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The Second Temptation of Jeremiah Whitechapel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #182 | 1.742 | 2.714 |
Did the game align well with the task? | #191 | 1.833 | 2.857 |
Overall | #192 | 1.668 | 2.600 |
How well implemented was the core mechanic? | #194 | 1.742 | 2.714 |
Was there a sense of progression? | #195 | 1.283 | 2.000 |
Would you like to see this game idea developed further? | #196 | 1.742 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Grow
Which game engine did you use?
Unreal Engine
What are your pronouns so I know how to refer to you in the videos?
Great One
Will you continue in GDKO if you were selected as a Wildcard?
Yep
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Comments
Had to restart a few times but got the hang of it. I think the mechanics are interesting and hope it gets developed more. Great work.
Visuals in this game are very good, but as someone mentioned it's laggy. Very interesting and big idea. Hope to see this develop further. Great work
- Tabbing without the "interaction" area close by breaks the mouse as it doesn't release and movement stops or keeps going on its own
- The menu at the start is VERY difficult to see, as I had to look at the video to figure out where it was
- General bad FPS, but that is to be expected from UE5
- Transitioning to the other level completely bricked the controls but the game didn't crash
- Couldn't really figure out what the spells were supposed to be as there were four different direction keys to be used
- Development build, that's it.
Interesting idea that could probably be developed further, but currently it is very bare bones.
Its a very nice looking game! I know you mentioned before that these are premade assets, but it comes together nice. I will say though that I think some more work should be put into the "game loop" as far as how the player can understand it. The game kinda tells you what to do in a little text box for a few seconds, but as a player I didnt really know how that should work. Eventually I sussed it out, but after that I still didnt know what the objective was. Eventually I found the enemies outside I could beat, but that seemed to be it. We arent required to make a full game, but it would be good to give the player a hint of progression a bit more
I agree with this.