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the best platformer since that one game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #16 | 3.880 | 3.880 |
Did the game align well with the task? | #17 | 4.120 | 4.120 |
Was there a sense of progression? | #18 | 3.880 | 3.880 |
Overall | #23 | 3.864 | 3.864 |
Would you like to see this game idea developed further? | #39 | 3.720 | 3.720 |
How well implemented was the core mechanic? | #44 | 3.720 | 3.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Godot Engine
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Absolutely!
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Comments
I love the art style and the music in this game, it has such a nice vibe. The mechanics work great together, this is super fun!
I kind of dig the simple look of this game. Love the way you teach us how to play as we move through the first few screens. Great use of the mechanics. Really well done! I hope you get to continue with this one.
Got the two mechanics down. Loved the interaction between them. Great game!
simple but effective. love it
Super well done, an idea for a platformer I would have never thought of. Sidenote, I don't know what you did for the physics and character controller, but it is extremely well done.
A fun and difficult platformer! The levels were well designed. One cool thing I'll note is this strategy where you jump off a box then grab it really quick then jump off it midair. Along with that the platforming was great too.
A very tricky platformer, even at the start. Very interesting mechanics though. Was still quite fun to play.
Suuuper fun game!! Honestly don't have much else to say, it was really well implemented, great job!
very fun too play!
really liked it!
It was really fun to play and kind hard to get the gist of it at first. I really like how the apparent simplicity of the mechanic also gives you space to be creative and find your own way to face the lvl, I personally found myself constantly throwing the movable boxes to the little guy and sending it flying haha
It's crazy to see the way this ended up after playtesting it with you. Great job!
Probably my favourite game I've played so far. It was challenging, but in a way that you want to master it. Mechanics really well implemented. My cup of tea.
Great idea!, i didnt like the demo but when i learned the flicking it became became WAY WAY more fun, love the little text, i actually dont have any real feedback, its great
Was fun playing this on stream! Unique idea. I love the idea of manipulating levels to help you progress.
The object manipulation took me a bit to get down. Especially when you need to throw the player or jump using them. But I got it eventually! (DUCK!)
I love that you added other movement control pieces like early fall, jump buffering, and so on. The movement controller feels quite nice. Nice work, dude.
Art and music stayed simple but also kept me vibing. Which was good, cuz i got really mad playing it. hard game, fun mechanics :)
Super fun game! I loved all the different movement tech available to launch yourself around and it made speedrunning very fun. I do think the game should be fully beatable without it, though, as it isn't greatly intuitive and a little temperamental. I'd love to see new levels and mechanics in the future, well done!
i keep coming back to play this one, it's very fun. I hope you keep working on it in the future. (If you ever want someone to help you make levels, i know a guy *wink*)