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Circulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #61 | 3.567 | 3.567 |
Mechanics | #103 | 3.700 | 3.700 |
Fun | #105 | 3.733 | 3.733 |
Aesthetics | #108 | 3.927 | 3.927 |
Theme | #219 | 3.633 | 3.633 |
Music | #244 | 3.293 | 3.293 |
Story | #471 | 2.013 | 2.013 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Sound effect from mixkit.co
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Comments
Very unique game - haven't played anything like it. Good job on the game design - simple and solid mechanics that also ramped up nicely. Music and sound effects added a nice touch.
Thank you for feedback!
I'm very pleased.
Looks good! So minimalist with solid gameplay.
Thank you!
Great game .love the look of the game.
Nice look and love the music.
Thank you!
Enjoyed the game play and music, great job. :)
Thank you!
I liked the chill atmosphere, a nice 24 house game, great job
my highest score :D
Thank you for feedback! 🙏
This is the perfect mobile game, we appreciate the chill atmosphere! Pretty good ;)
Thank you!
I only scanned the first page of comments - but maybe I'm the first one to say it - does this mean I'm pregnant now? :)
I think it's a great concept and I like the simple design. I think improvement suggestions have already been covered by others - it seems it should be the kind of game where you get the satisfaction of having rotated just in time to match that color up to catch the....erm...particle thingies and just got there in time. Then the speed and smoothness of the enemies and rotation influence that feeling quite a bit and at what point you force the player to take a hit from the wrong color (if you want that at all). For a game jam game it's great, and the core is there, I hope you go on to tweak and enhance it later.
Thanks for the helpful feedback. Yes, I'm going to improve the gameplay after the jam. And your feedback contributes to my plans.🙏
Great game, with nice aesthetics! My only problem is the number of impossible scenarios were quite high, as the same color were needed on both sides. It would be great is there was a mechanic to counter that. Other than this, great concept and implementation. Well done!
Thank you for useful feedback.
I agree with you. I'll fix it after the jam.
Colors in this game is really cool!
I think good improvement of gameplay will be changing of rotation step. Thank you! :)
Thanks for useful feedback!
The minimalist aesthetic is so well done here! Every aspect of the visuals is used perfectly. And the same goes for the gameplay. It can be picked up and understood immediately but there seems to be a high skill ceiling. This would have still been impressive if you used the full 10 days. Amazing that you were able to do it in 48 hours! Great job!
Thank you for feedback!
Great game! It reminds me of the fight against Undyne in Undertale. Very hard but much space to learn
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Easy to learn, difficult to master! I really like the simplicity and the challenge, great job and fits the theme so well!
Thank you!
Chill game, it has a really nice concept, great mechanics, and good job for 48 hrs work, it's amazing
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Great arcade game and impressive product for only 48 hours of work. The gameplay is great because you seriously can't win all the time and have to take some hits. Good job!
Thank you for feedback!
Such a unique, addictive and simple game. I love it. Well done!
Thank you!
Minimalist design executed with maximum efficiency. Colors, particles, and sound come together to elevate the premise, and the balance feels fair enough that when you mess up, it feels like its still on the player, mostly. Nice entry!
Thank you for feedback!
Very funny gameplay, nice work!
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Really great concept that addresses the theme in a clever way! And I love the minimalist art style.
Great work!
Thank you!
wow, it is a really good idea, i like its minimalism, well done!
Thank you!