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Results Page 2

37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.

Fire, Crackle, Sword

by Hermes3D

Ranked 21st in Did the audio fit the game style and design with 20 ratings (Score: 3.400)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#213.4003.400
Did your audio enhance the player experience#243.2003.200
Was the game fun to play#272.7002.700
Were the audio cues clear to understand#272.6002.600
Overall#292.7502.750
How essential were the audio cues to the gameplay#381.8501.850

Nap at the musuem

by Jonqs

Ranked 22nd in Did the audio fit the game style and design with 18 ratings (Score: 3.389)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#223.2783.278
Did the audio fit the game style and design#223.3893.389
Were the audio cues clear to understand#223.1113.111
Did your audio enhance the player experience#223.2783.278
Was the game fun to play#232.9442.944
Overall#243.2003.200

Xenon EX

by Gryyre

Ranked 23rd in Did the audio fit the game style and design with 16 ratings (Score: 3.359)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Did the audio fit the game style and design#233.3593.563
Overall#253.1703.362
Did your audio enhance the player experience#253.1823.375
Were the audio cues clear to understand#262.6522.813
Was the game fun to play#302.5342.688

Four Bent Fingers

by GameFavorites

Ranked 24th in Did the audio fit the game style and design with 20 ratings (Score: 3.200)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#54.0004.000
Was the game fun to play#103.5503.550
How essential were the audio cues to the gameplay#163.7003.700
Overall#183.4703.470
Did the audio fit the game style and design#243.2003.200
Did your audio enhance the player experience#282.9002.900

Ghoul Grabbers

by MagicalMCBoss

Ranked 25th in Did the audio fit the game style and design with 16 ratings (Score: 3.182)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#123.5363.750
Were the audio cues clear to understand#213.2413.438
Overall#233.2413.438
Did your audio enhance the player experience#233.2413.438
Did the audio fit the game style and design#253.1823.375
How essential were the audio cues to the gameplay#253.0053.188

Dungeon pulse

by RicoTV

Ranked 25th in Did the audio fit the game style and design with 16 ratings (Score: 3.182)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#252.8283.000
Did the audio fit the game style and design#253.1823.375
Overall#282.8283.000
Were the audio cues clear to understand#282.5932.750
How essential were the audio cues to the gameplay#302.7112.875
Did your audio enhance the player experience#312.8283.000

SPACE Border Control!

by SpookyMan

Ranked 27th in Did the audio fit the game style and design with 22 ratings (Score: 3.182)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#74.4554.455
Overall#163.5183.518
Were the audio cues clear to understand#183.3643.364
Was the game fun to play#203.1823.182
Did your audio enhance the player experience#213.4093.409
Did the audio fit the game style and design#273.1823.182

Morse Code Machine Practice

by TheGamer

Ranked 28th in Did the audio fit the game style and design with 16 ratings (Score: 3.123)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Overall#272.9823.163
Did the audio fit the game style and design#283.1233.313
Did your audio enhance the player experience#292.8873.063
Were the audio cues clear to understand#292.4162.563
Was the game fun to play#312.3572.500

Alec Kirsty's Vault - GDKO 2024 - Round 2

by Game dav

Ranked 29th in Did the audio fit the game style and design with 16 ratings (Score: 3.064)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#133.8894.125
Was the game fun to play#163.3003.500
Overall#223.3003.500
Were the audio cues clear to understand#233.0643.250
Did your audio enhance the player experience#253.1823.375
Did the audio fit the game style and design#293.0643.250

Starblitz

by Cedric Quilal-lan

Ranked 30th in Did the audio fit the game style and design with 15 ratings (Score: 3.043)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#282.6172.867
Did the audio fit the game style and design#303.0433.333
Did your audio enhance the player experience#302.8603.133
Overall#312.6292.880
Were the audio cues clear to understand#312.2522.467
How essential were the audio cues to the gameplay#332.3732.600

SuperSneakySteven

by ProjectPaddy

Ranked 31st in Did the audio fit the game style and design with 19 ratings (Score: 2.947)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#292.5792.579
Were the audio cues clear to understand#302.3162.316
Did the audio fit the game style and design#312.9472.947
Overall#322.5792.579
Did your audio enhance the player experience#322.7372.737
How essential were the audio cues to the gameplay#342.3162.316

Pizza Orders

by Wolfenrahd

Ranked 31st in Did the audio fit the game style and design with 19 ratings (Score: 2.947)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#44.0534.053
Was the game fun to play#83.6323.632
How essential were the audio cues to the gameplay#104.2114.211
Overall#133.6743.674
Did your audio enhance the player experience#163.5263.526
Did the audio fit the game style and design#312.9472.947

FreeMe

by samagana

Ranked 33rd in Did the audio fit the game style and design with 14 ratings (Score: 2.394)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#332.3942.714
Did your audio enhance the player experience#352.1422.429
Overall#361.9532.214
How essential were the audio cues to the gameplay#372.0162.286
Was the game fun to play#371.6381.857
Were the audio cues clear to understand#381.5751.786

Blind

by Bromelee

Ranked 34th in Did the audio fit the game style and design with 11 ratings (Score: 2.345)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#292.7723.545
Did the audio fit the game style and design#342.3453.000
Overall#342.2462.873
Did your audio enhance the player experience#342.5583.273
Was the game fun to play#351.7772.273
Were the audio cues clear to understand#351.7772.273

Ears wide open

by jhice

Ranked 35th in Did the audio fit the game style and design with 15 ratings (Score: 2.191)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#193.4693.800
Were the audio cues clear to understand#322.1302.333
Was the game fun to play#332.1302.333
Did your audio enhance the player experience#332.6172.867
Overall#332.5072.747
Did the audio fit the game style and design#352.1912.400
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bat game

by Crimson Wolf Games

Ranked 36th in Did the audio fit the game style and design with 16 ratings (Score: 2.003)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#332.0032.125
Did the audio fit the game style and design#362.0032.125
Was the game fun to play#361.6501.750
How essential were the audio cues to the gameplay#362.0622.188
Did your audio enhance the player experience#371.8862.000
Overall#371.9212.038

Void Synth

by nuker0s

Ranked 38th in Did the audio fit the game style and design with 11 ratings (Score: 1.848)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#312.7013.455
Was the game fun to play#341.9192.455
Were the audio cues clear to understand#351.7772.273
Overall#352.0472.618
Did your audio enhance the player experience#361.9902.545
Did the audio fit the game style and design#381.8482.364