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Ghoul Grabbers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #12 | 3.536 | 3.750 |
Were the audio cues clear to understand | #21 | 3.241 | 3.438 |
Overall | #23 | 3.241 | 3.438 |
Did your audio enhance the player experience | #23 | 3.241 | 3.438 |
Did the audio fit the game style and design | #25 | 3.182 | 3.375 |
How essential were the audio cues to the gameplay | #25 | 3.005 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
Yes!
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Comments
Very cool! I have a couple of suggestions. The first one is easy ... I liked how with the computer I could activate by clicking on it in addition to E. (or maybe it's possible that I just ran into the computer and it activated?) Anyway, being able to click on the recharger thingy would be a nice addition. The other one was a bigger deal for me though it's probably rare. I do everything with a track pad instead of a mouse, and on my trackpad you can't right click and hold left click at the same time, so I was able to vacuum the ghosts but not actually catch them. So a setting to change the right click to "E" or something would be awesome. Nice work!
Thanks so much for the suggestions! I always playtest my games on my laptop to see how they run, but unfortunately I tested it on controller so I completely missed this issue. I'll definitely keep this in mind for all of my future games!
Really fun! I think the ghost detector sound could be tweaked to make it easier to find the ghosts by sound. As it is, I found it easier to look at the meter at the bottom left. Maybe instead of beeps you could have some constant sound that gets louder as the ghosts get closer. Overall great entry!
Great game, I can see that you put a lot of work into it. I really enjoyed hunting those ghouls :)
Really liked this game ! I was lost the first time when capturing, i think a feedback is missing when pressing the right mouse button to make you understand that you are doing it right and need to be done three time. The tutorial is well made (a bit too much text imo but the way you explain each step is nice). Congrats !
I like the way different mechanics interacted in this game - going from searching for a ghost to trying to reactively shine the flashlight on it. Although the sound effects weren't essential to play, I do like that they were paired with visual cues as well, and the sounds definitely made the ghost catching more engaging. The game was also just fun in general!
I like the way different mechanics interacted in this game - going from searching for a ghost to trying to reactively shine the flashlight on it. Although the sound effects weren't essential to play, I do like that they were paired with visual cues as well, and the sounds definitely made the ghost catching more engaging. The game was also just fun in general!
A solid entry! Appreciate the detailed tutorial level, and had a nice game loop that made you want to be efficient and avoid having to make extra runs back. Minor nit from me is I always find games that require pressing down both the left and right mouse buttons at the same time a bit awkward (and, on one of my machine setups, actually impossible to do due to the trackpad). I don’t think I quite understood the tidbit about ghosts possessing phones or tvs, but didn’t stop me from beating both levels
This was fun to play after getting used to the controls. Even with the tutorial it was a little rough at first. The music was fun and fitting. I caught like 20 ghosts in the first level before it would say that I got all three and returning to van after only three light uses got a bit repetitive. Overall though I had fun, good work!
Who you gonna call??? haha Love the idea and game play!
really cool vibes!! Good job!!
I had a lot of fun with this! The tutorial was a little bit much to take in all at once, a better method may have been to slowly introduce mechanics through multiple levels. Luckily still managed to figure it out, good job!
Thanks for the feedback! The tutorial was made around 4 am one day before the end of the jam, so I really just needed to rush through it, since I couldn't work on the game at all the day after. It's definitely one of the weakest areas of the game, but I'm glad you managed to figure it out!
I really enjoyed playing this! Really good Luigi's Mansion vibes. I liked your use of sound with the ghost scanner and the process of catching a ghost was well taught with the tutorial. I think for the sake of the jam, maybe reducing the number of steps to make a little less complicated would be nice (maybe skipping the right click to progress ghost catching) but your tutorial taught it well so it worked out. Great job!
Thanks for the comment! I wasn't too sure how people would take the tutorial, but I'm glad you found it useful! I definitely agree that it can be a little complicated at times, so I'll definitely take this into consideration if I ever decide to revisit this game.
Kinda reminded me of Luigi's Mansion meets Zombies Ate My Neighbors. In all the right ways. Cool take on ghost hunting.
The controls felt just a touch clunky. I like the item selection. But everything else, maybe consolidate into one button. Trigger for vacuum, X for reloads...it just felt like a lot. Just my opinion, of course.
Well put together. Nicely done.
Hey, thanks for the feedback!! I totally agree on the controls issue, it got way out of hand with all the keybinds, I just couldn't find a chance to make it a little more simple for the people who haven't been playing it for two weeks straight. I'm just glad I managed to make it work with a controller!