One of the better "only one ability at a time" games this jam! Well executed but as others already have stated, there should be a goal other than surviving as long as possible. For example going back to your "mother ship" where you need to overcome some obstacles underway.
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LIMITED ENERGY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #370 | 4.242 | 4.242 |
Overall | #525 | 3.788 | 3.788 |
Originality | #653 | 3.727 | 3.727 |
Design | #704 | 3.394 | 3.394 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very good game!
Beautiful art, and the controls are very smooth and well executed. The design is pretty good. My congrats on the game!
If you continue working on it, I would like to see an arcade like thing (with monster waves, new enemies, and a score...) or something Zelda-like. It would be fun!
Great job my dude, I really enjoyed it! My only issue is the difficulty, or the lack thereof, as it's pretty easy to go on forever without losing any health (or healing if you do). It would be nice if the difficulty had a (steeper?) ramp, so that we could have a goal to beat, or some cool score to flex, but atm there isn't anything stopping you from living forever. Maybe you could have allowed multiple enemies to be on the screen at once? Still tho, great game, like beaver joe says, the graphics are amazing.
Your art looks more skillful and professional. The theme is perfectly match with the The Only. The Movement cursor design so cute. I am pretty like it. And the bottom operator is one of the best good game design in this jam. Nice game!
(I expect to pick up the eye drop on the ground when I played your game)
I really like the concept and the use of the theme on the game. Although it's a pretty easy game, with some balancing and maybe some pickups for example you can get a very solid experience.
That was solid gameplay. Balancing has some issues, you don't really need to walk and the amount of enemies on screen at the same time is, in my opinion, too small, you can go infinite with ease. But other than that, you nailed the concept and execution. Very good!
The art is really good but the game lacks good feel/ juice. And the design is okay as well. I found it super easy to just stand in the middle and shoot at everything, and then shield when the projectiles came in. I like the idea though. If you guys expand upon it and give the player more reason or agency to do things such as move, dropping some pickups maybe or something else that im sure you guys can come up with. It will really help the design. Also there is no clear end goal and I played till about the 9 min mark and then died just to see what happens.
I'll end on a positive note, the art is reallllyy good! And for such a short time period it is an impressive product!
This is a fun concept. I think it would be interesting to add negative consequences to your abilities as well. Like potentially draining energy when shooting or when your shield gets hit. Less so than actually taking damage but would add a nice risk/reward system. Really enjoyed!
Very nice concept, never seen that mechanic before.
Once I mastered the quick switch I felt UNSTOPPABLE!
But yeah, if you added levels and a progression I think this would do well, maybe even on mobile.
Nice twist for your game concept!
If one thing would make it better I would say is to add rapid access to the modules but with the keyboard (like use 1,2,3 and 4 to switch module).
What a clever idea! I really like the visual style and animations as well, great job on those. The music got a bit repetitive after a while, but that's really my only complaint: very clever idea, well executed. Good job.
Nice execution of this idea! I mostly just swapped between shield and shoot, with the occasional heal. I tried out movement but realised it's best just to stay in the middle anyway. Maybe if there was a reason to move it might make movement useful?
I lasted over five minutes, and it didn't look like I was going to die any time soon so I quit there. I think it needs a bit more challenge to keep people playing longer. Overall, great job with this!
- Joe
(if you have time to check ours out, we'd love that ^_^ )
Seems interesting, but I found myself only switching between shield and fire mode. I think shield should be nerfed somehow and spawn some powerups to encourage player to move.
I enjoyed this. Would be nice to see this fleshed out a little; possibly some exploration (or some objective, e.g. build something) instead of always just a single screen with waves of enemies?
I like the idea and the gameplay. Seems more like a proof of concept rather than a full fledged game, but I can see it becoming a fun game with enough polish. I see interesting strategies like switching to the movement module, issuing a command, and switching back to firing module to shoot while walking.
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