved it! Very ultima online like (loved it), very diablo like too. Actually the best game i have tried so far!
My fav is when i kill them the enemies, making sure they're all close together, and then resurrecting them all in one go hehehe. I love it!
I always love the chance to be a necromancer in a game. And mass reanimation. EVEN BETTER
Really liked the game and the look and feel. Very Dungeon Siege or Neverwinter Nights like. Liked the menu screen with the guy and the sword. Shame I didnt see the sword again. Nice green flame! The fireball seemed a little weak, would have loved to see more of an explosion, and would have liked a way of recovering some hp.
Loved it, very fun. It was exciting to see my group becoming more and more powerful each time I resurrected more enemies..
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