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A jam submission

Rise of NecromancyView game page

Raise the dead as ally forces to take down the Kingdom!
Submitted by HadiLePanda — 1 hour, 55 minutes before the deadline
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Rise of Necromancy's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#194.2124.212
Fun#284.1614.161
Theme#314.1954.195
Sound#613.6193.619
Music#1433.5683.568
Aesthetics#1433.8983.898
Story#1892.9322.932

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
3

Did you use any existing assets? If so, list them below.
Yes. Quaternius art assets | OpenGameArt CC0 audio & UI | game-icons.net for icons | Mixamo animations | Unity Asset store free assets

Link to your source?
https://github.com/HadiLePanda/GDTV-GJ-2022

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Comments

Viewing comments 87 to 68 of 107 · Next page · Previous page · First page · Last page
Submitted(+1)

Wow! How did you manage to squeeze all that work into 10 days? Impressive! Great visuals, great sound, good match for the theme. I didn't get very far, just lack of time, I hope I can give it another go soon.

Developer

Well how to say that I've lost quite a lot of hair during these 10 days xD I wanted to challenge myself by putting my best knowledge into play!

Thank you for playing, even for a small amount of time!

Submitted(+1)

hi there, it's a really fun game, great work.

Developer

Hello, thank you for playing the game!

Submitted(+1)

Absolutely incredible that you three managed to create such a game in 10 days. Multiple abilities, a variety of enemies, smooth control, a complete combat system, and fitting music. It just feels so complete! It is fun taking over corpses and slowly building up a strong army. An amazing submission.

I think the visual clarity can use some refinement. Given the low light and the camera angle, it is difficult to tell units apart even with the border. Solutions for this might be to change the camera angle (or give the player more control over the camera), you can adjust the camera in a way that exaggerates the unique form of each enemy. You can also have a fixed angle, and build the character models for that angle deliberately. Focus mainly on the silhouette, large shapes, and sizes of the units (color and lighting are a bit difficult given the darkness). This complement with the UI elements should make the game more readable. Or maybe you have some other solutions that will work better. It will be interesting to see what you've come up with

The game is exceedingly polished. I'm sure you worked hard on this, and I must say that hard work pays off. Great work!

Developer(+1)

Thank you so much for the detailed feedback, really appreciate it!

You've mentioned great points, and I'll definitely take them as lessons when making games in the future! :)

Submitted(+1)

I liked the mechanics of the game. The constructive criticism I would have to give is that the game was chugging towards the end and my computer is pretty decent, so having the game be less intensive (I'm guessing it would be optimizing particles) would be the thing to focus on

Developer

Thank you for playing, and for the critisism. I agree with you, some optimization is detinitely required. For the duration of the jam I sadly didn't have time to work on that part. Will make sure to improve that in the future, thanks :)

Submitted(+1)

This game graphics are amazing one !! One of the greatest submission for this jam

Developer

Thanks so much,  really appreciate it!

Submitted(+1)

Cool game, well done. I really enjoyed it, it reminds me those sleepless nights playing Diablo 2 like 15 years ago.

Developer

Thank you! Glad to hear that :)

Submitted(+1)

Nice game. Really liked ressurection mechanic. I was just hoping that i dont need to ressurect my toaster computer. :) GJ

Developer(+1)

Haha, fortunately not xD Thank you for playing!

Submitted(+1)

Cool game. I enjoyed making my own mosh pit. 

Developer

Thank you for playing, congrats on beating the king! :)

Submitted(+1)

This was really well done. I wasn't very good at it, and it feels like the fireball was weaker than I was expecting it to be. The music and sounds were great, and it felt good to raise a bunch of corpses. The fact that I couldn't control the camera and that it didn't shift to show where I was going sometimes made me uncertain sometimes where I was supposed to go

Developer

Thank you for playing and for your feedback! :)

I'll be noting the points you mentionned to try improving in the future, thank you!

Submitted(+1)

Honestly had a lot of fun with this game. The game was really fun to play through and it was very satisfying raising an army as a necromancer.

Developer

Thank you for playing, I'm glad to hear you had a fun experience :)

Submitted(+1)

Cool game, I liked having an army of undead doggos. Good job on the submission!  😎

Developer

Thank you for playing! :)

Submitted(+1)

Really fun. This game is basically my favourite part about the Diablo games: necromancy and controlling an army of minions

Developer

Thank you for playing, glad I manage to recreate it in an enjoyable way! :)

Submitted(+1)

Incredible! I can't believe that you made this in 10 days. The mechanics were cool. I never played World of Warcraft but this is what I imagine it's like. One of the best entries on here!

Developer(+1)

Thank you for playing, really appreciate your feedback :)

Submitted(+1)

Good game! I see a lot of the RPG-Course in here.

Can you rate my game too please? :P

Developer (1 edit) (+1)

Thank you! I did not use the rpg course as a reference  in any way, although I can agree it looks very alike.

Of course, I will check it out!

Submitted(+1)

Definitely a super enjoyable experience.

It was easy and intuitive to figure out the controls, I am also a huge fan of the volume bar as I enjoyed the sound but was a bit loud off the get go. It really encapsulated the power trip of getting to raise a giant undead army too! I felt unstoppable until I walked in front of my troops on accident and died instantly lol

Developer(+1)

Thank you for playing!

The mages might be a bit too overpowered for the player as they don't give you a second chance if they don't miss you haha! Will take that into account to balance better in the future, thank you!

Submitted

I don't think it was too bad tbh. Like it really drew the line of being completely unstoppable and just getting to feel really powerful lol. Can't make it too easy :3 But yes good balance is good. On a side note I also really liked the tutorial UI how it stayed facing forward but then would slightly follow when you went left or right of it. Really specific but I thought it looked super fancy ^^

Submitted(+1)

A stellar entry! One of the most fun games I've played so far. Excellent job narrowing the focus of the game to a select few abilities, and maximizing the fun we can get out of those! 

Developer

Thank you for your feedback, very happy to hear that! :)

Submitted(+1)

Enjoyed the strategy of this game. Very well made and challenging.

Developer

Thank you for playing :)

Submitted(+1)

I really like how the game is complex in the way that it has a lot of enemies and abilities but it never feels like I don't know what I am doing. Actually, I feel like a death maestro conducting my death orchestra haha

Amazing game!

Developer

Haha exactly, then I managed to convey it properly! Thank you for your feedback :)

Submitted(+1)

Great job on this! You put together a super cohesive game here with a lot of great systems. The art's great, the special effects are really nice, and the progression was really well designed.


Of course, my favourite part was being able to summon so many minions at once. Super satisfying taking on the end boss with what felt like hundreds of minions.

Developer

Thank you for playing, glad to hear you had a good experience :)

Submitted(+1)

Great game congrats. Nice mechanics and the resurrection skill is a nice feature keeping in touch with the Game Theme.

Developer

Thank you, appreciate the feedback :)

Viewing comments 87 to 68 of 107 · Next page · Previous page · First page · Last page