Play game
Temple Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good is the art style? | #59 | 3.217 | 3.217 |
Is this a well thought out level? | #60 | 2.826 | 2.826 |
Would you want to see more levels of this game? | #64 | 2.957 | 2.957 |
Should this entry qualify for the next round? | #66 | 3.130 | 3.130 |
How unique is the location? | #73 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cohesive art style - really like the flowing water. Can easily see how this would be expandable into a fuller game!
Which game engine did you use?
unity
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice one i like it
Thank you!
Great work, FennecFu. Had fun with this on stream and would love to see where you go with the puzzles if we continue these entries in future rounds. Well done.
Thanks Endmark!
this game made me smile))) good job, would like to see diverse of controls
Thanks for playing!
A good start! The character art is unique and the puzzle is pretty classic! As others have mentioned a zoom out or some other way to know which pipe I'm affecting would be great. Nice job!
Yeah, thats a good idea. Thanks for playing!
A very classic puzzle, that's what I love.
Loved it! Unique location!! I'd love to see why your character is their in the first place? and what the story is!
Haha thank you!
I love this concept, and it is a puzzle game that I would love to keep playing! I agree with what the others are saying, to fix the scaling a bit of the art, but I do like the style, it's really unique, and thats so cool how you converted pixel art to vector i didn't even know that was possible LMAO
Thank you! Glad you like the concept and I'll try to fix the art scaling :D
The art style and level design are nice, but the location can be a tad generic. If you wish to develop this further, it is important in these kinds of puzzle games to show which valve affects which pipe, possibly by color or small pipes connecting them. You can also zoom out so the player can see more of the level at once.
A zoom out would be an interesting feature 🤔 thanks for your feedback!
I think the game definitely has potential, like the artstyle, which looks really nice except for some parts where you scaled the objects differently and it looks a bit off. The puzzle in the level is quite simple, but the mechanic of turning on and off water flow could have potential if used in harmony with other puzzle mechanics.
Thanks! Yeah I can try to make the art a bit better scaled, appreciate the feedback!
whoa hand drawn! nice! simple puzzles
It's actually not hand drawn, I made pixel art then converted it to this vector style using a tool 🤫 thanks for playing ghostbit!
ooo sneaky
I always enjoy the personality of your characters! This smile beneath the beard hides a lot... I don't know if I should be scared.
Interesting how the clothing adds to the whole theme and time, Eureka!
Thanks Spoonsweet! I always try to design interesting characters, thanks for noticing :D
This was a pretty cool game! the puzzles were simple but I enjoyed them, It will be cool to see what more could be done with the mechanics. Plus the art is really nice.
Thank you! :D
The art is great, this first level showcases how the puzzles will be solved in an easy to understand way and I like how you have ladders to make the movement more interesting, but I do wish for a jump button. I'm sure future levels will have more challenges but the concept is great so far
Thanks! I might consider having a jump, it would add more challenge to later levels for sure.
But now that the water has stopped.... what happens to the pipes??? these questions need answering FennecFu.
perhaps the water gets redirected somewhere else... xD thanks for playing!
Interesting color palette, fun rounded shapes. The level created feels a bit generic, but did at least include one switchback, a staple of puzzle design.
Thanks for playing! yes I kept the level simple to introduce the concept, but later this concept can be easily scaled into more complicated puzzles