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Farmers' Market Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #75 | 3.833 | 3.833 |
Overall | #89 | 3.800 | 3.800 |
Aesthetics | #108 | 4.050 | 4.050 |
Mechanics | #125 | 3.567 | 3.567 |
Theme | #136 | 3.850 | 3.850 |
Sound | #181 | 3.300 | 3.300 |
Story | #195 | 3.083 | 3.083 |
Music | #231 | 3.383 | 3.383 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
SFX (from pixabay.com), background music (from Kevin Macleod incompetech.com) and "sparky-stones" font.
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Comments
This was a fun little game. I didn't go too well for me but it was fun :D I like the art and music that you chose. Well done!!
thank you for playing! we're glad you have fun :- )
Very nice! I've always liked Plants vs. Zombies, and you captured that same type of fun very effectively, especially for a jam game! Excellent work!!
Thanks so much! ^.^
What a fun little game to play! I'm not the best strategist, but it was fun enough for me to try and dispatch my soldiers as effectively as possible. Makes me sad every time my bee falls :') I failed to get past spring but I'm gonna try again!!
Thank you so much! I'm glad you were able to have fun despite not being in your element ^.^ - if you want some pointers feel free to ask, but you got this! I believe! :D <3
Very cute graphics and nice choice of music for this classic game.
Thank you! I tried to choose music that would fit the vibe for each season, but still be cohesive! It was also my first time doing pixel art, so it means a lot that you think the graphics were cute!
Nice game! It took me a while to realize what the purpose of each purchasable item was, but solid game all the same! I think it would benefit from having some hotkey/shortcuts to select which item to build.
After the jam I plan to look into presenting the tower/produce info better, possibly a tooltip window when hovering over them. Shortcut keys could be good for sure. Thank you for playing, and the good feedback! :D
Itchio is having some issues when i try to attach a image so i'll have to do it with this instead: https://gyazo.com/481a7b4938a13e2ef54ae99afc878f85 (it's a tool i use for quickly sharing images, which then gives me a link for it). I think the text for the language selection drop-down bugs since it appears blurred.
I like that it has a continue button if you come back to the game, and about the gameplay i have a question: when a enemy makes it to the left side (the very last one where you can still place units) is there any way to hit the enemy in that same tile? The ones that started munching the blue thing, i didn't find any way to interrupt them.
Cheers, nice and fun game, and the art is ncie as well :D
Thanks for the feedback! We are aware of the drop down menu thing for the language selection, but we could not get it to work for the life of us... but we want to try to look into it to at least make it read-able and not blurry!
For your question, if you're fast enough, you should be able to put a tomato on that last square even if the enemy is on it, but otherwise, you're out of luck!
Oh i see, thanks, and you're welcome :D
Turns out the font for that drop down menu changed without me realising so it made it blurry. The size of that drop down is also huge and I dont know why, I plan to address it after the jam. And, second point, originally there was intent for the honey jars to have two mechanics, and one of those is if an enemy is on the tile you're placing it, it would do damage, break and leave a honey trail. This would have helped the last tile use case, unfortunately I ran out of time to develop it for the jam. Thanks again for playing and feedback :D
Oh i see, If you have time after the voting period i'd suggest adding that to the honey jar, it would surely help.
Thank you for the reply, and you're welcome :D
Good game! Thanks for your submission. 10/10
Woo congrats! You did it! Thanks for playing :- )
Great idea <3 it was a fun gave me Plants vs Zombies vibes, I dig the art!
Thanks for playing! It was my first time doing pixel art, so I'm glad you liked it! :- )
Interesting idea! I enjoyed playing the game :) I wish I had something like a lawnmower though haha
Thanks for playing our game! We definitely want to add more elements once the game jam is over, so we can think about a lawnmower!
That’s great to hear! Keep on going 💪💪
Interesting, liked the types of defense you could place and the oncoming enemies. The money coming in helped to be able to build things frequently so that was good. Overall, nice job on it!
thank you for playing it! we're glad you liked the game!
Fun game, managed to complete all 4 levels; just the right amount of content. Easy to understand and very smooth experience. Really like the graphics.
Also reminded me of Plants vs Zombies mechanics wise; think I have practiced doing smth similar with one of the GameDev.TV courses :)
P.S. Coin farmers sound is still echoing in my head
This comment made me laugh so hard haha, hopefully the coin sound doesn't haunt you for too long! Thanks for playing!
It's soo cool love it!
Makes us happy to hear it! :D
I love how fun and polished this is! When the theme was first announced, i immediately thought of the Last Stand level in Plants vs. Zombies :P So i really enjoyed playing your game and loved how balanced and satisfying it is, tho I lost in Autumn :(((
Thank you so much for playing and the very kind words! We appreciate it ^.^ and I totally forgot there was a level called Last Stand! hahah how fitting :D
A satisfying tower defense! I enjoyed building up a solid wall of beehaves to protect my army of money making farmers, so that I could eventually defeat all the invaders with the power of tomatoes! :D
Very solidly made, the only slight thing I noticed is that; if you click to place something which you don't have enough money for, it will still remain unbuildable once you can afford it. The icon remains highlighted and you have to un-select, then re-select it to place the tower down. A very minor thing over all.
I love this comment haha xD thank you for playing and the great feedback! But dang it!! I thought I fixed everything button related... I'll have to double check. I might have introduced that when fixing a major bug where it wasnt unselected when disabled. Thanks for pointing it out!! ^.^
I have found and fixed the issue, prime and ready for the next update. I reaallyy wanna upload it haha but in the spirit of the game jam gonna hold off until voting is done. Luckily it's not having that big of an impact ^.^ Thanks again for reporting the issue.
I know how you feel, it's tough having to wait a week before being able to upload bug fixes!
Nice game. Never played a lane based tower defense before (though I am familiar with them) and I really enjoyed it. Might have to give PvZ a shot after this.
Thank you! I'm glad you enjoyed it as your first experience with this style of game, that's really cool :D. PvZ is a lot of fun, definitely worth giving a go ^.^
Thanks! I haven't played PvZ in awhile, but making this made me want to play it again for inspo.
Well done. Pvz vibe ofc.
Thank you, and thanks for playing! :)
Adorable sprites, the animations are awesome <3 I could keep playing that
Thank you so much! I just started learning pixel art a couple weeks ago and this was my first crack at a game, so this means a lot to me!
Thank you for playing and the kind words! ^.^
Pretty cool game, getting plants vs zombies vibes of course, tho I haven't played it. I suggest checking out "How I Got My Mom to Play Through Plants vs. Zombies" video on youtube, I really liked it. Sound effects and visuals were pleasing, I'd love to see some tooltip about what each building does and maybe enemy health. At first I felt that ground visuals were a bit noisy, but it wasn't an issue for me at all once I started playing.
Thanks so much for playing, the kind words and feedback! I will definitely watch through it, just searched and saw its a GDC so this should be really insightful (I actually expected a mum playing hahah). The tooltip is a great idea, or at least some indication of what they are, for sure. It does give me ideas to try :D! I can definitely see how the ground could be a bit noisy. There was a lot of learning during the jam to get a balance of detail without being too much. My partner, who did the art, has only started learning pixel art 2-3 weeks ago (her first game ever), and so still figuring what works best ^.^
Kind of plants vs zombies vibe but definitely fun game!
Yeah, lane based tower defense was our genre targetted, and so PvZ was part of the inspiration! Thanks for playing :)
Love it! this is really fun, maybe balancing a bit the cooldown of the farmers to I won't have a ton of coins if I spam them before the enemies come could increase the strategy value, but I really liked it! :D
Thanks again for the kind words, makes us happy to hear you love it! I agree, the balance of coin generation is out. I made the mistake of implementing the coin and cost components last, and left us short to fine tune a lot of things around that concept. Once the voting is done, I want to revisit the tuning and add some features so it feels better balanced ^.^