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Lizard Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #155 | 2.475 | 3.857 |
Did the secondary mechanic complement the core mechanic well? | #176 | 1.833 | 2.857 |
Did the game align well with the task? | #179 | 2.292 | 3.571 |
How well implemented was the core mechanic? | #181 | 2.108 | 3.286 |
Overall | #182 | 1.980 | 3.086 |
Was there a sense of progression? | #198 | 1.192 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
The mechanics were fun and match the theme of the round. I would like to see where you go with the development of this game.
pretty interesting combat, if you develop it further, let the player know better the anticipation of attacks (both of the player and the enemy). nice work
Getting some dark souls 1 vibes from the heavy combat. Actually had to think how to attack instead of just spamming. But in the end it is what it says on the tin and is only a prototype. No clue what lizards have to do with this game, but was an interesting one-off.
This was so fun to play. I wish there was something more than a tutorial level.
I’m glad to hear that! Initially, I planned to create something like a level, but I realized that I wouldn’t have time for that, so I focused specifically on the combat mechanics, and this was my test level.