Fun I really love it 8/10 game .Please check out my game before deadline only 8mins before deadline
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Switched Destiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.860 | 3.860 |
Audio | #4 | 3.850 | 3.850 |
Theme | #12 | 4.100 | 4.100 |
Fun & Game Design | #13 | 3.750 | 3.750 |
Graphics | #14 | 3.900 | 3.900 |
Originality & Innovation | #24 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I had an exceptional time playing your game, what an awesome concept! Beautiful monochrome art, simple mechanic, perfect execution! I hope to see more and more like this, thank you for sharing.
And if you haven't had a chance to check out my game Foxy Boom Boxy, I would love your feedback on it, thanks!
Wow, actually interesting idea. It takes some time to understand how enemies are moving, but with it is still great!
Thanks for playing my game! Enemies have a state that is simpler to understand and control and another where they refuse to be commanded but cannot prevent the player from doing so. It is possible to study this behavior, which makes it easier to pass the levels, but it is not mandatory and the player will depend a little on luck. I think it feels like I'm dealing with an alien mind and that's what I tried to reproduce in the game.
I love it and it fit the theme
I would appreciate to see your feedback on My Game.
One of my favorites. Black and white minimalist graphics and the same melody that creates a tense atmosphere. I think it's a great idea for the player to control the movement of the enemies (spider-like things). I enjoyed playing. I see that you also submited on 1 bit jam. Well, then I guess I will rate you there too.
Remembered me the good old pac man games. Good work. You should submit to the 1-bit game jam as well.
The visuals and ambience are on-point: empty and lonely, like space.
The item score system is interesting. On subsequent runs, I found it was harder to avoid the extra items than it was to get them all!
I appreciate the speed setting :)
I understood enemy behavior #1 (same direction), but enemy behavior #2 seemed a bit sporadic; couldn't quite get the hang of it.
All in all, good work!
Enemies have a state that is simpler to understand and control and another where they refuse to be commanded but cannot prevent the player from doing so. It is possible to study this behavior, which makes it easier to pass the levels, but it is not mandatory and the player will depend a little on luck. I think it feels like I'm dealing with an alien mind and that's what I tried to reproduce in the game.
A good puzzle!The graphics are wonderful, and the music is atmospheric.
Great game, definitely one if the best. Thank you for the mobile controls lol!
mind checking out mine?
Nice game, love the level design. Well done! Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link
Great level design, graphics and sound! I appreciate the touches of humour in the text. The mood is spot on, very ominous. This is a great, well polished implementation take on the theme.
Very neat graphics and I love the grid based movement, unique idea with the switches and buttons! good game
As always, your jam games show effort and good quality. Very polished game and interesting use of the theme. Thanks for the mobile controls and the speed setting!
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