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Spell Forged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #143 | 2.765 | 2.765 |
Would you like to see this game idea developed further? | #168 | 2.294 | 2.294 |
Overall | #177 | 2.094 | 2.094 |
How well implemented was the core mechanic? | #180 | 2.118 | 2.118 |
Was there a sense of progression? | #182 | 1.647 | 1.647 |
Did the secondary mechanic complement the core mechanic well? | #190 | 1.647 | 1.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
unity
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
I love first person shooters. I'm impressed you were able to create a prototype in two weeks. Very tough to control the mouse in this game. I hope you get a chance to expand upon it.
The game was fun, but I didn't mess with the spells the first time around. Went back in had some fun experimenting. Good job,
Mouse sensitivity is quite high. Also, it seems that the spells don't really do anything besides make the main attack worse. I'm kinda confused about that. Although, I do get what you are going for, and I would love to see this game expanded on.
Had a hard time aiming well, and got nauseous after a few minutes with how fast the screen was moving.
Once I added everything to the bottom part of the inventory, I didn’t see a way to craft. I did notice that my spells changed after that so maybe I’m missing something.
This was fun though, I just wish I could have lasted long enough to make it to the final door.
Mouse sensitivity is HUGE. Needs to have an options menu to control this. Otherwise, well done!