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A jam submission

FreeMeView game page

Game prototype for Second Round of GDKO 2024 Jam
Submitted by samagana — 1 hour, 11 minutes before the deadline
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FreeMe's itch.io page

Results

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#332.3942.714
Did your audio enhance the player experience#352.1422.429
Overall#361.9532.214
How essential were the audio cues to the gameplay#372.0162.286
Was the game fun to play#371.6381.857
Were the audio cues clear to understand#381.5751.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
Yes ... no doubt about it :)

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Comments

Submitted(+1)

I was really lost in this one, the world is cool and visuals are great but i think some indication are needed when you're on the right path to keep you going.

Submitted(+1)

I enjoyed the visuals in this game moody and dark - Overall the sound design was just okay. The footsteps where a bit abrasive and sounded the same weather I was running walking or crouched but I like the scary goans and general vibe. I like that there was a stamina timer when running.  I think the words on the screen could have been clearer when they change. I Enjoyed my playthrough of this game. Good Entry 

Submitted(+1)

Thank you for sharing this! The mood is very creepy and the graphics are beautiful. My suggestions for a future version would be to 1) soften the footstep sfx ... they are a little harsh to the ear. 2) give the ability to run, so you can traverse the map faster. I also really like you game thumbnail. It's evocative and the font and color are really cool.

Submitted(+1)

This was a bit fun but like others have already said, a little more guidance and/or more persistent sound cues would have helped a lot. Looked great.

Submitted(+1)

Nice spooky mood for sure, though I think it was a little too dark in areas such that it became hard to navigate. Agreed with others, a little more guidance would be good in the text as well and in terms of what you’re even looking for - expecting that the persistent audio sound was to clue me in to where to go, it might have helped to exaggerate the left/right ears, as even with headphones it was hard to make sense of the direction.

On a controller nit, appreciated adding a sprint control - still felt a little slow getting around, though seems sometimes it would lose the state of shift even though I still had it pressed down.

Submitted(+1)

First of all, the graphics look really nice, especially for a game jam and how well it runs in the browser. Aside from that, I was unsure what I was supposed to be doing for most of the game. I think I managed to figure it out, though, but some guidance would have been nice. The text popups on the screen felt a little out of place and abrupt. However, I do think it had a really nice mood and overall feel and enjoyed the gameplay decently once I understood it. Good job.

Submitted(+1)

I knew your name looked familiar!  When I was playing this, I was like "wait a minute...this feels familiar..."  I remember Forest Treasure from last year!

The aesthetic and mood were good.  Mood and a little creepy.  Took me a bit to figure out what I was doing (aside from looking for the medallion).  Level design was good though.  I didn't feel like I was wandering aimlessly or anything.  Just a touch more hand holding on what I should be doing would be nice.

Nice entry all around.  Cheers!