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Space Infestation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #72 | 3.622 | 3.622 |
Aesthetics | #104 | 4.067 | 4.067 |
Music | #113 | 3.644 | 3.644 |
Theme | #153 | 3.800 | 3.800 |
Fun | #155 | 3.600 | 3.600 |
Overall | #177 | 3.600 | 3.600 |
Story | #234 | 2.956 | 2.956 |
Mechanics | #280 | 3.178 | 3.178 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
Unity's First Person Controller, a Modular Space Station Wall Pack
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Comments
Incredible jam entry! I enjoyed gradually getting the upgrades and progressing through the game
Thank you! The upgrades were a lot of work but I think they really flesh out the experience!
Hello! 馃憢
馃幃 Overall: This game gave me Dead Space vibes, with an engaging and atmospheric experience.
馃槃 Fun: The gameplay was fun and engaging, loved the upgrade system.
馃洿 Theme: The theme wasn't immediately clear, but it seemed to follow a last survivor type of implementation.
馃帹 Aesthetics: The visuals were well done, adding to the eerie atmosphere.
馃幎 Music: The music was a bit repetitive and arcady, which detracted slightly from the atmospheric vibe.
馃攰 Sound: The sounds were fine and complemented the overall experience.
鈿欙笍 Mechanics: The mechanics were solid, with the AI crawling on walls being a neat touch. It would be cool if they could climb on boxes as well and other objects as well while chasing you. The attack animations could use some work but this was overall a well done approach for the time frame.
馃摉 Story: I did not see much story elements implemented, but that's hard to do in such a short time especially when making a 3D game for a game jam.
Great job on the submission! 馃憦
Thanks for the detailed point-by-point write-up! Gives me some things to reflect on. Thanks for playing!
cool/well made, but HARD :o
It is your last stand after all.
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Thank you for the high praise! We had a blast making it!
Mechanics were clean and had fun with it, nice job!
Thank you!
I'm not a big fan of the first-person shooter genre, but I found the game very polished and visually impressive for a game jam entry. I couldn't finish the game because it took a lot of effort to kill the spiders—maybe I was a bit impatient. I think the guns could be buffed a bit, and the cursor color could be changed to something brighter, as black is sometimes hard to see. I also really like the splash art of the cover image. Good job!
I'm not a big fan of the first-person shooter genre, but I found the game very polished and visually impressive for a game jam entry. I couldn't finish the game because it took a lot of effort to kill the spiders—maybe I was a bit impatient. I think the guns could be buffed a bit, and the cursor color could be changed to something brighter, as black is sometimes hard to see. I also really like the splash art of the cover image. Good job!
The spiders are an evil menace and must be stopped! I tried making them a little easier to kill actually during playtesting, but it just made the whole game feel like a lame pushover, so I felt I had to side on the somewhat more difficult side this time. Just be careful to keep your distance from the little buggers and you can make it, I'm sure of it!
There was talk of swapping out the reticle, but it never happened. Maybe we'll patch it in after ratings, thanks for your feedback.
Wow this was such an impressive and fun game! Visuals were awesome and conveyed the aesthetic effectively, gameplay felt great and easy to understand within the first few moments of playing, music and sound FX were nirvana to my eardrums. I saw in the game page that your team handcrafted all the assets which is incredible! I really think all that hard work was worth it in creating an original looking and sounding game.
Also I love how you wrote the "Crew" page on the game page introducing the team members and what they worked on. That was really cool.
Excellent game!
We were very close to using some assets to flesh out the interior areas but before I could around to implementing them, our very talented 3D modeler had already assembled a full-on interior asset pack for the game! Well, naturally I was more inclined to stick to that. And that Emily managed to design, sculpt, rig, UV-unwrap, texture, weight-paint and animate not one but THREE different enemies within the timeframe continues to astound me. Very proud of this team :) Thanks for stopping by our page and playing our game.
Truly incredible work!
This was really impressive! It takes guts to tackle a full on 3D FPS in the span of 10 days and this was really well executed. Action was face paced, I immediately had fun running around the spaceship and blasting aliens. Amazing how many cool animations were in the game too!
My one piece of feedback is that I wish there was just a bit more visual/audio confirmation for when you shoot the enemies and they are taking damage but they don't die. The death confirmation is really good! The blood and the animation are excellent! I just found myself thinking that I was whiffing all my shots and I wish there was some sort of confirmation that I was hitting my target.
Overall an amazing entry. Great work!
I was a bit nervous when the team said they were all into doing a 3D FPS with Roguelike elements, but once we nixxed the idea of procedural level generation, the scope of the work became visible and seemed just baaarely manageable. I'm going to work on improving the hit feedback for sure, thanks for the feedback
Very neat! I saw animations from this in the screenshot section and made a note to visit it later. (Which was just now!)
I don't necessarily know what makes a good first person shooter game, so take everything I say with a grain of salt. :)
First, you managed to pack a lot in for a ten day jam, so great job on that! There's enemy variety and gun variety and a large enough level which even had some twisting corridors. I liked being able to upgrade stats as well as my arsenal by purchasing things from the terminals. I was also impressed with the enemies crawling along the walls, though they did have difficulty attacking me if I stood on a pile of crates.
The guns felt different enough to use, but in terms of strength I'm only assuming that the later ones do more damage than the starting pistol. Enemies feel pretty tanky no matter what I'm shooting them with, taking several attacks to defeat even the basic creatures. I found myself needing to run away and jump around constantly to prevent myself from being overwhelmed, but that may well have been the intended design. :) It's also not always evident that enemies are getting damaged at all, sometimes (rarely) I'd see a white flash and blood splatters were only noticeable when dangerously close.
The music is nice and fits the game well. It's a bit short and, thus, noticeably repetitive, but most of the time it does well in the background when there's action to concentrate on. Likewise the sound effects are well suited, though a bit muted compared to the music.
Other than that... one time I took damage from enemies who were behind a closed door when I walked up to open it. I liked the Venus fly trap enemies but, since they're stationary, they were easy to deal with. Even in the boss battle their presence didn't feel particularly threatening. While I was fighting the boss I got low on health and thought I could sneakily go back to a terminal for health, but there were tons of bugs swarming in from everywhere which was a nice way to prevent that sort of strategy. :)
Wow! Very in-depth review, thank you. Can't say I particularly disagree with any of it either. Makes me want to get back into working on the game, but I think I'll wait for the judging period to end first :) Thanks for playing!
Yoooo cool game! You guys should expend on it. The boss level did feel a bit tedious and long.
Really tempting to take this one further! Boss encounter is my big shame -- I will definitely redo that part at least after judging, I crammed it in last minute and it very much shows I think.
Real half life feel, well done!
Thank you! One of my favorite series of all time, but I have to admit I didn't think of it even once during development!
Nice game, I like art, esthetics, music, and sounds.
I had a small problem with fps when there were a lot of enemies in a small corridor.
Overall fun game and very polished!
Yeah, my recent games tend to burst at the seams of what the browser can hold. You can always download the Windows .exe -- performance is hugely improved there at the cost of about half-a-minute to download and unzip.