37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #10 | 3.716 | 3.824 |
Did the audio fit the game style and design | #10 | 3.830 | 3.941 |
Did your audio enhance the player experience | #15 | 3.544 | 3.647 |
Overall | #19 | 3.453 | 3.553 |
How essential were the audio cues to the gameplay | #21 | 3.316 | 3.412 |
Was the game fun to play | #24 | 2.858 | 2.941 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #22 | 3.278 | 3.278 |
Did the audio fit the game style and design | #22 | 3.389 | 3.389 |
Were the audio cues clear to understand | #22 | 3.111 | 3.111 |
Did your audio enhance the player experience | #22 | 3.278 | 3.278 |
Was the game fun to play | #23 | 2.944 | 2.944 |
Overall | #24 | 3.200 | 3.200 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #20 | 3.430 | 3.529 |
How essential were the audio cues to the gameplay | #23 | 3.144 | 3.235 |
Did your audio enhance the player experience | #27 | 2.973 | 3.059 |
Overall | #30 | 2.721 | 2.800 |
Was the game fun to play | #32 | 2.172 | 2.235 |
Were the audio cues clear to understand | #34 | 1.886 | 1.941 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #3 | 4.462 | 4.462 |
Did your audio enhance the player experience | #3 | 4.269 | 4.269 |
Was the game fun to play | #5 | 3.808 | 3.808 |
Overall | #8 | 3.823 | 3.823 |
Were the audio cues clear to understand | #15 | 3.462 | 3.462 |
How essential were the audio cues to the gameplay | #24 | 3.115 | 3.115 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #12 | 3.536 | 3.750 |
Were the audio cues clear to understand | #21 | 3.241 | 3.438 |
Overall | #23 | 3.241 | 3.438 |
Did your audio enhance the player experience | #23 | 3.241 | 3.438 |
Did the audio fit the game style and design | #25 | 3.182 | 3.375 |
How essential were the audio cues to the gameplay | #25 | 3.005 | 3.188 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #2 | 4.050 | 4.050 |
Did your audio enhance the player experience | #6 | 3.950 | 3.950 |
Did the audio fit the game style and design | #9 | 3.900 | 3.900 |
Were the audio cues clear to understand | #11 | 3.550 | 3.550 |
Overall | #12 | 3.690 | 3.690 |
How essential were the audio cues to the gameplay | #26 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Did your audio enhance the player experience | #9 | 3.750 | 3.750 |
Did the audio fit the game style and design | #16 | 3.600 | 3.600 |
Were the audio cues clear to understand | #25 | 2.750 | 2.750 |
Overall | #26 | 3.170 | 3.170 |
Was the game fun to play | #26 | 2.800 | 2.800 |
How essential were the audio cues to the gameplay | #27 | 2.950 | 2.950 |
Criteria | Rank | Score* | Raw Score |
Did your audio enhance the player experience | #14 | 3.611 | 3.611 |
Were the audio cues clear to understand | #16 | 3.444 | 3.444 |
Was the game fun to play | #17 | 3.278 | 3.278 |
Did the audio fit the game style and design | #19 | 3.444 | 3.444 |
Overall | #21 | 3.322 | 3.322 |
How essential were the audio cues to the gameplay | #28 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #29 | 2.772 | 3.545 |
Did the audio fit the game style and design | #34 | 2.345 | 3.000 |
Overall | #34 | 2.246 | 2.873 |
Did your audio enhance the player experience | #34 | 2.558 | 3.273 |
Was the game fun to play | #35 | 1.777 | 2.273 |
Were the audio cues clear to understand | #35 | 1.777 | 2.273 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #25 | 2.828 | 3.000 |
Did the audio fit the game style and design | #25 | 3.182 | 3.375 |
Overall | #28 | 2.828 | 3.000 |
Were the audio cues clear to understand | #28 | 2.593 | 2.750 |
How essential were the audio cues to the gameplay | #30 | 2.711 | 2.875 |
Did your audio enhance the player experience | #31 | 2.828 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #31 | 2.701 | 3.455 |
Was the game fun to play | #34 | 1.919 | 2.455 |
Were the audio cues clear to understand | #35 | 1.777 | 2.273 |
Overall | #35 | 2.047 | 2.618 |
Did your audio enhance the player experience | #36 | 1.990 | 2.545 |
Did the audio fit the game style and design | #38 | 1.848 | 2.364 |
Criteria | Rank | Score* | Raw Score |
Did your audio enhance the player experience | #5 | 3.960 | 3.960 |
Was the game fun to play | #7 | 3.640 | 3.640 |
Did the audio fit the game style and design | #7 | 4.000 | 4.000 |
Overall | #14 | 3.560 | 3.560 |
Were the audio cues clear to understand | #14 | 3.520 | 3.520 |
How essential were the audio cues to the gameplay | #32 | 2.680 | 2.680 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #28 | 2.617 | 2.867 |
Did the audio fit the game style and design | #30 | 3.043 | 3.333 |
Did your audio enhance the player experience | #30 | 2.860 | 3.133 |
Overall | #31 | 2.629 | 2.880 |
Were the audio cues clear to understand | #31 | 2.252 | 2.467 |
How essential were the audio cues to the gameplay | #33 | 2.373 | 2.600 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #29 | 2.579 | 2.579 |
Were the audio cues clear to understand | #30 | 2.316 | 2.316 |
Did the audio fit the game style and design | #31 | 2.947 | 2.947 |
Overall | #32 | 2.579 | 2.579 |
Did your audio enhance the player experience | #32 | 2.737 | 2.737 |
How essential were the audio cues to the gameplay | #34 | 2.316 | 2.316 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #33 | 2.003 | 2.125 |
Did the audio fit the game style and design | #36 | 2.003 | 2.125 |
Was the game fun to play | #36 | 1.650 | 1.750 |
How essential were the audio cues to the gameplay | #36 | 2.062 | 2.188 |
Did your audio enhance the player experience | #37 | 1.886 | 2.000 |
Overall | #37 | 1.921 | 2.038 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #33 | 2.394 | 2.714 |
Did your audio enhance the player experience | #35 | 2.142 | 2.429 |
Overall | #36 | 1.953 | 2.214 |
How essential were the audio cues to the gameplay | #37 | 2.016 | 2.286 |
Was the game fun to play | #37 | 1.638 | 1.857 |
Were the audio cues clear to understand | #38 | 1.575 | 1.786 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #21 | 3.400 | 3.400 |
Did your audio enhance the player experience | #24 | 3.200 | 3.200 |
Was the game fun to play | #27 | 2.700 | 2.700 |
Were the audio cues clear to understand | #27 | 2.600 | 2.600 |
Overall | #29 | 2.750 | 2.750 |
How essential were the audio cues to the gameplay | #38 | 1.850 | 1.850 |