Play game
Forced Directions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #303 | 3.730 | 3.730 |
Overall | #537 | 3.604 | 3.604 |
Presentation | #1004 | 3.568 | 3.568 |
Originality | #1880 | 3.153 | 3.153 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over the direction where he will shoot and the frequency of the shooting. A lot other stuff are all randomized (like enemy speed / points you get for an enemy etc) - so it's also a bit out of my control. Also added a (last minute) idea where enemies have a chance of dropping powerups. And when the player picks that up, something is randomized (enemy speed, enemy points, player shooting rate etc). And it's all visible in the PAUSE screen (on purpose - so no debugging)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fits very well the JAM Theme and is really fun to play! Congrats for the good work!
Thanks for your kind words. Glad you think the game fits the theme - was a bit worried if it was enough 'out of control' ^^
A fun game!
Thanks for your appreciation!
love this game, cute and minimalistic, and music is soooo good <3
Thanks for your appreciation. The cute and minimalistic style was me ... but the music is made by my cousin. You can check out more of his work here: https://soundcloud.com/arqueue
The best distilation of games where stuff changes. It's not taken to an extreme and its short and sweet. Great game design, best of luck!
That's very kind, thank you! I dabbled with the idea (hence the pickups and showing the stats in the pause-screen) to make a lot more of the game random ... even the colors behind the GMTK intro logo are randomized ... but figured the gameplay was key and shoulnd't be too much based on randomness. I did was a bit worried that it wouldn't be enough 'out of control' ... but yeah, couldn't push myself to make it all completely random. And judging by the comments that's a great thing ^^
Simple, but really fun to play and fits the theme great!
Thanks for your kind words. Appreciate it a lot!
Hey, coll little game ! I think it could add a lot with different ennemies and weapons !
Thanks for your feedback. Based on all the enthusiastic replies I'm concidering continue working on the game, so probably will add more enemies and weapons for starters
Nice game - really addictive, I spent far too much time "reviewing" it lol. Overall, the idea and mechanics are spot on. Great stuff!
I would suggest constraining the randomness a little (if this wasn't an "out of control" jam game lol)... in one game the spawn rate was really low, and waited like 30 seconds before the first enemy appeared :/
Hahaha - thanks for the time spend with my game ^^
The randomness at the start of the game are a little bit awkward indeed. The thing is that the player needs to move before the first enemy is spawn. And after that, that enemy needs to be killed before the rest of the enemies will start spawning. So if the player doesn't move, there won't be any enemy spawned ^^
I guess I could have made that a bit more clear ... or just spawn an enemy after a few seconds. Wanted to give the player a short period of time to get used to the controls, before I would overwhelm him/her with enemies ^^
The game and the sound are great !
Thanks for your enthusiasm!
Not a super original concept (I used it too on my game, although differently), but good execution. There is nothing really to improve it (other than scoping it up with more enemy and weapon, but you know, 48 hours lol). So overall a nice little html 5 game :)
Thanks for your appreciation. Check your game and liked it a lot as well.
Judging by the comments there are some small-ish improvements to be made and I'm starting to consider to continue working on the game after the jam ... things like better balance, more variation, more balanced difficulty with the enemies and such. So we'll see how it will end up.
Although it seems like the main mechanics is not too original, the execution is very good. I wish the game was more forgiving (maybe the character could take a couple of hits before dying) but it's fun and engaging nonetheless. Piercing bullets kinda contradict the theme by allowing to sort of control the horde of enemies xD Just kidding, I love it.
Btw, seems like a lot of games have enemies spawning right besides the player, and it's really nice that you managed to make them spawn off-screen.
Keep it up!
Thanks for your kind words.
I agree that the game could've been a bit more forgiving. I've dabbled with the idea to add some kinds of health for the player, so it would survice a couple of hits at least. But had no time to add it during the jam. Was focussed more on other things - things people don't even notice now... so next time I need to prioritize better what to work on ^^
Piercing bullets was a change I made halfway during the jam, since having to kill every enemy separately made the game way more difficult and I liked the huge number of enemies on screen. And it is satisfying to line up the enemies and kill them in a row... it does have some "pop"
Funny thing is that the enemies do spawn randomly over the screen - but there is a 'protection circle' around the player so the enemies won't spawn very close to the player.
Nice idea! I enjoyed this game a lot
Thanks for your kind words. It means a lot to me that you enjoyed this game
WOW very very nice! Great execution and concept
Thanks for your enthusiasm. Appreciate it a lot.
A very fun high score game. It got very difficult very quickly sometimes depending on what fire rates I got which was really funny just seeing heaps of enemies closing in on me.
Thanks for your feedback!
Yes, maybe I shouldv'e added some kind of health system ... and/or a little easier ramp up. It's difficult to balance a game when you're the only one playing it ^^
At some point I figured the game was too easy - so I added more enemies - when you kill an enemy another one is spawned ... and the timer is increased, so they spawn more quick. The attack-timer (the fire-rate) is totally random though - so there is no ramp up there. Wasn't sure if I wanted to have it more organised or keep it more out of my control and keep it totally random (which I did)
Your game had a really similar concept to mine! Good take on the theme and great execution on it. Great job!
Thanks. Played your game as well and it's fun to see the different takes on the same concept
Simple idea that really changes the way you play the game. Nice presentation as well, nice entry!
Thanks for your kind feedback!
Really fun and challenging! I like it!
Thanks. Glad you enjoyed it!
One of the most fun to play out of all the submissions iv'e played so far.
That's awesome to hear. Thank you! Glad you liked the game that much
Very simple and yet effective and great concept! :D
Besides that, the art was nice and fit the minimalistic style and, to my very surprise, the music fit perfect to some gun sounds!
An addition that would make the game probably more interesting would be additional types of guns that you randomly cycle through!
Thanks for your kind words.
I also was surprised that the tempo of the music sometimes perfectly matched the rythmn of the guns. It was mostly a lucky coincidence ... or just a great choice of music :P
I wanted to incorporate random cycling through guns, but in the end focused on other things to finish. Maybe will add those random weapons later - looks like people really enjoyed it.
Yes, after all, it was a jam and time was a very heavy constraint! But indeed, the result is quite enjoyable :)
Epic
Thanks
Really simplistic concept thats executed extremely well. Has some nice polish and is very easy on the eyes! Super awesome job on this.
Thanks for your kind words. I tried to accomplish a polished game, so glad you enjoyed it