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Rift of Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #4 | 4.275 | 4.275 |
Did the game align well with the task? | #5 | 4.350 | 4.350 |
Overall | #6 | 4.180 | 4.180 |
Was there a sense of progression? | #7 | 4.025 | 4.025 |
Did the secondary mechanic complement the core mechanic well? | #8 | 4.025 | 4.025 |
How well implemented was the core mechanic? | #10 | 4.225 | 4.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Construct 3
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Maybe unusual to start my comments here, but I loved the sound of it - it really enhanced the game play. Movement also felt incredibly smooth and reactive. Interesting mechanics and tricky levels. Maybe a bit too tricky for me at the beginning (I wish it was easier for longer). Still, this is a great game and I hope you get to continue with it.
What a fun concept. I liked the mechanics and the puzzle levels. Had to get used to the movement a lot but it was a really fun game.
I had a lot of fun playing the game! Once I got the hang of the controls, it was fun to zip around
Very cool and unique combination of movement mechanics. Your usage of environmental objects like the light blue thingies and the cracks were really great for making the world rich, colorful, and allowing for extra jumps/ cool stunt opportunities.
I felt that maybe the camera might be a *bit* too jittery? Maybe I'm wrong, I love how fast it feels, but sometimes it feels difficult to read the text on screen because its moving around too much. That being said, your color palette decisions are off the charts good. You have a great sense of style and platformer level building. Can't wait to see where this one goes!