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Results Page 2

37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.

Q

by evengy

Ranked 21st in How essential were the audio cues to the gameplay with 17 ratings (Score: 3.316)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#103.7163.824
Did the audio fit the game style and design#103.8303.941
Did your audio enhance the player experience#153.5443.647
Overall#193.4533.553
How essential were the audio cues to the gameplay#213.3163.412
Was the game fun to play#242.8582.941

Nap at the musuem

by Jonqs

Ranked 22nd in How essential were the audio cues to the gameplay with 18 ratings (Score: 3.278)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#223.2783.278
Did the audio fit the game style and design#223.3893.389
Were the audio cues clear to understand#223.1113.111
Did your audio enhance the player experience#223.2783.278
Was the game fun to play#232.9442.944
Overall#243.2003.200

Fried Pigeon

by spoonsweet

Ranked 23rd in How essential were the audio cues to the gameplay with 17 ratings (Score: 3.144)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#203.4303.529
How essential were the audio cues to the gameplay#233.1443.235
Did your audio enhance the player experience#272.9733.059
Overall#302.7212.800
Was the game fun to play#322.1722.235
Were the audio cues clear to understand#341.8861.941

Escape From Crunkle

by Dev Pirates

Ranked 24th in How essential were the audio cues to the gameplay with 26 ratings (Score: 3.115)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#34.4624.462
Did your audio enhance the player experience#34.2694.269
Was the game fun to play#53.8083.808
Overall#83.8233.823
Were the audio cues clear to understand#153.4623.462
How essential were the audio cues to the gameplay#243.1153.115

Ghoul Grabbers

by MagicalMCBoss

Ranked 25th in How essential were the audio cues to the gameplay with 16 ratings (Score: 3.005)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#123.5363.750
Were the audio cues clear to understand#213.2413.438
Overall#233.2413.438
Did your audio enhance the player experience#233.2413.438
Did the audio fit the game style and design#253.1823.375
How essential were the audio cues to the gameplay#253.0053.188

Reel Rhythm

by Loten

Ranked 26th in How essential were the audio cues to the gameplay with 20 ratings (Score: 3.000)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#24.0504.050
Did your audio enhance the player experience#63.9503.950
Did the audio fit the game style and design#93.9003.900
Were the audio cues clear to understand#113.5503.550
Overall#123.6903.690
How essential were the audio cues to the gameplay#263.0003.000

The Echo Experiment

by Keltfire

Ranked 27th in How essential were the audio cues to the gameplay with 20 ratings (Score: 2.950)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#93.7503.750
Did the audio fit the game style and design#163.6003.600
Were the audio cues clear to understand#252.7502.750
Overall#263.1703.170
Was the game fun to play#262.8002.800
How essential were the audio cues to the gameplay#272.9502.950

Orca Attack

by Potatuetata

Ranked 28th in How essential were the audio cues to the gameplay with 18 ratings (Score: 2.833)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#143.6113.611
Were the audio cues clear to understand#163.4443.444
Was the game fun to play#173.2783.278
Did the audio fit the game style and design#193.4443.444
Overall#213.3223.322
How essential were the audio cues to the gameplay#282.8332.833

Blind

by Bromelee

Ranked 29th in How essential were the audio cues to the gameplay with 11 ratings (Score: 2.772)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#292.7723.545
Did the audio fit the game style and design#342.3453.000
Overall#342.2462.873
Did your audio enhance the player experience#342.5583.273
Was the game fun to play#351.7772.273
Were the audio cues clear to understand#351.7772.273

Dungeon pulse

by RicoTV

Ranked 30th in How essential were the audio cues to the gameplay with 16 ratings (Score: 2.711)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#252.8283.000
Did the audio fit the game style and design#253.1823.375
Overall#282.8283.000
Were the audio cues clear to understand#282.5932.750
How essential were the audio cues to the gameplay#302.7112.875
Did your audio enhance the player experience#312.8283.000

Void Synth

by nuker0s

Ranked 31st in How essential were the audio cues to the gameplay with 11 ratings (Score: 2.701)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#312.7013.455
Was the game fun to play#341.9192.455
Were the audio cues clear to understand#351.7772.273
Overall#352.0472.618
Did your audio enhance the player experience#361.9902.545
Did the audio fit the game style and design#381.8482.364

Spooky Notes

by Sijil

Ranked 32nd in How essential were the audio cues to the gameplay with 25 ratings (Score: 2.680)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#53.9603.960
Was the game fun to play#73.6403.640
Did the audio fit the game style and design#74.0004.000
Overall#143.5603.560
Were the audio cues clear to understand#143.5203.520
How essential were the audio cues to the gameplay#322.6802.680

Starblitz

by Cedric Quilal-lan

Ranked 33rd in How essential were the audio cues to the gameplay with 15 ratings (Score: 2.373)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#282.6172.867
Did the audio fit the game style and design#303.0433.333
Did your audio enhance the player experience#302.8603.133
Overall#312.6292.880
Were the audio cues clear to understand#312.2522.467
How essential were the audio cues to the gameplay#332.3732.600

SuperSneakySteven

by ProjectPaddy

Ranked 34th in How essential were the audio cues to the gameplay with 19 ratings (Score: 2.316)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#292.5792.579
Were the audio cues clear to understand#302.3162.316
Did the audio fit the game style and design#312.9472.947
Overall#322.5792.579
Did your audio enhance the player experience#322.7372.737
How essential were the audio cues to the gameplay#342.3162.316
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bat game

by Crimson Wolf Games

Ranked 36th in How essential were the audio cues to the gameplay with 16 ratings (Score: 2.062)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#332.0032.125
Did the audio fit the game style and design#362.0032.125
Was the game fun to play#361.6501.750
How essential were the audio cues to the gameplay#362.0622.188
Did your audio enhance the player experience#371.8862.000
Overall#371.9212.038

FreeMe

by samagana

Ranked 37th in How essential were the audio cues to the gameplay with 14 ratings (Score: 2.016)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#332.3942.714
Did your audio enhance the player experience#352.1422.429
Overall#361.9532.214
How essential were the audio cues to the gameplay#372.0162.286
Was the game fun to play#371.6381.857
Were the audio cues clear to understand#381.5751.786

Fire, Crackle, Sword

by Hermes3D

Ranked 38th in How essential were the audio cues to the gameplay with 20 ratings (Score: 1.850)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#213.4003.400
Did your audio enhance the player experience#243.2003.200
Was the game fun to play#272.7002.700
Were the audio cues clear to understand#272.6002.600
Overall#292.7502.750
How essential were the audio cues to the gameplay#381.8501.850