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A jam submission

Rift of MineView game page

Submitted by SpookyMan — 1 day, 17 hours before the deadline
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Rift of Mine's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this game idea developed further?#44.2754.275
Did the game align well with the task?#54.3504.350
Overall#64.1804.180
Was there a sense of progression?#74.0254.025
Did the secondary mechanic complement the core mechanic well?#84.0254.025
How well implemented was the core mechanic?#104.2254.225

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Construct 3

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

This game was awesome. I really like the fast movement and once I got a hang of the controls it was really fun to use both dashes to navigate the levels. Great job on the art and effects too the game looks really nice. I like that it got pretty challenging towards the end too, would've been nice if there were some optional collectibles that really cranked up the difficulty. I beat the game in 450sec, great work on this!

Submitted

Nice entry, i had some difficulties with understanding for which things I should boost, and i got myself softlocked in the later level (it had bright surroundings, i think it was thime cathedral or something). Before the level started, where the countdown happened, i pressed left mouse button a couple of times so when the level started i was already in mid air falling to my death. Unfortunetly it saved when i was falling, so i couldnt recover myself.
Other than that a great entry, good job!

Submitted

Very nice looking and nice mechanics.
the secondary dash feels a bit unnecessarily tricky imho, but i get the idea :)

Submitted

Super fun to play on stream.  Overall game design?  Top notch.  I love the visual design and the audio.

The movement controls game me a little bit of a challenge.  Especially the timing on secondary dashes.  Felt like sometimes I could double or triple dash because of the rifts, but other times it would finish out the dash before letting me do the second.  Maybe a touch more rigid logic on when you can trigger each.

That aside though, I think you have something special here.  Definitely would love to see you keep working on this.  Cheers!

Developer

for the cracks you just dash and then just press right click of space immedietly

Developer

thanks for the feedback!!

Submitted (1 edit)

This is a very challenging platformer. I really like the idea (as you can see from my game, I also implemented a dash mechanic) but I found the mouse control a little confusing and overall a little to difficult given the speed and tight expectations to make some jumps. I think its a difficult problem because I also tried allowing players to aim with the mouse and then decided to backtrack it so it’s all keyboard based. I saw you played mine and you seemed to like the mechanics, I’d love to hear more of your thoughts on my control scheme. I’m still debating and may change it for next round if I make it.

Submitted

Such a good game, feels very polished. Well done :D

Submitted

 It's gorgeous! Feels very unique to control.

Submitted

Well made game, I enjoyed it

Submitted

This is an example of a submission of the first round man, this game is perfection!

Submitted

Good challenge! Jumping around really makes you feel good about your reflexes, and the challenge was fair (and well tested! I didn't find any bugs during my play, well done!)

I wanted to play the ""secret level"" in the area between levels, but my goofy ahh would accidentally bump into the next mission portal.

Great job, also loved the main character almost folding on itself instead of simply flipping when changing moving direction -- a nice arty touch.

One last feedback -- I would suggest either making the character move a little slower, or achieving a similar effect, as sometimes I would exit out of the "projectile" state and simply die because of how fast I could move (you may also call it a skill issue on my end)

All the best!

Submitted

Very juicy abilities, love the speed/distance trade off. Good length for a jam game too, didn't feel too long.

Submitted

One of the best games ever. 

Submitted

First off, this game is hard, but very rewarding once you get the hang of it. Very well designed levels, gameplay-wise and art-wise. 

Submitted

Best I could do after some attempts is 186

Also just noticed that there is a practice area in the garden past the hole. Very nice!

Cool game and nice work all around! Would definitely want to see more epic stuff rising from this. Good job!

Submitted

neat game visually speaking it's eye catching. the gameplay is superb tho Im not very good at the no movement mechanics of it. also sometimes if you got too close in a wall the projectile you spawned will get destroyed so leaving stuck in a wall. like step sis. (sorry, I had to say it.)
my only suggestion is that the text could do a bit more fixing since it feels like its blending with the background its hard to see it sometimes. too many bright things.

Submitted

Yoo, for sure 5 out 5. Controls are very smooth (i needed some time to figured it out how they work, but then i was destroying those level :). Levels was really well made. they are so different and yet interseting. It was a challenging experience and i really enjoyed playing it. Well done!

Submitted

My current favorite. It's already amazingly polished, the movement is satisfying, the gameplay is polished, and it felt great finally learning the controls. It definitely had a learning curve, but that's not a bad thing. You definitely outdid all of us :D

Submitted

The controls feel familiar yet fresh, which is hard to come by for platformers. Although, It took almost until the end of the jungle level before I properly understood the controls. The gameplay was really fun! 

I don't know if my browser is bugged or you choose to disable fullscreen, but I found the tiny screen on an already small monitor to contribute a large amount of deaths.

Developer

you can fullscreen!!!

Developer

i checked it again and yeah! You can fullscreen theres a fullscreen button in the bottotm right!

Submitted

I've hit that button 17 different times and it won't work for me, I'll try and fix my browser. Great game btw!

Submitted

don't understand this time patroller plot but the game is great with cool graphism .the mechanics are fun and makes the game fast and dynamic 

Developer(+2)

round 2🤫🤫🤫🤫

Submitted

neat game with cool a fun mechanic. its a bit hard to play on a laptop without a mouse, though

Viewing comments 20 to 1 of 24 · Previous page · First page