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A jam submission

broken spacebarView game page

A jump'n'run, but you 'run and the computer 'jumps. randomly..
Submitted by JojoGamesDev — 46 minutes, 42 seconds before the deadline
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broken spacebar's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#10463.2113.211
Overall#16353.0783.078
Originality#18323.1783.178
Presentation#26702.7672.767

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it is a jump'n'run, but you only control the running, the jumping happens randomly and is therefore out of your control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

This was really well done! the humor really made the experience. the timer on top telegraphed when to jump really well!

Submitted

Nice concept! Sorry about the tulips though.... Here's mine https://itch.io/jam/gmtk-2020/rate/697413 feel free to check it out :)

Submitted(+1)

Cool concept, I really enjoyed it! 

Nice work! :D

Submitted(+1)

Cool concept! I.. May have stomped on a few tulips.. ^^;

Submitted(+1)

Funny little game, liked the timer mechanics!

Submitted(+1)

Sorry for stomping on your tulips

Submitted(+1)

Took me a long time to do that last level! Really enjoyed this one. Music is gonna be stuck in my head for days!

Submitted (1 edit) (+1)

I love that when the time get negative during falling, you jump higher ! It's not really used in these levels, and I don't know if it's intentional, but it could be a really cool mechanic !

Developer

Thanks! yep, that mechanic is intentional, I put it in there to make falling down less frustrating, so the player has a chance to recover a fall. I planned to make more (vertical) levels, so the mechanic can really be used, but didn't have time for that. I might add some of those levels in a post-jam update though ;)

Submitted(+1)

Nice idea! The jump feels a bit frustrating tho, even if there is a timer to tell you when it will happen.

Submitted(+1)

Too hard to cntrol but very nice idea!

Submitted(+1)

good idea, it need to be more specific on the destroy de space

Submitted(+1)

What a cute little game and a great concept!

The colider for the character was a little off but the mechanic where "red" jumps reach higher made the bug enjoyable somehow. Good mechanic.

However i feel the controls were a little inprecise as it was hard to line up jumps consistently 

Well done!

Developer

Thanks! yep, fixing that Collider was part of my todo-list from saturday on, but I had no idea how to go about it since it was a single GroundCheck GameObject as part of the CharacterController by Brackeys. Haha yep I cheated with staying on the edge like that during testing too, if that bug wouldn't exist the mechanic should rather take some frustration from falling down, since you might be able to recover because of it. For the controls I'll have to do some experimenting to make them feel more precise, but thank you for all the feedback !

Submitted(+1)

This is a good concept, and I like the abstract aesthetic. My major feedback is that the game requires a lot of precision, but the time between a missed jump and an eventual re-spawn drags out too long. Other platformers that demand a lot of precision (think Super Meat Boy) respawn much more quickly, which prevents the frequent deaths from being too frustrating. 


Great effort!

Submitted(+1)

Love the idea. Though it took a while to realise that I had to jump on the space bar at the start. Still, great game. :)

Submitted(+1)

haha nice game!! The take onn the theme is really cool, I don't think I've ever seen that mechanic of timed jump. I'm pretty sure some interesting things can be build from it. Music is a bit too loud for me. Nice entry! :D

(+1)

kind of cool. Stuck for a minute not knowing the end trigger for the first level was breaking the spacebar. Maybe have a platform players will try and fail to jump to, breaking the spacebar

Developer

Thanks! and sorry for that. Putting an unreachable platform to get the player to trigger the spacebar is a great idea! I didn't come up with something useful to convey that in time, but didn't want to write it in text either to keep the element of surprise in there :)

Submitted(+1)

Great entry :)

Submitted(+1)

Good concept, but being unable to control jumping and leaving it to a timer can make the pace quite slow at times, I think it would have been better if there was some trigger for jumping or something like that something not directly tied to controls, I don't know. Otherwise, good job!

Developer (1 edit)

Thanks! Yep, initially the timer was even slower. I noticed that the player is sometimes waiting around until he can jump again, so I had planned to add some variety in the form of "powerups" or maybe certain surfaces that affect the timer by either adding or subtracting the time, but in the end I didn't have enough time to implement that yet. I might do a post-jam update to complete some of the things that were left unchecked.

Submitted(+1)

I think that this is a good idea and well done for 48 hours

Submitted(+1)

Great Idea! The presentation could use a bit more time and the fact you don't control the jumping can get quite frustrating. But especially the first transition made me laugh.

Developer

Thanks! if you meant the itch.io page with presentation, I didn't know we could edit that after the submission deadline, but I took some time to make it prettier now :) For the game I had planned to do some more surroundings and stuff like animated flowers etc. but had to scrap that due to time.

Viewing comments 20 to 1 of 25 · Previous page · First page