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A jam submission

Pumpy's Spooky WorldsView game page

Submission for the GBJAM-12 (September 2024)
Submitted by CD — 1 hour, 47 minutes before the deadline
Rated by 9 people so far
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Pumpy's Spooky Worlds's itch.io page

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How does your game meet GBJam's theme?
Game was made over the past 10 days (sept. 13 to sept. 23). Follows the jam's rules and complies to the theme.

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Comments

Submitted

looks fun, but I dont quite understand exactly what I was supposed to do to correctly hide. great work anyway

Submitted(+1)

Very creative puzzle game! Took a few tries for me to understand what was going on. I still don't quite understand the topology of some of the levels. Glad to see something this novel in GBJAM!

Submitted(+1)

I really do not understand how to hide. I think is a great entry anyway

Submitted (5 edits) (+1)

I think one of the best puzzle entries in the jam! Very creative idea! I finished the game, loved it!

The game needs a gentler learning curve though, it can take a while to understand how to hide between the 2D scenery

Also I wish you would use the same button to switch/toggle between the views, having separate ones gets confusing and there’s no need I think

I think a good way would be to illustrate to the player, in the top view, what the safe area is, for a level or two, until they understand the mechanic. Right now the animated floor makes it seem like no area is safe. image.png

Submitted(+1)

One of the most beautiful games I’ve seen in the Jam. I loved the color palette. Congratulations, it’s a lot of fun!

Submitted (1 edit) (+1)

Really liked the game, very cool graphics and a cool gameplay idea (shame I have no clue how to play, if that could be explained, would be much appreciated). The sound is good but the music get a little annoying if you die a bunch of times, i found slightly changing the pitch_scale can give some much need variance. But I think the fact I like the game and don't know how to play says it all really :)

Submitted(+1)

I love how this looks! the art and the music are spot on! and the concept feels like something youd see on a GB! Well done!
I feel the instructions could be abit more clear on how to actually avoid being seen though.