Play game
GRIIM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you come back to this game again and again | #27 | 2.263 | 2.444 |
Should this entry qualify for the next round? | #28 | 2.109 | 2.278 |
Was the game well balanced | #28 | 2.212 | 2.389 |
How fun was the game | #29 | 2.263 | 2.444 |
Was the game free from bugs | #29 | 2.160 | 2.333 |
Overall | #29 | 2.201 | 2.378 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Unity
Do you want to be considered for the wildcard if you miss the cut?
Definitely
Leave a comment
Log in with itch.io to leave a comment.
Comments
Had a great time with this on stream. And a bit off topic, but golly are your thumbnail always so impressive! Getting into a flow of attacking and parrying properly felt great. I wasn't sure I saw all the game had to offer though, I would hit a certain point with the bosses where they only had a little bit of health left, but then just disappeared. Love this world and this character. I think you're onto something very special. Great work.
The world and aesthetic is awesome, I still love your 2D in a 3D space style! The combat has a good start, but I think it needs something more. I like the attack/parry system, but as others have said some more audio feedback would be good, maybe coupled with some different attack patterns from enemies.
I really like the movement/damage combo attack! The aesthetic is pleasing and the setting in interesting. Hopefully you continue working on this, I'd love to see how it all shapes up! Nice work!
Great to see old characters in the game world be expanded the pups the flowers the leader of the pups, the heart being frozen etc. in the beginning there was sound for the wind but then it sort of disappeared. Also as other people commented sound effects for action feedback would be nice to understand what was going on. Still a beautiful world!
The visuals are definitely there. I still absolutely love your art style. And the touch of adding blood to the snow. So cool!
As most have mentioned, having visual/audio feedback on the attack/parry would be good. I sort of figured it out eventually, but I never was sure. As you mentioned, probably just lack of time.
I love this universe and can't wait to see what you do with it in the future!
I think you have the aesthetics nailed down. The combat system is a bit confusing at first, but pretty fun and satisfying once you get the hang of things.
Interesting mechanics of snow and pretty design, good job!
I think what you've made so far is great and you've got the ideas and technical stuff in there. Once it gets finished it will be awesome
Cheers, I definitely plan to finish it in the future.
I'm sure you had plenty things you wanted to get to before you ran out of time, but the concept and setting were good, and launching enemies away when they were defeated was very satisfying!
Thanks for playing, yeah I did have a lot more planned but because I was quite busy with other things and have poor time management, I couldn't't finish in time. Will definitely do more with this game in the future however.
This was a good continuation from the last two games. It was tough and there wasn't much feedback on taking or giving damage. Bummer that you couldn't complete it, but I'd still like to see more so hopefully you make it to the next round... or keep working on it.
Thanks for playing. I don't think I'll make it to the next round, but I still plan to expand on the GRIM universe regardless.
Loved that it was a mix of your last two games. It was a bit difficult and not much feedback if I was hitting or parrying correctly. I like the idea behind it and would love to see more of this character as I loved them in your first submission
Yeah I didn't have enough time to add in proper feedback for combat :(
Glad you like the concept though, I definitely plan to expand on this universe in the future.