Short, but sweet. The physics on one of the levels was kinda messed up, but it was beatable.
Check our game! https://cerosware.itch.io/one-stick-shooter
Play game
enoc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #228 | 4.065 | 4.065 |
Adherence to the Theme | #264 | 4.355 | 4.355 |
Design | #339 | 3.839 | 3.839 |
Originality | #406 | 4.000 | 4.000 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice little puzzle game. I've finish it in 5min. Really great and nice to play.
Great game! Really juicy and polished! Original concept as well and can (and should) be expanded on! The only thing I noticed was that the enemies don't stop moving even in really tight areas which looks a little weird. However this does not impact the gameplay at all so really good job!
Good concept, the one jump one attack mechanics work great and fit the theme well, the bounce pads were a neat addition too, the minimalistic look works well here, i especially liked the fact that every useful info is displayed directly by your character.
I'd say there are still small issues though, i think since you are already limited by the fact that you have only one jump one attack etc... there really isn't a need for the time limit in levels i.m.o. also the bouncepads in one level didn't seem to boost you quite enough that made one of the jumps particularly hard, i'd say either boost them a bit, or have the player be able to jump in mid air if they didn't use their only jump before using the pads.
Otherwise it's quite good and has imediate fun when you play it
So congrats mate ! :)
The idea with singe usage isn't original, BUT the realisation of it in this game is outsatnding. Great difficulty curve, nice levels with different mechanics, good learning curme and simple art. Well done.
I almost cried with the last level :(
Simple idea, but the execution is surprisingly interesting. Triggers the question "when do I use... x or y" and it is an interesting one.
Great job mate! :)
Really beautiful art, the simplicity is on the point! Great choice of font as well (there is a lack in this so often). I love what you wrote about the sound design in the art thread as well.
For game design I struggle with the mentioned slipperiness also. And I am not sure if the time limit is really needed since the limited usage was already hard enough for me to complete the levels. Maybe this could be the hardcore mode? ;)
I guess after a bit of polishing with the gameplay you'll have a pretty decent perfect game! Looking forward to this!
Solid game! I think some of the challenges towards the end (like the vertically moving column with the two enemies stacked) were a little frustrating given the slipperiness of the controls.
I didn't fully grasp how the bouncers worked. Sometimes it seemed I would get bounced sky high, and other times it felt like I would bounce just a little bit. That said, it wasn't a barrier to finishing the game.
My favorite levels were the ones where you had to use your single-use of attack/jump to achieve a dual purpose. For example, there was an early level where you had to jump in between two enemies and press attack to kill both of them at the same time. I think those moments are where these single-use mechanics really shine. Nice work!
Super neat game! It's simple and has many levels. The only thing I didn't like is the time limit. It was pretty annoying, and the timer wasn't showing for me.
I really love the premise of this game, not to mention the fact that the art style was really neat looking - the last level with the ground pound lava boys was super frustrating but in a good, "I'm bad at puzzle games" kind of way rather than a "rr game design" kind of way which is perfect so good game brother HH
This was good! I liked the simplicity of the art style, and the time limit put a bit of pressure on the player to complete the levels, so it became more about practice than luck! Plenty of levels for a game jam game, over all a very good job, well done!
Leave a comment
Log in with itch.io to leave a comment.