Amazing job! I've been looking forward to this one. My only feed back is possibly adding a running feature, also it almost feels like I should just have my sword ready by default. Other than that hands down perfection <3 I see a lot here - very solid.
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Unstable Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.226 | 4.226 |
Audio | #7 | 3.642 | 3.642 |
Overall | #8 | 3.664 | 3.664 |
Fun & Game Design | #26 | 3.528 | 3.528 |
Theme | #30 | 3.472 | 3.472 |
Originality & Innovation | #39 | 3.453 | 3.453 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the praises.
You can go a bit faster with hopping, but it uses up stamina as is swinging your sword.
I had a plan to include throwing and using stuff without the sword, but decided to focus more on the core mechanics to tune them to be more nice.
I will be developing this game way further with many more improvements later on.
DANG !
That game is massive ! :D
Enjoyed playing and discovering the dungeon ! <3
The graphics is perfect ! :0
Great job !
You guys have already made a name for yourself in the Gdevelop community and this time you set the bar very high. I am fascinated by how you have managed to push the Gdevelop 3D engine beyond what I thought was possible. I believe they will continue to develop this game because you have the basis for something that could be a commercial success. Good luck.
I thought the camera move was impressive, but that lighting was so good and the gameplay was super juicy. Low poly style was pretty amazing and combat was hard and engaging. I wouldn't be surprised if it was on steam.
God damn I wouldn't have thought that was possible well done on a great showcase of the engine. I have to know the into was that Game or video? as this was the most jaw dropping part.
You probably would be aware of the collision issues getting stuck or blocked in places otherwise you sir are an impressive game creator.
I didn't make it very far, but I would like to try again later. And WOW GDevelop's 3D is better than I thought.
OK I played this game again. It is now even better than before. I like it. :)
I wasn't expecting the engine to handle something like this. Really excellent graphics and the game mechanics for the temple collapsing is really good. Music is excellent too. I will mention three things you should figure out a little bit more if you want to expand a little.
1. The shadows can be very distracting, especially the MC one where it looks funky and giant. I wish there was a setting to change it a bit.
2. The right click to get a sword in or out, but there is no reason to put the sword back and it's hard to see which fighting enemies, and even with what feels like 10+ hits I couldn't kill whatever was attacking me. It was hard to read, seems like the only feedback on a hit is a sound effect and the blood. This was the biggest thing I encountered. Maybe a way to push an enemy away instead of pulling the sword out and back with right mouse?
3.Sprint button that disables using the sword to use to add a little more mechanics to the game.
Other than that you have something very good in your hands and I hope you do more with it.
It's always refreshing to see something that pushes the limits of what's possible. Your game is a standout in this jam, clearly showing genuine effort. Keep up the great work—I can't wait to see what you come up with next!
A very good and well-developed game, graphics and audio are excellent, I can’t even believe that it was made in 10 days, I would happily play this on my smartphone, it would be a little more optimized, but still in the future, cool! For some reason I couldn’t submit my record and therefore continue, the mouse just disappeared somewhere and neither enter nor escape helped, I had to restart, but these are minor things compared to the main work. Like!
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