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A jam submission

RuffHousinView game page

Walk your dog during the slime apocalypse
Submitted by MatheusCunegato (@MatheusCunegato), dorodo (@_Dorodo), MDSalomon (@emdeesalomon) — 6 minutes, 2 seconds before the deadline
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Play Ruff

RuffHousin's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#164.3274.327
Presentation#334.5204.520
Fun#464.1534.153
Originality#894.2354.235

Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are constantly being dragged along by an excitable, easily-distracted dog that determines where you're heading and where your gun is aiming.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+2)

I love it! a dog pulling you is hilariously relatable and a good time.  A little frustrating that sometimes it feels like you are forced to lose a life because you literally can't move away from them.

Thank you for the good times!

Developer(+1)

Hey bakawisdom! Thanks for the feedback! I totally agree with you, we couldn't solve this problem on time. We are still thinking about a proper way to solve this, either by adding a item to change direction/become immune for a few seconds or even adding a way to change direction with more agency. But we totally agree that this is a problem, will fix this somehow on a future update after the rating period :)

Submitted(+1)

Awesome! It sounds like you are well on your way to figuring it out :) Take luck friend

Submitted(+2)

Amazing! To the point!
I love the fact that you start with only two health and go back to full as soon as you find your dog in order to show you that that's how you get health back! (though i think this could have been made a bit more obvious as I still missed it on my first playthrough :P )
Honestly, I'd just love to see more! Maybe things that you know are going to get the dog's attention? Like in real life when you're walking your dog and you see something up ahead that you KNOW your dog is going to go crazy for!

Developer(+2)

Heyy, thank you so much! I've had a hard time implementing UI for HP at the last few minutes, we had an proper animation but I couldn't implement it HAHA, I think that would probably make it more obvious.

We had a lot of ideas like that! Maybe a way to throw a frisbee to control the doggo direction, or hydrants that call their attention, a car that the dog follow until it disappear, so many things that dogs can be associated to hahaha. Our biggest problem was the scope for sure, but maybe after the rating period we implement a few of those things to make a more complete experience :D

Submitted(+1)

Haha, our game was probably a bit too big in scope, you can check it out here if you want! https://itch.io/jam/gmtk-2020/rate/697372
Looking forward to your improved version! Might I suggest an additional dog distraction as the occasional squirrel running from tree to tree? :D
Also I forgot to say, I love the fact that that the dog slowly gets stronger the further you get! And using the score screen to show you a few more things you can do in the game was super neat and really helped the replayability!

Submitted(+2)

Amazing game. Art is stunning, music is great, sound design overall perfectly fits the game! 

We both had the same idea with random shooting directions - but you implemented it way better then I did :P

Developer

Yea, we had a pretty similar idea for the design foundation HAHA. But the implementation is just different, not better! Yours work perfectly for what you've proposed! Congratulations, super fun game! And thanks a lot for your feedback :D

(+2)

so much fun and polish. my dog is a very good boy

Developer

The more you play the more you hate the dog, but you can't be mad at doggo, he cute af

Submitted(+1)

Quite funny, I made it to wave 4.

Developer(+1)

Hey Mika! Thats amazing, after wave 4 things starts to get pretty tough haha

Submitted(+2)

Incredibly polished, fun, awesome game feel, and adorable dog companion to top it all. Hats off.

Developer

Heyy, thank you so much for this warm comment! It means a lot to us :D

Submitted(+2)

This is amazing for something made in 48 hours. Full 5/5s all around!

Developer(+1)

Hey Priomblazer, thank you so much for this comment, it means a lot to us that you enjoyed it!

(+2)

Incredible game. I look up to make games like this; specially in the timespan of 48h!

Developer(+1)

Hey Coexito, I'm 100% sure that you are able to do games way better than this! I've played your game and it's amazing and very original!

(+2)

Super impressive for a 48hr jam, lovely design and presentation and a cool idea implemented very well <3

Developer

Thanks a lot Kitcapel, we are glad that you liked it!

Submitted(+2)

So much fun! Love the concept, love the way it's presented, love the sound design, love the character design, love the colour scheme of it all. Felt like a fully fledged completed game. I'm going to share and play more of this one.

Developer

Thank you so much for your kind words Akira, and thanks so much for sharing our little project, we are really happy with the result, so it feels amazing knowing that people liked it!

Submitted (2 edits) (+1)

This is such a fun concept and the level of polish on it is incredible! I like the little touches of the skulls staying on the ground

Developer(+1)

Hey Greg, thanks for your kind words! We loved the little skulls too

Submitted(+2)

Very nice game! Looks and sounds awesome. Good job on making the dog unpredictable, yet still eazy to control and move around with!

I wish there was a reason for not shooting. In TowerBag, carrying the bag (not shooting) means faster movement :). I really liked that aspect of the game!

I'm a big fan of the interesting world of this game, and how it's kind of open! I can see a lot of potential in it. Shop to go to when not walking the dog? Different environments?

Well done on the game :)!

Developer(+1)

Hey Tonyl, thanks for your nice feedback! It means a lot to us!

I completely agree with you, we had a bit of trouble finding this design during the jam, and also the time spent implementing and testing. We really fail on the scope (considering that I'm not an experienced programmer). I agree with what you said about shooting, I do think something like "the dog only drags you (for a few seconds)  when you shoot" might work, but requires a few testing. I'll do this kind of test after the rating is over. Also, completely agree about having more stuff to do after the waves. I was itching to program a frisbee thing to play with all the dogs in the park hahaha.

Again, thanks a lot for your feedback!

Submitted(+2)

Really fun and cute game, the shooting felt great and the art was really nice. Nice work!

Developer

Hey MushiGeo, we are super glad that you liked it! Thanks for your comment :D

Submitted(+2)

Hah, this was great. It's almost like a spin on an on-rails shooter but with more player agency. Hilarious concept, great execution. Nice work!

Developer(+1)

Hey! That's an interesting point of view, never thought about that! Thanks a lot for your kind words!

Submitted(+2)

Very cute and fun to play with. The idea of the dog dragging you around is quite cool and fits the theme very well. I just wish there was more to do in the game than just shooting. Perhaps the weapon upgrades as the level progresses or collect stuff to upgrade something (scatter gun? laser?) or the other so that I can look forward to the next wave. I suppose given the timeline squeezing in all this would not have been feasible, but something to think about for the future...

Developer

Hey KnightOrc, thanks a lot for your detailed feedback! We do agree with everything, we spend a lot of time trying to polish the movement and the basics of the game, our biggest mistake was the scope for sure. That being said, we are probably going to add a few extra things like the ones you suggested after the rating period is over!

Submitted(+1)

Very well polished! Fun concept too! I like that I have *some* control over my movement but not any over where I'm aiming, maneuvering around the enemies is fun.

Submitted(+2)

Nice game! Good art! I really enjoy playing it!

Developer

Thanks a lot senhung! We are glad that you liked it!

Submitted(+3)

This is one of the best and most original game I've seen so far.

Developer(+1)

Wow! Thank you so much Hummus Man for your kind words, means a lot to us :D

Submitted(+2)

funny and cute! and soo polished!

Developer

Thanks a lot Shaz! <3

Submitted(+2)

Wow, this was very polished for a game jam game. I'm surprised at what your theme was able to accomplish.  Your take on the theme was definitely original and great.  Good job~

Developer

Thanks a lot Scolondev, what can be more out of control than a dog on the park right? HAHA

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page