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A jam submission

UNBEATENView game page

Submitted by daheergt (@daheergt), ColherdeCha, IspringKMR — 2 hours, 48 minutes before the deadline
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UNBEATEN's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#74.2274.227
THEME#103.8183.818
FUN#203.5683.568
OVERALL#203.7273.727
PRESENTATION#533.5453.545

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
BOD_BLAI.TTF a font from aseprite everything else made during jam

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

NOW THIS IS TENSE!

The way the tempo increases. The shots. The small fov. The snappy movement. This is just a great game overall.

Submitted

Hot damn, that’s juicy!

Great visuals and very good horde behavior, that penetrating shot is chef kiss.

Fun and beautiful!

Submitted

pixel art is top notch! quick shooting and twitchy gameplay is always a plus. great project guys.

Submitted

This was juicy as hell! The blood splatter, organ pixelart, crt aesthetics, bullets flying everywhere, all excellent!

In my opinion, the game is held back by a lack of progression and because it doesn't ever tell you all the information I'd have wanted, like what the organs do and how much health I had (especially this one, I can see the appeal in experimenting with what organs do, but after I've used it once, I would've liked for the game to tell me more about it.)

Also two minor gameplay problems I experienced were that the pickup area was very small and so I often missed picking up new organs while moving over them, and the lerping of the camera was so low-weighted that I sometimes ran into enemies while backpedalling

But those are all minor issues that come down to personal taste, the overall experience was really great :D

Developer

as i saw alot of people talking about the pickup i should made it less punishing and make it way better but was a bit tired from the days

thanks for the feedback

Submitted

I enjoy the CRT aesthetic.  

The music looping in the background was a bit harsh.  It did fit the theme of the game in a way, so I'm a bit torn on it.   

Gunfire sounds felt like they interrupted each other, so they were cut short, which felt off.  Honestly, if there was an ear organ and this was happening, it would be incredibly theme fitting (i don't mean that in a bad way, your concept has some really cool potential).

The anatomical pixel art was stunning (and very eye grabbing, good use for the cover art) for the overall game itself having such simple art.  It's an interesting juxtaposition - though if it was outside of a game jam I'd love the art to stay a bit more consistent....  this is VERY subjective however and I can see what you were going for and appreciate it (plus good god it must have taken you forever to draw something that detailed, seriously...from one pixel artist to another, it's very impressive!!!).

Juice levels were very nice.

The organ system reminds me of what Miziziz was doing with Wrought Flesh, but handled differently.

I'm a bit torn on the mechanics.  They are clever, but they feel a bit unintuitive.  I often got confused on which organs were which on the screen since they were small - and found myself referencing the page to see what they do a few times, halting the pace of the game.  

Something about the systems of this game and the lack of  progression just doesn't feel as satisfying as the rest of the games elements.  I don't mean this in a harsh way - probably just my tastes in top down shooters.  

Again, just an opinion and honestly even I feel like my critique is more my personal feelings that objective criticism at this point.  Regardless of my feedback, you definitely put in some good work and produced something unique.  

Submitted

Very cool. I love the CRT style

Submitted

Nice juicy feel to this game! I like the organ idea, but current implementation stops the fun for a moment - perhaps an automatic system to pick up organs.

Submitted

Very juicy shooter!

it feels so good to shoot at stuff. It's a bit hard to make decisions on which organ to trade when you just want to shoot at more stuff and dhave to recall what everything does ^^

Amazing job 👏

Submitted

So much juice !

Submitted

Very nice realisation of theme, i like it!

Submitted

Overall very nicely polished and a cool atmosphere 

Submitted

Really fun game, art is stunning!

Submitted

Interesting mechanic. Movement felt good; spread gun is satisfying.

Really cool

Submitted

Super cool! Intrested mechanics and feel

Submitted

Really cool! We went in a pretty similar direction. I think your art style is dope and it is definitely juicy. I do wish you had used some of that great art for the characters/enemies instead of squares but I'm guessing you just didn't have enough time. The movement also feels pretty floaty and it took me a while to actually figure out how things worked. Overall I think you did a great job!

Developer

thanks, sadly yes not much time to finish the sprites 

Submitted

Really fun, my favorite game so far. I gotta say I felt kinda baited by the art style in the thumbnail not really being the main art style of the game, but the game being fun made up for it. Super cool core concept, it took me a bit to figure out (not entirely sure I get how the weapon selection works in relation to the organ you sacrifice) but once I got it it was a lot of fun. would be very cool to see the game with that art style everywhere but I can see why you didn't do that in a game jam.

Submitted

Cool effects! And besides, in the style of pixel art. Nice claim to win!

Submitted

Very nice and juicy, the mechanics were really interesting and creative

Submitted

That's juicy.
It felt really good, the enemies were hitting me in the back really often tho, which probably is just a skill issue XD, but you could look at it 
Good job m8 :3

Viewing comments 20 to 1 of 33 · Previous page · First page