Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Second Temptation of Jeremiah WhitechapelView game page

GDKO Round 1 Entry
Submitted by PapaSmokehouse — 1 day, 21 hours before the deadline
Add to collection

Play game

The Second Temptation of Jeremiah Whitechapel's itch.io page

Results

CriteriaRankScore*Raw Score
Did the secondary mechanic complement the core mechanic well?#1821.7422.714
Did the game align well with the task?#1911.8332.857
Overall#1921.6682.600
How well implemented was the core mechanic?#1941.7422.714
Was there a sense of progression?#1951.2832.000
Would you like to see this game idea developed further?#1961.7422.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Grow

Which game engine did you use?
Unreal Engine

What are your pronouns so I know how to refer to you in the videos?
Great One

Will you continue in GDKO if you were selected as a Wildcard?
Yep

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Had to restart a few times but got the hang of it. I think the mechanics are interesting and hope it gets developed more. Great work.

Submitted

Visuals in this game are very good, but as someone mentioned it's laggy. Very interesting and big idea. Hope to see this develop further. Great work

Submitted

- Tabbing without the "interaction" area close by breaks the mouse as it doesn't release and movement stops or keeps going on its own
- The menu at the start is VERY difficult to see, as I had to look at the video to figure out where it was
- General bad FPS, but that is to be expected from UE5
- Transitioning to the other level completely bricked the controls but the game didn't crash
- Couldn't really figure out what the spells were supposed to be as there were four different direction keys to be used
- Development build, that's it.

Interesting idea that could probably be developed further, but currently it is very bare bones.

Submitted

Its a very nice looking game! I know you mentioned before that these are premade assets, but it comes together nice. I will say though that I think some more work should be put into the "game loop" as far as how the player can understand it. The game kinda tells you what to do in a little text box for a few seconds, but as a player I didnt really know how that should work. Eventually I sussed it out, but after that I still didnt know what the objective was. Eventually I found the enemies outside I could beat, but that seemed to be it. We arent required to make a full game, but it would be good to give the player a hint of progression a bit more

Submitted

I agree with this.