Nice visuals althought I would like some impact when you hit enemies. Also the game is too difficult mosty because each enemy is as strong as the character. Still, nice game :)
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Merian The Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #265 | 3.490 | 3.490 |
Mechanics | #300 | 3.115 | 3.115 |
Music | #346 | 2.969 | 2.969 |
Fun | #369 | 3.000 | 3.000 |
Story | #461 | 2.042 | 2.042 |
Sound | #670 | 1.583 | 1.583 |
Theme | #676 | 2.115 | 2.115 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.
Comments
Thanks a lot for your feedback! I really appreciate it and i'm glad you enjoyed the game
Yeah many asked for SoundFX to give some more weight/impact to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper impact and other sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
If you find the game hard i suggest to try blocking and attack enemies during their cooldown, you will have a nice opening there! Or the best and the fastest way is to hit a parry and go for the combo (Light Attack then Charged Attack)
I can see the difficulty of making such a game. Nice done! I had a bit of a trouble cause there is a weird camera shifting, it keeps rotating towards left for some reason. Overall, the combat works. The animation reaction to the parry is too slow, but it's difficult, I understand
Nice done!
Thanks a lot for your kinds words! I really appreciate it
For the bugs you have encountered i suspect you are playing the game on Firefox, after some testing (with some help of other users here in the comments section) it came out that Firefox has some problems with Unity WebGL2 and WebAssemlby builds, (Some user also encountered some camera problem using the PS5 controller, is this your case?) In any other case there shouldn't be a problem, i can suggest to try the game in it's native version with a PS4/Xbox controller (also the parry timing should be fine so it may be another problem caused by Firefox!)
Cool game, I love medieval/fantasy style games with knights. I can tell the work that went into this :)
Thanks a lot for your words! I really appreciate it, i'm happy thay you enjoyed the game
Also an update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
I hope you will try it when i get the time to release it!
Great job guys I really enjoyed the game :D. That's a pretty nice achievement to make all those assets by yourself.
Thanks a lot for your words! I really appreciate it
A update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
I hope you will try it when i get the time to release it!
Love how the game looks.
I'm not sure if this is intentional, the attack animations have hurtbox on windup, so sometime the player can get hit before the actual swing, a bit unfair in my opinion. The combat is nice otherwise. Wish there were sounds. Especially attacking, blocking and parry sounds.
Had fun playing the game.
Thanks a lot for your feedback! I really appreciate it and i'm glad you enjoyed the game
For the hitboxes is strange because they are really small just precise around the player/enemy and swords, the hit system is very basic if the collider of the weapon hits the player/enemy collider damage will be applied (if the animation is playing of course) there is no damage done only when the enemy is doing the animation.
Yeah many asked for SoundFX to give some more weight to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
I absolutely love the retro, low poly characters and world. I think it looks absolutely amazing. I did notice an issue with the death and win scenes where the mouse is still hidden and locked so we could not select anything and that was the case in both webgl and unity download. Super cool, I love the mechanics, very simple but very dark souls like so good job!
Thanks a lot for your words! I really appreciate it (
The mouse not showing during death and win is volountary, i wanted to player to move through the menus only using his keyboard/gamepad to recreate better the feeling of an old PS1-era game, in fact i forgot to hide it in the start menu and not the vice versa ahahah
A update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
I hope you will try it when i get the time to release it!
Great work on creating your own characters! That's quite an achievement.
Cool to see the combat mechanics implemented. I also made a fight game and wanted to make an alternative attack and block, but didn't have enough time for it.
Secret Tip to owning all the knights easy - hold space bar (block) while attacking - immune while you attack!
Awesome job on creating and finishing a game!
Thanks a lot for your words! I really appreciate it (also i will play your game when i get a bit of free time, i saw the preview videos it seems amazing!)
You spotted a nice bug there, i (and it seems no one else that did leave a comment here) didn't noticed that holding Block made immune ahahahah it will be fixed in the next release
A update is planned and it will have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
I hope you will try it when i get the time to release it! (hopefully without bugs this time ahahaha)
Ye, these issues can be easy to miss! That's why you have some play testers here.
I recognize the problem with time and wanting to do a lot features!
I had more plans for my project as well. I will probably return at a later time with some extra additions. There's always something more to learn and do.
Gamejams really show that you have to prioritize what you want to do.
Best of luck and have fun on your journey!
Really cool visual style. I think you nailed the look of a Playstation 1 character with the textures and draw distance. Also interesting to have the animation feel more fluid than something from that era. Works in giving it that feeling of a new game character in an old environment.
Thanks a lot! I'm really happy that you enjoyed the game, and you got exactly what is the "soul" of this game and what i wanted to archive with it!
With the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds
I think you have a cool idea here! I did find the controls a little had to get the hang of and block/parry timing. I like the armour it reminds me of a rune set from runescape :D
I'm really happy that you liked it!
Yeah it's a souls-like after all, it needs a bit of pratice but once you get the right timing for parry you become a power machine!
You are not the first that tells us that our games remind Runescape, it's a big compliment i really enjoyed Runescape back in the days, so thanks a lot!
For the little amount of time I think this has turned out quite well, especially seeing as there are 3d animations. Well done!
It's a nice concept! But it's really hard to get the hang of it! After 20 attempts I started to improve!
Cool concept! Took a bit to get a hang of all the controls, but once i did I had fun with it. :) I'd be really interested to see this end up as a complete game!
Thanks a lot! I'm really happy that you did enjoy the game
With the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds
Well done! The controls are nice and fluid, and the game was a real challenge! A welcome departure from the quick hack/and/slash.
Your game is a masterpiece, comrade! I've rated it. Could you check out my game and drop a rating?
Thanks a lot! I really appreciate it!!
With the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
And yeah for sure i will play your game and rate it right now!
I really like the art style! I'd love to see how this could be expanded as a project, it's a fantastic prototype for the time you had! Got absolutely destroyed by the final trio when trying to loot that chest! Was well worth trying again though.
Thanks a lot! I really appreciate your words
With the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
If you find the game hard i suggest to try blocking and attack enemies during their cooldown, you will have a nice opening there! Or the best and the fastest way is to hit a parry and go for the combo (Light Attack then Charged Attack)
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