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A jam submission

the best platformer since that one gameView game page

you know, that one with the uuuuuuuuuhhh guy and stuff you know?
Submitted by CosmicRayBitFlip — 1 day, 16 hours before the deadline
Rated by 13 people so far
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the best platformer since that one game's itch.io page

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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot Engine

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
Absolutely!

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Comments

Submitted(+1)

really liked it!

Submitted(+1)

It was really fun to play and kind hard to get the gist of it at first. I really like how the apparent simplicity of the mechanic also gives you space to be creative and find your own way to face the lvl, I personally found myself constantly throwing  the movable boxes to the little guy and sending it flying haha

Submitted(+1)

It's crazy to see the way this ended up after playtesting it with you. Great job!

Submitted(+1)

Probably my favourite game I've played so far. It was challenging, but in a way that you want to master it. Mechanics really well implemented.  My cup of tea.

Submitted(+1)

Great idea!, i didnt like the demo but when i learned the flicking it became became WAY WAY more fun, love the little text, i actually dont have any real feedback, its great

Submitted(+1)

Was fun playing this on stream!  Unique idea.  I love the idea of manipulating levels to help you progress.

The object manipulation took me a bit to get down.  Especially when you need to throw the player or jump using them.  But I got it eventually!  (DUCK!)

I love that you added other movement control pieces like early fall, jump buffering, and so on.  The movement controller feels quite nice.  Nice work, dude.

Submitted(+1)

Art and music stayed simple but also kept me vibing. Which was good, cuz i got really mad playing it. hard game, fun mechanics :)

Submitted(+1)

Super fun game! I loved all the different movement tech available to launch yourself around and it made speedrunning very fun. I do think the game should be fully beatable without it, though, as it isn't greatly intuitive and a little temperamental. I'd love to see new levels and mechanics in the future, well done!

Submitted(+1)

i keep coming back to play this one, it's very fun. I hope you keep working on it in the future. (If you ever want someone to help you make levels, i know a guy *wink*)