I love it! a dog pulling you is hilariously relatable and a good time. A little frustrating that sometimes it feels like you are forced to lose a life because you literally can't move away from them.
Thank you for the good times!
Play Ruff
RuffHousin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 4.327 | 4.327 |
Presentation | #33 | 4.520 | 4.520 |
Fun | #46 | 4.153 | 4.153 |
Originality | #89 | 4.235 | 4.235 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are constantly being dragged along by an excitable, easily-distracted dog that determines where you're heading and where your gun is aiming.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Hey bakawisdom! Thanks for the feedback! I totally agree with you, we couldn't solve this problem on time. We are still thinking about a proper way to solve this, either by adding a item to change direction/become immune for a few seconds or even adding a way to change direction with more agency. But we totally agree that this is a problem, will fix this somehow on a future update after the rating period :)
Amazing! To the point!
I love the fact that you start with only two health and go back to full as soon as you find your dog in order to show you that that's how you get health back! (though i think this could have been made a bit more obvious as I still missed it on my first playthrough :P )
Honestly, I'd just love to see more! Maybe things that you know are going to get the dog's attention? Like in real life when you're walking your dog and you see something up ahead that you KNOW your dog is going to go crazy for!
Heyy, thank you so much! I've had a hard time implementing UI for HP at the last few minutes, we had an proper animation but I couldn't implement it HAHA, I think that would probably make it more obvious.
We had a lot of ideas like that! Maybe a way to throw a frisbee to control the doggo direction, or hydrants that call their attention, a car that the dog follow until it disappear, so many things that dogs can be associated to hahaha. Our biggest problem was the scope for sure, but maybe after the rating period we implement a few of those things to make a more complete experience :D
Haha, our game was probably a bit too big in scope, you can check it out here if you want! https://itch.io/jam/gmtk-2020/rate/697372
Looking forward to your improved version! Might I suggest an additional dog distraction as the occasional squirrel running from tree to tree? :D
Also I forgot to say, I love the fact that that the dog slowly gets stronger the further you get! And using the score screen to show you a few more things you can do in the game was super neat and really helped the replayability!
Amazing game. Art is stunning, music is great, sound design overall perfectly fits the game!
We both had the same idea with random shooting directions - but you implemented it way better then I did :P
Incredibly polished, fun, awesome game feel, and adorable dog companion to top it all. Hats off.
This is amazing for something made in 48 hours. Full 5/5s all around!
Very nice game! Looks and sounds awesome. Good job on making the dog unpredictable, yet still eazy to control and move around with!
I wish there was a reason for not shooting. In TowerBag, carrying the bag (not shooting) means faster movement :). I really liked that aspect of the game!
I'm a big fan of the interesting world of this game, and how it's kind of open! I can see a lot of potential in it. Shop to go to when not walking the dog? Different environments?
Well done on the game :)!
Hey Tonyl, thanks for your nice feedback! It means a lot to us!
I completely agree with you, we had a bit of trouble finding this design during the jam, and also the time spent implementing and testing. We really fail on the scope (considering that I'm not an experienced programmer). I agree with what you said about shooting, I do think something like "the dog only drags you (for a few seconds) when you shoot" might work, but requires a few testing. I'll do this kind of test after the rating is over. Also, completely agree about having more stuff to do after the waves. I was itching to program a frisbee thing to play with all the dogs in the park hahaha.
Again, thanks a lot for your feedback!
Really fun and cute game, the shooting felt great and the art was really nice. Nice work!
Hah, this was great. It's almost like a spin on an on-rails shooter but with more player agency. Hilarious concept, great execution. Nice work!
Very cute and fun to play with. The idea of the dog dragging you around is quite cool and fits the theme very well. I just wish there was more to do in the game than just shooting. Perhaps the weapon upgrades as the level progresses or collect stuff to upgrade something (scatter gun? laser?) or the other so that I can look forward to the next wave. I suppose given the timeline squeezing in all this would not have been feasible, but something to think about for the future...
Hey KnightOrc, thanks a lot for your detailed feedback! We do agree with everything, we spend a lot of time trying to polish the movement and the basics of the game, our biggest mistake was the scope for sure. That being said, we are probably going to add a few extra things like the ones you suggested after the rating period is over!
This is one of the best and most original game I've seen so far.
Wow, this was very polished for a game jam game. I'm surprised at what your theme was able to accomplish. Your take on the theme was definitely original and great. Good job~
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