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Morse Course's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #54 | 4.507 | 4.507 |
Overall | #140 | 4.184 | 4.184 |
Adherence to the Theme | #303 | 4.304 | 4.304 |
Design | #414 | 3.739 | 3.739 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the idea so much!
Thank you!
This is so cool i love it.
Im glad you do! :D
Love for a PICO-8 game and love for the VERY unique idea! Great job!
Thank you!
I love this game! How you responded to the theme was brilliant and the gameplay was challenging (and difficult). Good job!
Thank you!
Interesting. Was wondering if the movement wouldn't have been easier to understand without the character's orientation involved? Like "to go on the tile on my left, I enter left command".
Else, quite funny. Even though I accidentaly input the "retry" command near the end, hihi, it made me laugh!
Yes! My wife had the idea to make it orientation based and I really liked it. It was hard enough trying to see which morse code command to send and adding the orientation adds a 'ugh wtf' feeling that I really liked since you have infinite time. It also allowed for puzzles like level 3, where you are holding a pick axe and using a wrong command will make you waste it on a boulder. I do agree that a NSEW direction would make the game significantly easier to navigate :)
Thank you so much for trying the game out!
Very cute and interesting game!
It gives me a feeling that I really using morse code to lead my solider!
And I like the "Again" command! It feels so good after always checking the command list.
And pico-8 always looks adorable to me.
Great work!
Thank you!
That was so cool. I was stumped until I looked at the comments and learned you can ROLL the boulders! I wish that had been made a bit clearer, but otherwise this was extremely cool and fun to play! (I'm even more impressed that it's a PICO-8 game!)
Thank you! I'm glad you found it fun :) I think after the Jam I will add 1 earlier level to show the boulders before showing the rest of the items. I also thought about removing the pick axe from level 1 since you can just push the boulder but I like that you can skip the gun if you do the first area of lvl 1 differently.
That may not be a bad idea, considering that I used the pickaxe on the first boulder my first two runs! ;)
Whoa, two runs ₊·*◟(˶╹̆ꇴ╹̆˵)◜‧*・
Takes patience (don't think it liked me going too fast) but this is a great take on the theme~
I’m glad you liked it!
It is hard, and I couldn't get past level two, but the idea is solid and very well implemented! Very good!
Thank you
Brilliant! A pain to play, but the idea is terrific. 5/5, absolutely!
Thank you!... my wife (play tester) thought the same about it being a pain to play xD
Ahaha! Anyway is the most original game that I play in this jam, so thank you for made it! ;)
Loved it, but I stopped at level 6 (was it 6?), because the amount of backtracking seemed excessive. (first traverse the whole level to drop a stone, then backtrack to the beginning and do some other part to get the pickaxe, then return all the way to the bridge to destroy one of the the two stones there)
The game definitely was at its strongest when the maps were on the smaller side.
Sometimes I morsed different letters- making me wonder what kind of neat commands they could entail. Also, I accidentally morsed 'R'etry a few times- I had a good laugh :D
you can solve level 6 with no items and lvl 7 with only the first stone...both can also be solved with excessive amount of morse code ;D
...and Thank you for playing my game :D... I planned to have other commands such as "w"ait to input commands and "e"xecute to do them all at fast speed to solve moving hazard puzzles but I figured it would be frustrating if during a chain the player morsed a wrong command and had to start over and over.
Actually that sounds really really fun to me. But then again, I like the recording feature in vim....
OOoooo controlling vim morse style! BRB
This was really cool. Very simple but a lot of fun. Indirect controls scheme are really interesting to mess around with. I wish I could finish it but the stairs of the pit in the second stage weren't working for me.
I recently noticed that there is an issue when you roll a blue gem/boulder/thing by anything other than a green tile-> it replaces it with a green tile making the stairs unusable on the way back up. I'm sorry you couldn't finish it :(
Oh haha I thought that was a feature. i.e. the stone rolling by damaging the stairs so they're unusable. There was a different way to solve that one, in any case.
It totally is! haha...! ;D It would be if it didn't destroy other blocks (turns blue/red into green as well)...
This is awesome.
Thank you!
Took me a while to work out what to do, and that the torch was a teleport, but excellent! Makes mine look incredibly limited; I am a Pico-8 beginner mind, and had no time :-(
I'm glad you enjoyed it, Thank You. I had planned to do a second splash screen with descriptions but part of my childhood was playing criptic games with no manual and just messing around until I learned what things did. I tried to create a similar feeling but also forced the player to use all the mechanics on lvl 1 so that by lvl 2 you should know your options. I hope that came through.
This game is really cool. I love the concept! Feel like I could really learn morse code with this.
Thank you! I really think games can be an amazing learning tool. I originally planned for more complex commands to expand on the Morse code learning but had to cut back to get it done in time.
This is probably one of the most awesome submissions in this jam I've seen and it's an amazing game! Love how you gave it a retro game theme! 5 stars all around! :D
Thank you so much! :D
Very original, great job!
Thanks!
One of the most original games I've played in this jam yet. Very nice work.
Thank you!!
Love the concept, made me wanna start learning morse!
Thank you!! After making this I'm thinking of practicing it more :)