37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #21 | 3.400 | 3.400 |
Did your audio enhance the player experience | #24 | 3.200 | 3.200 |
Was the game fun to play | #27 | 2.700 | 2.700 |
Were the audio cues clear to understand | #27 | 2.600 | 2.600 |
Overall | #29 | 2.750 | 2.750 |
How essential were the audio cues to the gameplay | #38 | 1.850 | 1.850 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #22 | 3.278 | 3.278 |
Did the audio fit the game style and design | #22 | 3.389 | 3.389 |
Were the audio cues clear to understand | #22 | 3.111 | 3.111 |
Did your audio enhance the player experience | #22 | 3.278 | 3.278 |
Was the game fun to play | #23 | 2.944 | 2.944 |
Overall | #24 | 3.200 | 3.200 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #11 | 4.125 | 4.375 |
Did the audio fit the game style and design | #23 | 3.359 | 3.563 |
Overall | #25 | 3.170 | 3.362 |
Did your audio enhance the player experience | #25 | 3.182 | 3.375 |
Were the audio cues clear to understand | #26 | 2.652 | 2.813 |
Was the game fun to play | #30 | 2.534 | 2.688 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #5 | 4.000 | 4.000 |
Was the game fun to play | #10 | 3.550 | 3.550 |
How essential were the audio cues to the gameplay | #16 | 3.700 | 3.700 |
Overall | #18 | 3.470 | 3.470 |
Did the audio fit the game style and design | #24 | 3.200 | 3.200 |
Did your audio enhance the player experience | #28 | 2.900 | 2.900 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #12 | 3.536 | 3.750 |
Were the audio cues clear to understand | #21 | 3.241 | 3.438 |
Overall | #23 | 3.241 | 3.438 |
Did your audio enhance the player experience | #23 | 3.241 | 3.438 |
Did the audio fit the game style and design | #25 | 3.182 | 3.375 |
How essential were the audio cues to the gameplay | #25 | 3.005 | 3.188 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #25 | 2.828 | 3.000 |
Did the audio fit the game style and design | #25 | 3.182 | 3.375 |
Overall | #28 | 2.828 | 3.000 |
Were the audio cues clear to understand | #28 | 2.593 | 2.750 |
How essential were the audio cues to the gameplay | #30 | 2.711 | 2.875 |
Did your audio enhance the player experience | #31 | 2.828 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #7 | 4.455 | 4.455 |
Overall | #16 | 3.518 | 3.518 |
Were the audio cues clear to understand | #18 | 3.364 | 3.364 |
Was the game fun to play | #20 | 3.182 | 3.182 |
Did your audio enhance the player experience | #21 | 3.409 | 3.409 |
Did the audio fit the game style and design | #27 | 3.182 | 3.182 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #11 | 4.125 | 4.375 |
Overall | #27 | 2.982 | 3.163 |
Did the audio fit the game style and design | #28 | 3.123 | 3.313 |
Did your audio enhance the player experience | #29 | 2.887 | 3.063 |
Were the audio cues clear to understand | #29 | 2.416 | 2.563 |
Was the game fun to play | #31 | 2.357 | 2.500 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #13 | 3.889 | 4.125 |
Was the game fun to play | #16 | 3.300 | 3.500 |
Overall | #22 | 3.300 | 3.500 |
Were the audio cues clear to understand | #23 | 3.064 | 3.250 |
Did your audio enhance the player experience | #25 | 3.182 | 3.375 |
Did the audio fit the game style and design | #29 | 3.064 | 3.250 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #28 | 2.617 | 2.867 |
Did the audio fit the game style and design | #30 | 3.043 | 3.333 |
Did your audio enhance the player experience | #30 | 2.860 | 3.133 |
Overall | #31 | 2.629 | 2.880 |
Were the audio cues clear to understand | #31 | 2.252 | 2.467 |
How essential were the audio cues to the gameplay | #33 | 2.373 | 2.600 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #29 | 2.579 | 2.579 |
Were the audio cues clear to understand | #30 | 2.316 | 2.316 |
Did the audio fit the game style and design | #31 | 2.947 | 2.947 |
Overall | #32 | 2.579 | 2.579 |
Did your audio enhance the player experience | #32 | 2.737 | 2.737 |
How essential were the audio cues to the gameplay | #34 | 2.316 | 2.316 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #4 | 4.053 | 4.053 |
Was the game fun to play | #8 | 3.632 | 3.632 |
How essential were the audio cues to the gameplay | #10 | 4.211 | 4.211 |
Overall | #13 | 3.674 | 3.674 |
Did your audio enhance the player experience | #16 | 3.526 | 3.526 |
Did the audio fit the game style and design | #31 | 2.947 | 2.947 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #33 | 2.394 | 2.714 |
Did your audio enhance the player experience | #35 | 2.142 | 2.429 |
Overall | #36 | 1.953 | 2.214 |
How essential were the audio cues to the gameplay | #37 | 2.016 | 2.286 |
Was the game fun to play | #37 | 1.638 | 1.857 |
Were the audio cues clear to understand | #38 | 1.575 | 1.786 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #29 | 2.772 | 3.545 |
Did the audio fit the game style and design | #34 | 2.345 | 3.000 |
Overall | #34 | 2.246 | 2.873 |
Did your audio enhance the player experience | #34 | 2.558 | 3.273 |
Was the game fun to play | #35 | 1.777 | 2.273 |
Were the audio cues clear to understand | #35 | 1.777 | 2.273 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #19 | 3.469 | 3.800 |
Were the audio cues clear to understand | #32 | 2.130 | 2.333 |
Was the game fun to play | #33 | 2.130 | 2.333 |
Did your audio enhance the player experience | #33 | 2.617 | 2.867 |
Overall | #33 | 2.507 | 2.747 |
Did the audio fit the game style and design | #35 | 2.191 | 2.400 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #33 | 2.003 | 2.125 |
Did the audio fit the game style and design | #36 | 2.003 | 2.125 |
Was the game fun to play | #36 | 1.650 | 1.750 |
How essential were the audio cues to the gameplay | #36 | 2.062 | 2.188 |
Did your audio enhance the player experience | #37 | 1.886 | 2.000 |
Overall | #37 | 1.921 | 2.038 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #31 | 2.701 | 3.455 |
Was the game fun to play | #34 | 1.919 | 2.455 |
Were the audio cues clear to understand | #35 | 1.777 | 2.273 |
Overall | #35 | 2.047 | 2.618 |
Did your audio enhance the player experience | #36 | 1.990 | 2.545 |
Did the audio fit the game style and design | #38 | 1.848 | 2.364 |