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Gnommy

39
Posts
1
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3
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21
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A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

Loved this game.

Awesome graphics, and atmosphere! I feel like I'm playing a real Gameboy game. My feedback is that it's too easy currently. I can spam SPACE and don't do anything else.

Great game!

Nice adventure! It feels really good, the dialogue and the atmosphere are cool. 
Maybe it missed some feedback to the user on what's going on.

Great great entry anyway!

Nice entry! I like the text adventure concept a lot! I don't know if it is a bug, but, I noticed I can take candies from the same house forever lol. 

Great job anyway!

Great great job! A very fun game. Maybe the combat could be improved, its a bit "boring". There isn't a reason to use the light attack.

I liked it! The game idea overall is great. Very gameboy-like, and the soundtrack stands out. On the other side, there are a lot of bugs and it misses context and a main menu, I think.

It's a nice concept! The only thing I would say is that it would be nice to have more time to understand the controls better before starts playing. Good job anyway!

Cute game, the mechanics are simple but good. I'd like more levels.

This is probably one of my favourite games at the moment. Unfortunately, I got stuck in a hole without being able to proceed. The music seems a bit low on volume anyway.

Nice little game. The puzzles are fun to play, and the art is sweet. 

Nice mini-games! It reminds me of old Game Boy games.

A good and funny entry! I enjoyed the level design and the gameplay. I think though that the witch and the vampire have too similar skills.

Great job! I liked the two modes.

Great work! Solid entry. I liked the bat mechanic, simple but effective.

Great tower defence game! I think a thing you can improve, is to change the sprites when a plant can attack, for me was a bit confusing.

I loved the concept and the fact I can change the colour palette! It still misses some features, but really good work!

It took me a while to understand I needed to drop something from the first goblin to proceed. It's really weird that there is a collider that blocks you if you don't hit the goblin's corpse after he dies. Could be nice to have a hint for the player there.

Thank you for your comment :) Yeah, probably we forgot to mention it anywhere. The "empowered" head deals 2 damage to enemies, instead of 1.

Great work! I think the maze is a bit empty. Maybe you can add some challenges adding enemies, obstacles or similar things.

I really do not understand how to hide. I think is a great entry anyway

Cute and spooky implementation!

Great job! I liked the art style, it was very Gameboy-like. 

Interesting game! The game feeling is good, it feels real Gameboy-ish. I had problems with the keypad too, I inserted the right number combination, but I got an error saying it was a wrong combination.
A little suggestion: the music seems to restart at every change of a scene, it's a bit annoying.

Great work and nice mechanics. My only issue was with the choice of the inputs. CTRL and SHIFT sounds a bit weird to me.

It's a curious idea, in my opinion, the spookiness is a bit missing

Fantastic game.  Great level design!

I get it after a while, ahah sorry!

Nice polished game! I loved the art style

Nice concept, but the dirt is hard to see, nice job!

I don't know if I'm a noob or what, but I got stuck on the first screen. I can't jump high enough to proceed...

It's so scary in the basement

Nice little game! I liked the graphic and the idea. Maybe it could have been longer

I hope my cats fight for me at night too! Loved this little game!

I love to find horror games made with Godot :D
Very cool!

The MacOS version is damaged :( 

it didn’t work for me, I bought the game on steam too. I don’t know if is it a different build. I’ll try again tomorrow :)

It doesn't work on mac m1 :( 

Hi! My name is Thomas, I'm a sound designer,  and I'm looking for new projects!

I have experience in sound implementation in Unity with Fmod Studio or only C #. I'm learning Wwise too.

Here my Demo Reel: