Great game, with geat music. I think it would be even better if you would come up with alternative lines for scenarios were the player is chosing the same answer over and over again (or maybe just do not let them do that). It is just my personal preference, but for me it was a little annoying at times. Good job!
Play Frank 2
Frank 2: Justin Strikes Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #9 | 4.302 | 4.302 |
Music | #10 | 4.132 | 4.132 |
Fun | #70 | 3.849 | 3.849 |
Sound | #80 | 3.509 | 3.509 |
Theme | #138 | 3.925 | 3.925 |
Mechanics | #170 | 3.491 | 3.491 |
Aesthetics | #200 | 3.642 | 3.642 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
No
Comments
Wow, this was really fun, totally original. I feel like Justin and I are besties now that we composed songs together! 5 star!
Awesome. My brain seems to have melted and I don't remember if I played Frank 1, though I'm following you so odds are I did (unless it was from GDTV '21)
Cool stuff, I got 4/4 and Justin seemed friendly so did I get the good ending? :)
Very fun game, kind of like The Stanley Parable.
First I wasn't really sure where it was going, but thankfully I stayed on, it was well written and funny, the mini challenges were very simplistic but considering the story and how they tied with that it was still enjoyable and so good!
Great work! Might have to play Frank now as well, since I haven't played that :D
Thanks for keep going. Yes, maybe the start is a little slow. It really depends on what dialogues you choose, you could get into a long way towards the challenges. The first Frank is way more frustrating, after this one it could be a bad experience, probably...
Glad you overall enjoyed the game! Thanks for playing!
Frank woke up and chose violence! - Really fantastic game, well written and very engaging.
Wow, what a great concept! The theme is implemented very well, and the game itself is very cool, with the different challenges, the different Franks, and the ending. Good job! :D
Frank does it again. Loved it.
Some spelling errors. maybe like 2 or 3 but otherwise this game runs and plays perfect and is a lot of fun. Loved it.
Frank does it again. Loved it.
Some spelling errors. maybe like 2 or 3 but otherwise this game runs and plays perfect and is a lot of fun. Loved it.
One of my favourites so far, keeping in my collection to play again just in time.
Unexpectedly emotional ending! This was a great experience! I remember Frank from last year and while it was fun in its own way, this really exceeded my expectations. I'm a little proud of myself, I didn't know I could compose such a nice melody, even if Justin likes his own more. Also, Justin, please don't throw blocks at people when they're constructing buildings, it's extremely rude. But I'm still happy to call you friend, and I hope I can play many, many more games that you make!
Thank you so much! Glad you appreciated the game. Yeah, the fourth minigame is my favorite, it's the one where we put more effort into indeed.
I agree, last year the idea was nice, the realization not so much, the game was way too much frustrating. So, this year I decided to take the good idea and reinvent it a little bit, in a much less frustrating experience, and focusing on a "linear" story with dialogue trees. You can take decisions that affect the ending, and you can choose between a good ending or bad ending, and they depend if you pass or not all the challanges. But, the game flows from begin to end for every type of player.
Thanks again, can't wait to play your submission! Will do asap!
Thanks for playing, and glad you enjoyed the game! I'll see what I can do for a third episode. In case, it will be out of gamedev tv jam though, I already feel a little guilty for reusing a concept, even though I think I kind of reinvented it completely. A third one is probably too much. I'll play your submission once I get access to a pc (on vacation right now), just wait a little, thanks!
Thank you! I'm glad people are liking this sequel. I really wanted to do one cause last year idea was nice, but I really really rushed the realization (3 days), so it came out not as I wanted, and I didn't exploit the idea potentiality at all. This year I am much more satisfied (although a few things are sketched, but it's a jam, so...), and happy to see that people still like the idea behind the game, and are not tired of seeing the same again. I hoped the game was enough different from the previous one so that people still enjoy it, and it seems so.
Thanks for playing!
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